Search found 27 matches

by freezzo
Mon Oct 31, 2016 3:51 pm
Forum: Advanced Help
Topic: Walking around a sphere
Replies: 2
Views: 831

Walking around a sphere

Hello All. I am trying to place a character on a sphere and walk around it. I am pretty close, except I have two issues: 1. When I get to the pole, i rotate really fast when moving forward (Gimbal lock?) 2. When I move forward, I am following travel the sphere at the same latitude, as opposed to mov...
by freezzo
Sun Dec 01, 2013 12:53 am
Forum: Code Snippets
Topic: 3rd person rpg camera animator
Replies: 2
Views: 1784

3rd person rpg camera animator

Hey all, I have been working on a third person camera that behave like most MMO/RPG style ones out there today: - Mouse wheel zoom. - Rotate camera around character with left mouse button. - Rotate camera up and down with right mouse. Player rotation is handled separately, however camera updates bas...
by freezzo
Mon Feb 18, 2013 1:26 pm
Forum: Advanced Help
Topic: Animator/Client prediction Help
Replies: 0
Views: 354

Animator/Client prediction Help

I am using some code lifted from one of the spline animators, but the Points are driven from network position updates. I seem to be having an issue when a player stays still for a bit, the network driven players seem to bounce around oddly in place. I think i need to remove points from the animator ...
by freezzo
Thu Feb 02, 2012 1:25 pm
Forum: Advanced Help
Topic: Animators and EventReceivers
Replies: 2
Views: 378

Animators and EventReceivers

I am trying to create a camera using an animator, as I here that is the "accepted" way now. I have it working fine, except the camera's control logic is buried within the OnEvent. I assume this is fine. My question comes when I need to add more OnEvents for other nodes, like my player, how...
by freezzo
Thu Dec 08, 2011 6:13 pm
Forum: Off-topic
Topic: Homes.com Work Contest
Replies: 1
Views: 509

Homes.com Work Contest

Hey everyone. I have this contest at work to try to get the most unique clicks to Homes.com through our referral link. I would appreciate it if anyone wouldn't mind clicking the following link and/or sharing it with their friends. Bonus points for facebook posts! Here is the link: https://bitly.com/...
by freezzo
Fri Sep 17, 2010 5:06 pm
Forum: Beginners Help
Topic: World design help?
Replies: 6
Views: 412

serengeor wrote:
The reason why thinking inheritance would help would be in a case such as the position of the world changed, every child item would move with it, etc.
Whaaa? :D
Why would the world need to move :roll:
What if the world was part of a solar system?
by freezzo
Fri Sep 17, 2010 4:02 pm
Forum: Beginners Help
Topic: World design help?
Replies: 6
Views: 412

I agree with that. The reason why thinking inheritance would help would be in a case such as the position of the world changed, every child item would move with it, etc.
by freezzo
Fri Sep 17, 2010 3:11 pm
Forum: Beginners Help
Topic: World design help?
Replies: 6
Views: 412

World design help?

I am thinking up an idea in my head for the design of how I am going to manage my environment. Basically I want to create an easy to use system for adding areas to a world etc and was curious to have some feedback. The idea is to have concepts of a World, continents, zone, etc. I was wondering if I ...
by freezzo
Wed Sep 15, 2010 6:03 pm
Forum: Advanced Help
Topic: Buggy collision?
Replies: 0
Views: 464

Buggy collision?

I am working on a little demo, using the Terrain pager code that is out there in the snippets section. I am using a Meta selector to gather all the triangleselectors per "zone" and passing that to the default collision animator. All seems to work well, except that I have a very hard time m...
by freezzo
Sat Sep 11, 2010 8:22 pm
Forum: Code Snippets
Topic: Terrain pager
Replies: 24
Views: 20103

This is awesome. I have made a few changes to it on my end: - Added collision detection to each "zone". - Added multithreading to load sections in the background. - More efficiently removes old zones from memory. Both of these still need a little bit of work. I will post code when I'm happ...
by freezzo
Mon Feb 08, 2010 2:07 pm
Forum: Everything 2d/3d Graphics
Topic: low poly original eq like models?
Replies: 1
Views: 1060

low poly original eq like models?

Does anyone know where i can find a few free low poly based models that were similar to the original eq in style? Or maybe someone interested in sharing any :)

I'm am just looking for something basic and free to use for testing in my application.

Thanks
by freezzo
Wed Aug 12, 2009 6:08 pm
Forum: Beginners Help
Topic: Camera Animator
Replies: 22
Views: 1197

I think it may just be easier to go the custom cursor route, even its a duplicated windows cursor. I will have to look into that.

Thanks for the help!!!

Now I just have to figure out the actual camera part :)
by freezzo
Fri Aug 07, 2009 2:02 pm
Forum: Beginners Help
Topic: Camera Animator
Replies: 22
Views: 1197

So if i always watch the cursor, this should also help provide an easier way to move the camera based on the current location of the mouse, and not forcing it to the center before i start the rotation code. Is this a correct assumption?
by freezzo
Fri Aug 07, 2009 1:26 am
Forum: Beginners Help
Topic: Camera Animator
Replies: 22
Views: 1197

also, I can't seem to figure out the "not resetting cursor location" after moving the camera.

Do you also know why the screen "snaps" when I right click?
by freezzo
Fri Aug 07, 2009 1:21 am
Forum: Beginners Help
Topic: Camera Animator
Replies: 22
Views: 1197

In both cases, the cursor doesn't appear or hide until the mouse button is raised(released), even though im telling the opposite to happen on down(pressing).