Search found 3 matches
- Wed Apr 18, 2007 2:43 pm
- Forum: Advanced Help
- Topic: Rendering dynamic textures
- Replies: 6
- Views: 1108
If the graphics card supports non-power-of2 then you can use it in opengl. Check for GL_ARB_texture_non_power_of_two . To scale - you could always just adjust the texture coords - 200.0f/256.0f As for dynamic uploading - I'm not sure how to do it in Irrlicht. In plain OpenGL, after you've created yo...
- Tue Apr 17, 2007 11:59 am
- Forum: Beginners Help
- Topic: Getting the angle of a rotation. getHorizontalAngle?
- Replies: 1
- Views: 209
AFAIK, what you're looking for is the node->getRotation().Y The rotation returned is a vector with each component equal to the rotation in degrees around that axis. getHorizontalAngle() would be used say if you had a veloctity vector and wanted to work out the angles from that. Or if you wanted to w...
- Wed Mar 14, 2007 2:21 pm
- Forum: Off-topic
- Topic: XNA = eXtra unNecessary Api?
- Replies: 13
- Views: 1023