Hi,
Is it possible to post the demo project again ? (url leads to empty page).
Or just a simple "main" using this "CSpriteMat"
Thanks.
Search found 5 matches
- Sun Nov 04, 2007 3:41 pm
- Forum: Code Snippets
- Topic: (C++) DX8 Sprite material (texture alpha AND overall alpha)
- Replies: 8
- Views: 6661
- Sun Nov 04, 2007 3:35 pm
- Forum: Beginners Help
- Topic: Using per-vertex animation (aka tweening) in irrlicht
- Replies: 2
- Views: 452
- Mon Oct 29, 2007 11:01 am
- Forum: Beginners Help
- Topic: Using per-vertex animation (aka tweening) in irrlicht
- Replies: 2
- Views: 452
Using per-vertex animation (aka tweening) in irrlicht
Hi,
I want to use a model with per vertex in animation in irrlicht.
The original model was done in 3DS Max.
It is very simple model for test, a plane moving like a wave.
As far as I've understood, this kind of animation is not supported in irrlicht in 3DS files, but just on MD2.
I've tried to ...
I want to use a model with per vertex in animation in irrlicht.
The original model was done in 3DS Max.
It is very simple model for test, a plane moving like a wave.
As far as I've understood, this kind of animation is not supported in irrlicht in 3DS files, but just on MD2.
I've tried to ...
- Mon Mar 12, 2007 7:02 pm
- Forum: Beginners Help
- Topic: Render to bitmap
- Replies: 3
- Views: 457
- Mon Mar 12, 2007 3:12 pm
- Forum: Beginners Help
- Topic: Render to bitmap
- Replies: 3
- Views: 457
Render to bitmap
Hi,
I want to render a scene, and later use it as a Win32 HBITMAP.
I have the following Qs.
1) This is I want to use it:
void* pixels = rt->lock();
...
HBITMAP hbmp = foo(pixels);
...
Is there a code in irrlicht which is doing the "foo" ?
2) Currently I'm using a texture as target, as ...
I want to render a scene, and later use it as a Win32 HBITMAP.
I have the following Qs.
1) This is I want to use it:
void* pixels = rt->lock();
...
HBITMAP hbmp = foo(pixels);
...
Is there a code in irrlicht which is doing the "foo" ?
2) Currently I'm using a texture as target, as ...