Search found 5 matches

by guest22
Sun Nov 04, 2007 3:41 pm
Forum: Code Snippets
Topic: (C++) DX8 Sprite material (texture alpha AND overall alpha)
Replies: 8
Views: 6661

Hi,

Is it possible to post the demo project again ? (url leads to empty page).
Or just a simple "main" using this "CSpriteMat"

Thanks.
by guest22
Sun Nov 04, 2007 3:35 pm
Forum: Beginners Help
Topic: Using per-vertex animation (aka tweening) in irrlicht
Replies: 2
Views: 452

Thanks a lot.
by guest22
Mon Oct 29, 2007 11:01 am
Forum: Beginners Help
Topic: Using per-vertex animation (aka tweening) in irrlicht
Replies: 2
Views: 452

Using per-vertex animation (aka tweening) in irrlicht

Hi,

I want to use a model with per vertex in animation in irrlicht.
The original model was done in 3DS Max.
It is very simple model for test, a plane moving like a wave.

As far as I've understood, this kind of animation is not supported in irrlicht in 3DS files, but just on MD2.

I've tried to ...
by guest22
Mon Mar 12, 2007 7:02 pm
Forum: Beginners Help
Topic: Render to bitmap
Replies: 3
Views: 457

Hi Travis,

10x, but I actually meant the CImage used in irrlicht, and not MFC CImage.

Maybe I should have asked
Is there any way to go from video::ITexture to video::IImage ?
Or is it possible to use IImage as rendering target ?

Regarding Q1, I think I know how to do it (similar to your solution ...
by guest22
Mon Mar 12, 2007 3:12 pm
Forum: Beginners Help
Topic: Render to bitmap
Replies: 3
Views: 457

Render to bitmap

Hi,

I want to render a scene, and later use it as a Win32 HBITMAP.
I have the following Qs.

1) This is I want to use it:

void* pixels = rt->lock();
...
HBITMAP hbmp = foo(pixels);
...


Is there a code in irrlicht which is doing the "foo" ?

2) Currently I'm using a texture as target, as ...