Search found 76 matches

by genesys
Sun Jan 22, 2006 8:10 pm
Forum: Advanced Help
Topic: creating animated MD2 models!
Replies: 22
Views: 5579

hey vermeer! you're just great!! :D the export script in your last file did the job :) thank you very very much :) oh hell... i heard about the "jelly" effect of md2 files, but i haven't tought that it would be so worse O_o' well - i'll have to live with it :) thx again! you helped me real...
by genesys
Sat Jan 21, 2006 4:52 pm
Forum: Advanced Help
Topic: creating animated MD2 models!
Replies: 22
Views: 5579

it's still not working :( i downloaded the deep exploration demo, but it doesn't seem to support MD2 files (at least it can't export to it...) I downloaded the dotXSI import plugin for max, but it doesn't import the skinweights and so on . . . there are some animated nulls after import, but the mesh...
by genesys
Fri Jan 20, 2006 11:27 pm
Forum: Advanced Help
Topic: creating animated MD2 models!
Replies: 22
Views: 5579

i know about boneanimations, vertex animations and so on ;) that's what i menat with converting from bone animation to vertex animation . . . why i'm using MD2 is because i wrote another app as hometask with Eiffel - and i don't think that it's possible to use irrlicht in eiffel - however... I want ...
by genesys
Fri Jan 20, 2006 9:22 pm
Forum: Advanced Help
Topic: creating animated MD2 models!
Replies: 22
Views: 5579

ooh :shock: really?? I'm waiting with impatience :D
by genesys
Fri Jan 20, 2006 3:33 pm
Forum: Advanced Help
Topic: Normal map loaded but texture coords messed up huh?
Replies: 3
Views: 385

did you try to flip your normalmap vertically?
by genesys
Fri Jan 20, 2006 3:28 pm
Forum: Advanced Help
Topic: creating animated MD2 models!
Replies: 22
Views: 5579

creating animated MD2 models!

Hi! i need to convert my animated models to MD2. (I made them with softimage XSI - but if you know a way for another 3d app, please tell it to me anyway!) there's no MD2 exporter for XSI so i think i need to go over Milkshape3D or so... however - since MD2 does not support bone animation but vertex ...
by genesys
Sat Dec 17, 2005 8:49 am
Forum: Advanced Help
Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
Replies: 11
Views: 895

yes thank you!
i found the Tangents in TEXCOORD1 . . . but in TEXCOORD2 there are the tangents as well and not the binormals!
by genesys
Mon Dec 12, 2005 12:22 pm
Forum: Advanced Help
Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
Replies: 11
Views: 895

hmmmmm.... i think that irrlichts stream mapping doesn't even pass the binormal and tangent streams to the shaders - could that be true??
by genesys
Mon Dec 12, 2005 11:52 am
Forum: Advanced Help
Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
Replies: 11
Views: 895

BUG?? Problem with shaders: crappy Binormal and Tangent

Hi! I've got a problem and i think it may be a bug in irrlicht! I'm writing HLSL shaders and now i use the BINORMAL and TANGENT Input semantics from the vertex streams for one of my shaders... the vertex streams i used before (NORMAL, POSITION, COLOR and TEXCOORD) work fine... but BINORMAL and TANGE...
by genesys
Sat Dec 10, 2005 10:27 am
Forum: Advanced Help
Topic: Animated Textures
Replies: 1
Views: 398

Animated Textures

How can I use sequences of textures as animated textures in Irrlicht?
by genesys
Sat Dec 10, 2005 10:24 am
Forum: Advanced Help
Topic: Multiple detail maps for terrian rendering
Replies: 6
Views: 879

add support for more than 2 textures (some variables in the irrlicht.dll)
and then use shaders :)
by genesys
Sat Dec 10, 2005 10:22 am
Forum: Advanced Help
Topic: Animated .X files
Replies: 6
Views: 792

hey! I'm using the following settings: File Type: Text (other possible settings: Binary, Compressed Binary) Animations: enabled Animation Type: SRT (other possible settings: Matrix keys) Chains: Plot IK to FK (other possible settings: preserve FK) Plot FCurves: enabled (if i disalbe it i get verry s...
by genesys
Fri Dec 09, 2005 5:16 pm
Forum: Advanced Help
Topic: Animated .X files
Replies: 6
Views: 792

Animated .X files

Hi! I've got a problem with my animated models... The animations only work, if i plot the animation! (menas that, if my animation is set to 50 frames for example, it plots the SRT values for 50 frames... Irrlicht then plays the animation fine) But i don't want to plot it! i wan't to export the Keyfr...
by genesys
Fri Dec 09, 2005 7:32 am
Forum: Advanced Help
Topic: projection matrix multiplication help
Replies: 5
Views: 727

never mind :) i figured out how i can solve my problem... i just multiply the viewprojection matrix with this matrix A = [screenx/screeny,0;0,1] (it's working in rendermonkey that way - in irrlicht i must use [1,0;0,screenx/screeny] - i think that's because the multiplication of the view and the pro...
by genesys
Wed Dec 07, 2005 2:19 pm
Forum: Advanced Help
Topic: projection matrix multiplication help
Replies: 5
Views: 727

no - if it would stretch that way i wouldn't ask here for a solution to do so :)



the proportions of the rendered objects are independand from the window size! if you make your window broader, then you just see more things on the sides (and NOT the same things as before just broader . . .)