Search found 17 matches

by eric
Wed Apr 04, 2007 5:00 pm
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 18932

Criticism is hard to take but if you learn to use it then you can take yourself to an entirely different level ... and at this point we should really stop the tiring discussion of benefits and misfits concerning version 1.3. I am sure, the next version will be a better one. Keep up the good work and...
by eric
Wed Apr 04, 2007 11:25 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 497906

Name: Wolf SB
Age: 37
Occupation: Professional Photographer specialising in spherical panoramas and Multimedia Developer
Languages : C++/C, Python, Java, Pascal, VB, HTML, Perl, PHP, Lingo.
Educational background: M.A.Sc. in Software Engineering
Location: Berlin, Germany
Irrlicht Veteran
by eric
Wed Apr 04, 2007 9:16 am
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 18932

yes admittely, I did not make a 1.3 bug report. mainly to avoid double-posting. and then, it seems people do not really care about bug reports. one short example given: on march 17 roxaz reported a bug concerning the skybox: (weird garbage stuff in corners of skybox). I noticed and experienced that ...
by eric
Tue Apr 03, 2007 9:23 am
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 18932

I completely agree with Acki and I am glad someone finally brought the subject up. As the old saying goes: too many cooks spoil the stew, i.e. the codes' architecture. I have been using Irrlicht ever since Niko started it and hate to say: Version 1.3 is the buggiest version I've ever encountered. I ...
by eric
Sun Mar 11, 2007 6:45 pm
Forum: Bug reports
Topic: OpenGL and messed up detail map
Replies: 4
Views: 342

ok, just in case someone is running into the same problem and looking for a solution. I just did, what etcaptor suggested: I took // lightmap --------------------------------------------------------------- Driver->extGlActiveTextureARB(GL_TEXTURE1_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,...
by eric
Sun Mar 11, 2007 8:29 am
Forum: Bug reports
Topic: OpenGL and messed up detail map
Replies: 4
Views: 342

I used the SVN Dll on my app. I cannot confirm that the problem is solved. the detail map in combination with the bsp still appears messed up, when using OPENGL. I hate to say: even worse, now if you apply only one texture on the terrain, the one texture is messed up in the same way the detail map u...
by eric
Sun Mar 11, 2007 7:52 am
Forum: Bug reports
Topic: OpenGL and messed up detail map
Replies: 4
Views: 342

I'm using Ver 1.2 and can definitely confirm that the problem is not fixed in 1.2. I downloaded the SVN, but so far I didn't have a chance to see if this particular problem maybe is already fixed. I was too busy trying to adapt some nice forum features like CloudScene and WaterReflection, realizing ...
by eric
Sat Mar 10, 2007 10:54 pm
Forum: Bug reports
Topic: OpenGL and messed up detail map
Replies: 4
Views: 342

OpenGL and messed up detail map

... trying to find a solution for my latest problem with OPENGL, I noticed that the issue was brought up already in march 2006 by etcaptor: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=11883&highlight=messed+detail+map (the page includes a picture of what is going on here). it is mainl...
by eric
Sat Mar 10, 2007 1:41 pm
Forum: Beginners Help
Topic: skydome texture size
Replies: 5
Views: 547

Thank you again. Very valid points, I will take that into consideration. I also downloaded the tool and that was really helpful

regards eric,GY
by eric
Fri Mar 09, 2007 12:43 pm
Forum: Beginners Help
Topic: Weird Image distortion in different rendering modes.
Replies: 9
Views: 494

Yes, you are right. I messed up cropping. It is 511 instead of 512x128. I missed it by one pixel unit. Stretching it to 512 eliminated the problem in DirectX. Still I'm wondering why the OPENGL driver did not do so. Does OPENGL care less about measurements ?
by eric
Fri Mar 09, 2007 11:11 am
Forum: Beginners Help
Topic: Weird Image distortion in different rendering modes.
Replies: 9
Views: 494

the code: IGUIImage* vr_pano = device->getGUIEnvironment()->addImage(device->getVideoDriver()->getTexture(_MIN_SKY_1), position2d<s32>(25,560)); the pictures: opengl http://img241.imageshack.us/img241/7337/openglqq2.jpg directx http://img264.imageshack.us/img264/41/directxxo7.jpg
by eric
Fri Mar 09, 2007 9:36 am
Forum: Beginners Help
Topic: skybox texture
Replies: 5
Views: 561

Yes, indeed. Resizing the textures from 1280/960 to 1024 solved the problem . The skybox does no longer show the border lines and the textures still look pretty neat. Thanks a million. ooops... no, it didn't. Putting anti-alias back to life and the borders are back to life as well, even with 1024 si...
by eric
Fri Mar 09, 2007 9:14 am
Forum: Beginners Help
Topic: Weird Image distortion in different rendering modes.
Replies: 9
Views: 494

... trying to find a solution for my most recent problem on the 2D level, I stumbled across this topic. it is dealing with exactly my problem. Bringing up a 2D picture (same result for a psd, jpg, tga or whatsoever) into my terragen panoviewer project, I see jagged lines, noticeable pixelating. the ...
by eric
Fri Mar 09, 2007 7:48 am
Forum: Beginners Help
Topic: skydome texture size
Replies: 5
Views: 547

hybrid, vitek. thank you both for the response. But it does not really explain why a skydome texture bigger than 2048 (I use 3840) is rendered, when using the DIRECTX driver. Hence, I assume it must be the OPENGL driver coming with my ATI card. By the way, this would not be the first bug in these dr...
by eric
Fri Mar 09, 2007 7:40 am
Forum: Beginners Help
Topic: skybox texture
Replies: 5
Views: 561

thanks for the quick response. I tried the simple skybox on a different graphics system, using NVIDIA instead of ATI to eliminate that it could be an OPENGL driver bug. It isn't. The skybox borders are visible, no matter if it is ATI or NVIDIA. Even more: the bigger the map tiles, the stronger the e...