Search found 76 matches
- Sun Jan 22, 2006 8:10 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 5579
- Sat Jan 21, 2006 4:52 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 5579
it's still not working :( i downloaded the deep exploration demo, but it doesn't seem to support MD2 files (at least it can't export to it...) I downloaded the dotXSI import plugin for max, but it doesn't import the skinweights and so on . . . there are some animated nulls after import, but the mesh...
- Fri Jan 20, 2006 11:27 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 5579
i know about boneanimations, vertex animations and so on ;) that's what i menat with converting from bone animation to vertex animation . . . why i'm using MD2 is because i wrote another app as hometask with Eiffel - and i don't think that it's possible to use irrlicht in eiffel - however... I want ...
- Fri Jan 20, 2006 9:22 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 5579
- Fri Jan 20, 2006 3:33 pm
- Forum: Advanced Help
- Topic: Normal map loaded but texture coords messed up huh?
- Replies: 3
- Views: 385
- Fri Jan 20, 2006 3:28 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 5579
creating animated MD2 models!
Hi! i need to convert my animated models to MD2. (I made them with softimage XSI - but if you know a way for another 3d app, please tell it to me anyway!) there's no MD2 exporter for XSI so i think i need to go over Milkshape3D or so... however - since MD2 does not support bone animation but vertex ...
- Sat Dec 17, 2005 8:49 am
- Forum: Advanced Help
- Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
- Replies: 11
- Views: 895
- Mon Dec 12, 2005 12:22 pm
- Forum: Advanced Help
- Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
- Replies: 11
- Views: 895
- Mon Dec 12, 2005 11:52 am
- Forum: Advanced Help
- Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
- Replies: 11
- Views: 895
BUG?? Problem with shaders: crappy Binormal and Tangent
Hi! I've got a problem and i think it may be a bug in irrlicht! I'm writing HLSL shaders and now i use the BINORMAL and TANGENT Input semantics from the vertex streams for one of my shaders... the vertex streams i used before (NORMAL, POSITION, COLOR and TEXCOORD) work fine... but BINORMAL and TANGE...
- Sat Dec 10, 2005 10:27 am
- Forum: Advanced Help
- Topic: Animated Textures
- Replies: 1
- Views: 398
Animated Textures
How can I use sequences of textures as animated textures in Irrlicht?
- Sat Dec 10, 2005 10:24 am
- Forum: Advanced Help
- Topic: Multiple detail maps for terrian rendering
- Replies: 6
- Views: 879
- Sat Dec 10, 2005 10:22 am
- Forum: Advanced Help
- Topic: Animated .X files
- Replies: 6
- Views: 792
hey! I'm using the following settings: File Type: Text (other possible settings: Binary, Compressed Binary) Animations: enabled Animation Type: SRT (other possible settings: Matrix keys) Chains: Plot IK to FK (other possible settings: preserve FK) Plot FCurves: enabled (if i disalbe it i get verry s...
- Fri Dec 09, 2005 5:16 pm
- Forum: Advanced Help
- Topic: Animated .X files
- Replies: 6
- Views: 792
Animated .X files
Hi! I've got a problem with my animated models... The animations only work, if i plot the animation! (menas that, if my animation is set to 50 frames for example, it plots the SRT values for 50 frames... Irrlicht then plays the animation fine) But i don't want to plot it! i wan't to export the Keyfr...
- Fri Dec 09, 2005 7:32 am
- Forum: Advanced Help
- Topic: projection matrix multiplication help
- Replies: 5
- Views: 727
never mind :) i figured out how i can solve my problem... i just multiply the viewprojection matrix with this matrix A = [screenx/screeny,0;0,1] (it's working in rendermonkey that way - in irrlicht i must use [1,0;0,screenx/screeny] - i think that's because the multiplication of the view and the pro...
- Wed Dec 07, 2005 2:19 pm
- Forum: Advanced Help
- Topic: projection matrix multiplication help
- Replies: 5
- Views: 727