Hi,
Is it possible to post the demo project again ? (url leads to empty page).
Or just a simple "main" using this "CSpriteMat"
Thanks.
Search found 5 matches
- Sun Nov 04, 2007 3:41 pm
- Forum: Code Snippets
- Topic: (C++) DX8 Sprite material (texture alpha AND overall alpha)
- Replies: 8
- Views: 6262
- Sun Nov 04, 2007 3:35 pm
- Forum: Beginners Help
- Topic: Using per-vertex animation (aka tweening) in irrlicht
- Replies: 2
- Views: 338
- Mon Oct 29, 2007 11:01 am
- Forum: Beginners Help
- Topic: Using per-vertex animation (aka tweening) in irrlicht
- Replies: 2
- Views: 338
Using per-vertex animation (aka tweening) in irrlicht
Hi, I want to use a model with per vertex in animation in irrlicht. The original model was done in 3DS Max. It is very simple model for test, a plane moving like a wave. As far as I've understood, this kind of animation is not supported in irrlicht in 3DS files, but just on MD2. I've tried to conver...
- Mon Mar 12, 2007 7:02 pm
- Forum: Beginners Help
- Topic: Render to bitmap
- Replies: 3
- Views: 364
Hi Travis, 10x, but I actually meant the CImage used in irrlicht, and not MFC CImage. Maybe I should have asked Is there any way to go from video::ITexture to video::IImage ? Or is it possible to use IImage as rendering target ? Regarding Q1, I think I know how to do it (similar to your solution for...
- Mon Mar 12, 2007 3:12 pm
- Forum: Beginners Help
- Topic: Render to bitmap
- Replies: 3
- Views: 364
Render to bitmap
Hi, I want to render a scene, and later use it as a Win32 HBITMAP. I have the following Qs. 1) This is I want to use it: void* pixels = rt->lock(); ... HBITMAP hbmp = foo(pixels); ... Is there a code in irrlicht which is doing the "foo" ? 2) Currently I'm using a texture as target, as desc...