Search found 65 matches

by monchito
Mon Nov 21, 2011 7:36 am
Forum: Beginners Help
Topic: Deform a flat mesh in XZ terms
Replies: 1
Views: 144

Deform a flat mesh in XZ terms

Hi I want to know if there is a way to know what point in a flat mesh correspond to a vertex list in irrlicht. Like to organize it in a 2d 16x16 array and move the position[0][0] , position[0][16], etc , are a corners of the mesh. Don't know how to do it. Any Ideas are wellcome. .__ . __ . __ . __ ....
by monchito
Sun Sep 19, 2010 12:14 pm
Forum: Beginners Help
Topic: Rotation and movement problem.
Replies: 3
Views: 1329

Maybe this can help void Move( ISceneNode* node, const float &distance ) { vector3df pos = node->getPosition(); float rot = node->getRotation().Y; pos.X += distance * cos(rot * DEGTORAD); pos.Z -= distance * sin(rot * DEGTORAD); node->setPosition( pos ); } void Strafe( ISceneNode* node, const fl...
by monchito
Sat Jul 10, 2010 11:48 am
Forum: Beginners Help
Topic: How do I...Image to win32 HBITMAP
Replies: 1
Views: 215

How do I...Image to win32 HBITMAP

Hi I'm triying to create a bitmap in win32 from the Textures or images from irrlicht from some code i found here. No success for now. Only a black square. Any help is appreciated Thanks video::IImage* img = device->getVideoDriver()->createImageFromFile(...); int x_dim = (int) img->getDimension().Wid...
by monchito
Fri Jul 02, 2010 5:29 pm
Forum: Beginners Help
Topic: how do i make axes node always visible?
Replies: 3
Views: 358

Hi
sorry Tihtinen, I disabled the ZBuffer and visibility, used the ->render() after ->drawAll()
I followed the instructions but doesn't work. Still hidden inside the/or behind the nodes.
The next try is the CuteAlien method
by monchito
Fri Jul 02, 2010 1:59 pm
Forum: Beginners Help
Topic: how do i make axes node always visible?
Replies: 3
Views: 358

how do i make axes node always visible?

Hi I'm using irrlicht 1.7 & CB. I found an axes scene node here http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21993 I need the axes to be visible always, even inside other nodes( is the idea), but don't know how to do it. Its for a simple scene editor. Don't know if already posted, trie...
by monchito
Fri Apr 09, 2010 7:19 pm
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 75312

Help!! tried with CodeBlocks & irrlicht 1.7 and this is what i got, two errors located at gui::CImageGUISkin* skin = new gui::CImageGUISkin(driver, env->getSkin()); E:\CodeBlockProjects\irrScene\main.cpp|981|error: cannot allocate an object of type `irr::gui::CImageGUISkin'| because the followin...
by monchito
Wed Apr 07, 2010 1:00 am
Forum: Beginners Help
Topic: Please help (3rd RPG camera)
Replies: 7
Views: 618

#include "IrrCamera3D.cpp" #include "3DP.cpp" using namespace irr; ... do not mix the two cameras. /* IrrCamera3D cam_control; cam_control.Create(smgr); cam_control.setPosition( vector3df(0,0,-80) ); cam_control.setHeight(300); // above ground cam_control.turnDown(-35); // look ...
by monchito
Mon Apr 05, 2010 5:38 pm
Forum: Beginners Help
Topic: Please help (3rd RPG camera)
Replies: 7
Views: 618

void MovePlayer( ISceneNode* node, const f32 distance) { if (!node) return; vector3df pos = node->getPosition(); float rot = node->getRotation().Y; pos.X += distance * cos(rot * DEGTORAD); pos.Z -= distance * sin(rot * DEGTORAD); node->setPosition(pos); } //---------------------------------- IrrCam...
by monchito
Mon Apr 05, 2010 11:59 am
Forum: Beginners Help
Topic: Please help (3rd RPG camera)
Replies: 7
Views: 618

use something like

Code: Select all

device->setEventReceiver(&receiver);
and

Code: Select all

  vector3df pos = sydneyNode->getPosition();
  float height = terrain->getHeight( pos.X,pos.Z );
  pos.Y = height;
  sydneyNode->setPosition( pos );
by monchito
Sat Mar 20, 2010 11:44 am
Forum: Beginners Help
Topic: Help, can't see models texture
Replies: 3
Views: 228

Help, can't see models texture

Hi everyone; I use Code::Blocks and irrlicht 1.6 Normally i use .ms3d models without problems, Recently i converted some .X models to .ms3d and with surprise their texture can only be seen with EDT_SOFTWARE or EDT_BURNINGSVIDEO. I can see the model texture ok in Milkshape. Why i can only see a black...
by monchito
Fri Jan 29, 2010 1:57 pm
Forum: Beginners Help
Topic: Need a scan cone ideas
Replies: 0
Views: 501

Need a scan cone ideas

I nee some sight in front of the entities more or less like real. Like a limited vision angle and directed by the angle of rotation. I tried a triangle 'scan cone' bool ScanCone( const core::vector3df origin, const float cone_angle, const float direction, const float lenght ) { core::triangle3df hco...
by monchito
Wed Jan 20, 2010 5:49 pm
Forum: Beginners Help
Topic: how to iterate through a list of objects
Replies: 8
Views: 997

A simple planet class with the list inside. This is is an exercise code to practice not a correct one. class CPlanets { private: core::list<scene::ISceneNode*> planet; core::list<scene::ISceneNode*>::Iterator loc; public: CPlanets () {}; ~CPlanets () { planet.clear(); }; int GetSize ( ); void Insert...
by monchito
Wed Jan 13, 2010 12:59 am
Forum: Beginners Help
Topic: Reading a text file using Irrlicht. (IReadFile)
Replies: 7
Views: 1391

I did some practice with this bool readline( io::IReadFile* f, core::stringc* str ) { char ch; *str = ""; while ( 0 != f->read( &ch, 1 ) ) { if ( ch == '\n') return true; else *str += ch; } return false; } bool readtoken( io::IReadFile* f, core::stringc* str ) { char ch; *str = "&...
by monchito
Sat Nov 07, 2009 12:18 am
Forum: Game Programming
Topic: Anyone doing simple scripting?
Replies: 2
Views: 1881

Anyone doing simple scripting?

Hi I'm experimenting with a simple text scripting using the irrlicht 1.5 Don't know much about it but i'm learning. I want to read a text file and do some basic stuff like movement, rotation, and simple material handling. So far so good, but very slow. I did a simple text file reader, parser and ele...
by monchito
Sat Oct 17, 2009 11:26 pm
Forum: Beginners Help
Topic: Using a list as a queue?
Replies: 3
Views: 268

Hi: Thanks for the corrections. made a little modifications and woks ok, And you are right is not a queue but i need some attributes from a queue and a stack. Actually i need to traverse the list with the Front() in a circular fashion, always getting the next element. The total of pushed items must ...