Search found 5 matches

by guest22
Sun Nov 04, 2007 3:41 pm
Forum: Code Snippets
Topic: (C++) DX8 Sprite material (texture alpha AND overall alpha)
Replies: 8
Views: 6262

Hi,

Is it possible to post the demo project again ? (url leads to empty page).
Or just a simple "main" using this "CSpriteMat"

Thanks.
by guest22
Sun Nov 04, 2007 3:35 pm
Forum: Beginners Help
Topic: Using per-vertex animation (aka tweening) in irrlicht
Replies: 2
Views: 338

Thanks a lot.
by guest22
Mon Oct 29, 2007 11:01 am
Forum: Beginners Help
Topic: Using per-vertex animation (aka tweening) in irrlicht
Replies: 2
Views: 338

Using per-vertex animation (aka tweening) in irrlicht

Hi, I want to use a model with per vertex in animation in irrlicht. The original model was done in 3DS Max. It is very simple model for test, a plane moving like a wave. As far as I've understood, this kind of animation is not supported in irrlicht in 3DS files, but just on MD2. I've tried to conver...
by guest22
Mon Mar 12, 2007 7:02 pm
Forum: Beginners Help
Topic: Render to bitmap
Replies: 3
Views: 364

Hi Travis, 10x, but I actually meant the CImage used in irrlicht, and not MFC CImage. Maybe I should have asked Is there any way to go from video::ITexture to video::IImage ? Or is it possible to use IImage as rendering target ? Regarding Q1, I think I know how to do it (similar to your solution for...
by guest22
Mon Mar 12, 2007 3:12 pm
Forum: Beginners Help
Topic: Render to bitmap
Replies: 3
Views: 364

Render to bitmap

Hi, I want to render a scene, and later use it as a Win32 HBITMAP. I have the following Qs. 1) This is I want to use it: void* pixels = rt->lock(); ... HBITMAP hbmp = foo(pixels); ... Is there a code in irrlicht which is doing the "foo" ? 2) Currently I'm using a texture as target, as desc...