Search found 3 matches

by SilentBob
Wed Apr 18, 2007 2:43 pm
Forum: Advanced Help
Topic: Rendering dynamic textures
Replies: 6
Views: 1108

If the graphics card supports non-power-of2 then you can use it in opengl. Check for GL_ARB_texture_non_power_of_two . To scale - you could always just adjust the texture coords - 200.0f/256.0f As for dynamic uploading - I'm not sure how to do it in Irrlicht. In plain OpenGL, after you've created yo...
by SilentBob
Tue Apr 17, 2007 11:59 am
Forum: Beginners Help
Topic: Getting the angle of a rotation. getHorizontalAngle?
Replies: 1
Views: 209

AFAIK, what you're looking for is the node->getRotation().Y The rotation returned is a vector with each component equal to the rotation in degrees around that axis. getHorizontalAngle() would be used say if you had a veloctity vector and wanted to work out the angles from that. Or if you wanted to w...
by SilentBob
Wed Mar 14, 2007 2:21 pm
Forum: Off-topic
Topic: XNA = eXtra unNecessary Api?
Replies: 13
Views: 1023

yes, XNA is just another framework - just like popcap / torque / SDL / whatever.

It's biggest advantage is being able to compile to XBOX360 from the same source code.