Search found 18 matches

by Veiter
Sat Dec 20, 2008 7:20 pm
Forum: Beginners Help
Topic: Fog with IrrEdit
Replies: 3
Views: 335

@both: yes that works

so IrrEdit doesn't need the feature of editing the color.

thank you very much!
by Veiter
Fri Dec 19, 2008 3:38 pm
Forum: Beginners Help
Topic: Fog with IrrEdit
Replies: 3
Views: 335

Fog with IrrEdit

Hi,

in IrrEdit, every mesh has a flag "FogEnable".
The default fog-color ist white.
But how can this color be changed?

thank you very much
Veiter
by Veiter
Sat Feb 02, 2008 6:27 pm
Forum: Beginners Help
Topic: Problems with getHeight
Replies: 2
Views: 145

Yes that works ... smaller heightmaps ... good idea

Thanks!
by Veiter
Sat Feb 02, 2008 12:21 pm
Forum: Beginners Help
Topic: Problems with getHeight
Replies: 2
Views: 145

Problems with getHeight

Hi,

i have problems with the terrain->getHeight()-function.

It only works correct with a LOD of 0. But i often smooth my terrain. How can i tell the function that it should work with LOD 3 or 4?

Thank you!

Kind regards
Veiter
by Veiter
Mon Nov 26, 2007 8:09 pm
Forum: Project Announcements
Topic: RANDWELT greets the world
Replies: 11
Views: 6088

I proudly presents the new release of Randwelt: http://randwelt.andyarts.de/download/Randwelt_0_1_7.rar Here are some screenshots: http://randwelt.andyarts.de/showtopic.php?threadid=161 The main feature ist an inventory-management. It's quite easy to create your own items. They are all configured wi...
by Veiter
Thu Nov 08, 2007 9:31 pm
Forum: Beginners Help
Topic: terrain.getHeight() ignores LOD
Replies: 0
Views: 417

terrain.getHeight() ignores LOD

Hello together, i've a question about the getHeight()-function. The "Get-Y"-algorithm worked perfect with the old collision detection, but the new getHeight() doesnt work correct. The player in my game goes through hills and climbs invisible hills. I think the getHeight()-method works with...
by Veiter
Wed Sep 12, 2007 12:51 pm
Forum: Project Announcements
Topic: RANDWELT greets the world
Replies: 11
Views: 6088

Thank you, fmx, for testing and reporting. In fact, the cannon blast is not part of players skills but it makes much fun. In future, the player will not be allowed to use this any more. I also wonder about the disappearance of some buildings. We use the irrlicht-collision-detection, so it seems to b...
by Veiter
Wed Sep 05, 2007 3:23 pm
Forum: Project Announcements
Topic: RANDWELT greets the world
Replies: 11
Views: 6088

Here the newest version for direct download: http://randwelt.andyarts.de/download/Randwelt0_1_6.rar . Feel free to test and play and maybe post a feedback here in this thread or in our forum at http://randwelt.andyarts.de/ . Don't be afraid of our german speaking forum. Everybody who writes english ...
by Veiter
Fri Aug 31, 2007 4:36 pm
Forum: Project Announcements
Topic: RANDWELT greets the world
Replies: 11
Views: 6088

After 2 months of work a new release is finished! (0.1.6) Now there's an eternal war at the first level. Ants try to break through the rows of patrouilling dwarfs, completely autonomous! Of course the player can get into the act, too, but beware of the red ant-queen! You can adjust the size of the t...
by Veiter
Wed Jun 27, 2007 1:59 pm
Forum: Project Announcements
Topic: RANDWELT greets the world
Replies: 11
Views: 6088

A few weeks ago a new version (0.1.5) was released. Of course there are some screenshots again: http://randwelt.andyarts.de/showtopic.php?threadid=161 The most important feature: Now you can fight against ants. With [k] three ants appear somewhere on the map. Moreover, a new level (a village in a fo...
by Veiter
Mon May 21, 2007 8:39 pm
Forum: Beginners Help
Topic: Scaling of Models influences the performance!
Replies: 4
Views: 347

Thank you for your quick answers.

Over all, there are 1000 trees, but there are never more than 30 in the viewport.

Yes, they are transparent, so that must be the answer. Is there a possibility to handle this "planes". The same problem must appear with sprites, right?
by Veiter
Mon May 21, 2007 4:59 pm
Forum: Beginners Help
Topic: Scaling of Models influences the performance!
Replies: 4
Views: 347

Scaling of Models influences the performance!

Hello together, i have a problem with some 3D-Trees. When I scaled them to {0.01, 0.01, 0.01} (very small), I got a framerate of 100-140. But with a scaling of {1, 1, 1} (very big), the framerate goes down to 10 !! How is that possible? I thought that the performance doesn't relate on the scaling of...
by Veiter
Wed Mar 21, 2007 10:38 am
Forum: Project Announcements
Topic: RANDWELT greets the world
Replies: 11
Views: 6088

That's true, i ignored the language :)
I'm afraid there is no direct link because the download section is a php-script. But after the login you can click top right below the word "Downloadbereich".

However, a deprecated link is:
http://randwelt.andyarts.de/showtopic.php?threadid=34
by Veiter
Tue Mar 20, 2007 3:26 pm
Forum: Project Announcements
Topic: RANDWELT greets the world
Replies: 11
Views: 6088

It was the "spieleforum.de" :)
by Veiter
Tue Mar 20, 2007 9:31 am
Forum: Project Announcements
Topic: RANDWELT greets the world
Replies: 11
Views: 6088

RANDWELT greets the world

Hello together, i'm currently developing a 3D-RPG with a few peoples. Here you find a few screenshots of the actual version: http://randwelt.andyarts.de/showtopic.php?threadid=162 Because of needing much creativity (and last but not least a few more models and textures), we're looking forward to any...