If the graphics card supports non-power-of2 then you can use it in opengl.
Check for GL_ARB_texture_non_power_of_two .
To scale - you could always just adjust the texture coords - 200.0f/256.0f
As for dynamic uploading - I'm not sure how to do it in Irrlicht.
In plain OpenGL, after you've created ...
Search found 3 matches
- Wed Apr 18, 2007 2:43 pm
- Forum: Advanced Help
- Topic: Rendering dynamic textures
- Replies: 6
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- Tue Apr 17, 2007 11:59 am
- Forum: Beginners Help
- Topic: Getting the angle of a rotation. getHorizontalAngle?
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- Wed Mar 14, 2007 2:21 pm
- Forum: Off-topic
- Topic: XNA = eXtra unNecessary Api?
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- Views: 1404