Search found 13 matches
- Fri Mar 16, 2007 8:43 pm
- Forum: Beginners Help
- Topic: How can I detect which model give/got the collision?
- Replies: 7
- Views: 583
You could cast a short ray straight up from your character, and use it to select the bounding box of a node (use a bitmask for bounding box selection). This is assuming you're doing a 3d project. I don't know how to do it in 2d, although it may be something similar. Check the collision tutorial on ...
- Thu Mar 15, 2007 8:27 pm
- Forum: Beginners Help
- Topic: How can I detect which model give/got the collision?
- Replies: 7
- Views: 583
:(
Yup, Irrlicht's collision detection is very basic and doesn't support collision between scene nodes in this manner, at least that I know of. I mentioned in another post. Here is a linky. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=19830&highlight= doesnt irrlicht has at last some fun...
- Wed Mar 14, 2007 12:42 pm
- Forum: Beginners Help
- Topic: How can I detect which model give/got the collision?
- Replies: 7
- Views: 583
How can I detect which model give/got the collision?
I want to know which model is colliding with the other model and the point that it hits.
how can i do this?
thanks in advance
how can i do this?
thanks in advance
- Tue Mar 13, 2007 6:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: BSP entity reader, any updates?
- Replies: 3
- Views: 582
there is a link for this file here:
http://irrlicht.sourceforge.net/phpBB2/ ... 0&start=45
and you can also get the last irrlicht version from SVN and the example. they add partial suport for entities
http://irrlicht.sourceforge.net/phpBB2/ ... 0&start=45
and you can also get the last irrlicht version from SVN and the example. they add partial suport for entities
- Tue Mar 13, 2007 6:04 pm
- Forum: Beginners Help
- Topic: Infinite Terrain?
- Replies: 8
- Views: 1756
Infinite Terrain?
I want to make a infinite generated terrain...
but i have no idea how to start making this
but i have no idea how to start making this
- Tue Mar 13, 2007 3:36 pm
- Forum: Beginners Help
- Topic: close topic.
- Replies: 0
- Views: 118
close topic.
delete this topic, please!
- Wed Mar 07, 2007 1:31 pm
- Forum: Advanced Help
- Topic: How can I get Entities n Solid Entities data from Q3´s BSPs?
- Replies: 5
- Views: 412
- Wed Mar 07, 2007 12:36 pm
- Forum: Beginners Help
- Topic: How can I sync the game Logic at 30 times per sec? +details
- Replies: 10
- Views: 642
if you want portable code so why dont you write some? :? because i´m entering in a competition and dont have much time... i need to finish the game until the end of the month :( Indeed. If you do write portable code (i.e. a cross platform sleep() method) then could you consider adding it to I/CTime...
- Tue Mar 06, 2007 8:05 pm
- Forum: Beginners Help
- Topic: How can I sync the game Logic at 30 times per sec? +details
- Replies: 10
- Views: 642
subject
thanks for help, I will try this sleep() way... rogerborg : thanks, but I want a portable code :) But with what you want to do, you can never, ever guarantee a time-consistent simulation. What exactly is it about delta time systems that bothers you? i dont want my game running well using all process...
- Tue Mar 06, 2007 7:56 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28412
- Tue Mar 06, 2007 3:12 pm
- Forum: Advanced Help
- Topic: How can I get Entities n Solid Entities data from Q3´s BSPs?
- Replies: 5
- Views: 412
thanx, but this link looks broken no response ...
maybe another link
or does anyone have the files from this topic?:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
maybe another link
or does anyone have the files from this topic?:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
- Mon Mar 05, 2007 9:41 pm
- Forum: Advanced Help
- Topic: How can I get Entities n Solid Entities data from Q3´s BSPs?
- Replies: 5
- Views: 412
How can I get Entities n Solid Entities data from Q3´s BSPs?
i found this, but is broken and old (2004)
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
I want to read the entities names, values positions etc ando also the size or mesh of the solid entities.
thanks in advance
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
I want to read the entities names, values positions etc ando also the size or mesh of the solid entities.
thanks in advance
- Mon Mar 05, 2007 9:30 pm
- Forum: Beginners Help
- Topic: How can I sync the game Logic at 30 times per sec? +details
- Replies: 10
- Views: 642
How can I sync the game Logic at 30 times per sec? +details
I saw this "howto" yesterday: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=723 but it s not what i want :( i dont want to multiply anything, i prefer use fixed values :) > i want with something like a timer locked at 30 or 60 ticks per second (I cant get the irrlicht timer workin...