hey vermeer!
you're just great!! :D the export script in your last file did the job :)
thank you very very much :)
oh hell... i heard about the "jelly" effect of md2 files, but i haven't tought that it would be so worse O_o'
well - i'll have to live with it :)
thx again! you helped me really a ...
Search found 76 matches
- Sun Jan 22, 2006 8:10 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 6580
- Sat Jan 21, 2006 4:52 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 6580
- Fri Jan 20, 2006 11:27 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 6580
i know about boneanimations, vertex animations and so on ;) that's what i menat with converting from bone animation to vertex animation . . .
why i'm using MD2 is because i wrote another app as hometask with Eiffel - and i don't think that it's possible to use irrlicht in eiffel - however... I want ...
why i'm using MD2 is because i wrote another app as hometask with Eiffel - and i don't think that it's possible to use irrlicht in eiffel - however... I want ...
- Fri Jan 20, 2006 9:22 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 6580
- Fri Jan 20, 2006 3:33 pm
- Forum: Advanced Help
- Topic: Normal map loaded but texture coords messed up huh?
- Replies: 3
- Views: 500
- Fri Jan 20, 2006 3:28 pm
- Forum: Advanced Help
- Topic: creating animated MD2 models!
- Replies: 22
- Views: 6580
creating animated MD2 models!
Hi!
i need to convert my animated models to MD2. (I made them with softimage XSI - but if you know a way for another 3d app, please tell it to me anyway!)
there's no MD2 exporter for XSI so i think i need to go over Milkshape3D or so... however - since MD2 does not support bone animation but ...
i need to convert my animated models to MD2. (I made them with softimage XSI - but if you know a way for another 3d app, please tell it to me anyway!)
there's no MD2 exporter for XSI so i think i need to go over Milkshape3D or so... however - since MD2 does not support bone animation but ...
- Sat Dec 17, 2005 8:49 am
- Forum: Advanced Help
- Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
- Replies: 11
- Views: 1496
- Mon Dec 12, 2005 12:22 pm
- Forum: Advanced Help
- Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
- Replies: 11
- Views: 1496
- Mon Dec 12, 2005 11:52 am
- Forum: Advanced Help
- Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
- Replies: 11
- Views: 1496
BUG?? Problem with shaders: crappy Binormal and Tangent
Hi!
I've got a problem and i think it may be a bug in irrlicht!
I'm writing HLSL shaders and now i use the BINORMAL and TANGENT Input semantics from the vertex streams for one of my shaders...
the vertex streams i used before (NORMAL, POSITION, COLOR and TEXCOORD) work fine... but BINORMAL and ...
I've got a problem and i think it may be a bug in irrlicht!
I'm writing HLSL shaders and now i use the BINORMAL and TANGENT Input semantics from the vertex streams for one of my shaders...
the vertex streams i used before (NORMAL, POSITION, COLOR and TEXCOORD) work fine... but BINORMAL and ...
- Sat Dec 10, 2005 10:27 am
- Forum: Advanced Help
- Topic: Animated Textures
- Replies: 1
- Views: 526
Animated Textures
How can I use sequences of textures as animated textures in Irrlicht?
- Sat Dec 10, 2005 10:24 am
- Forum: Advanced Help
- Topic: Multiple detail maps for terrian rendering
- Replies: 6
- Views: 1116
- Sat Dec 10, 2005 10:22 am
- Forum: Advanced Help
- Topic: Animated .X files
- Replies: 6
- Views: 1036
- Fri Dec 09, 2005 5:16 pm
- Forum: Advanced Help
- Topic: Animated .X files
- Replies: 6
- Views: 1036
Animated .X files
Hi!
I've got a problem with my animated models...
The animations only work, if i plot the animation! (menas that, if my animation is set to 50 frames for example, it plots the SRT values for 50 frames... Irrlicht then plays the animation fine)
But i don't want to plot it! i wan't to export the ...
I've got a problem with my animated models...
The animations only work, if i plot the animation! (menas that, if my animation is set to 50 frames for example, it plots the SRT values for 50 frames... Irrlicht then plays the animation fine)
But i don't want to plot it! i wan't to export the ...
- Fri Dec 09, 2005 7:32 am
- Forum: Advanced Help
- Topic: projection matrix multiplication help
- Replies: 5
- Views: 986
- Wed Dec 07, 2005 2:19 pm
- Forum: Advanced Help
- Topic: projection matrix multiplication help
- Replies: 5
- Views: 986