Search found 11 matches

by s0rcer0r
Tue Jan 17, 2006 11:58 am
Forum: Beginners Help
Topic: Material&Picking
Replies: 7
Views: 560

Sry...it was me above...but somehow I wasn't logged !
by s0rcer0r
Tue Jan 17, 2006 12:18 am
Forum: Beginners Help
Topic: Material&Picking
Replies: 7
Views: 560

Material&Picking

Hi all ! I will start very soon working on a project which will use Irrlicht and I have some questions regarding Material and Picking. Material : 1. I want at the moment when I select an object to draw a wireframe coloured outline of the object. Using OpenGL i can do this by using glPolygonMode() wi...
by s0rcer0r
Wed Mar 23, 2005 1:49 pm
Forum: Advanced Help
Topic: Irrlicht lighting model
Replies: 2
Views: 444

I use the same light luminance and ambient lighting values in both. I use also values between 0 and 1 in the editor and I use SColorf in Irrlicht.
Any idea ?
by s0rcer0r
Wed Mar 23, 2005 11:45 am
Forum: Advanced Help
Topic: Irrlicht lighting model
Replies: 2
Views: 444

Irrlicht lighting model

Hi I'm having the following problem. Right now I'm developing an application that has two parts: a scene editor and the real world application part for which I use as engine Irrlicht. The development for the scene editor was started many time before we decided to use Irrlicht for the other part. The...
by s0rcer0r
Sat Jan 15, 2005 2:43 pm
Forum: Open Discussion and Dev Announcements
Topic: About Mac
Replies: 13
Views: 2456

Hi...are there any news ?
I'm curious when you are planning to make a release and what will be implemented and the diferences from the Windows/Linux version.

Thanks !
by s0rcer0r
Wed Dec 01, 2004 3:13 am
Forum: Bug reports
Topic: Bug in X File Loader ?
Replies: 3
Views: 776

From what I remembered from the XFileLoader code I thought there was a function called findNextNoneWhiteSpaceNumber that would skip over the whitespaces...in fact I can put white spaces between two different vertices in the Vertex Array List with no problem... that's why I thought this was a bug (no...
by s0rcer0r
Tue Nov 30, 2004 4:15 pm
Forum: Bug reports
Topic: Bug in X File Loader ?
Replies: 3
Views: 776

Bug in X File Loader ?

Hi all I was loading an .X model file with Irrlicht (a cylinder) and I had some strange rendering problems. After playing a little bit I discovered that the problem is that in the vertex array list I had a space between the coordinates of the vertex (e.g. 0.000000; 1.000000 ; 2.000000;,) The problem...
by s0rcer0r
Sun Nov 28, 2004 7:34 pm
Forum: Beginners Help
Topic: Texture AddressMode and Parameters in Irrlicht
Replies: 0
Views: 164

Texture AddressMode and Parameters in Irrlicht

Hi all
Is there a way in Irrlicht to change/set advanced texture parameters and addressing such as for example clamping a texture ? (D3DTEXTUREADDRESS with the D3DADRESS_CLAMP in DX and glTexParameter with GL_CLAMP in OpenGL)
by s0rcer0r
Fri Nov 05, 2004 1:15 pm
Forum: Beginners Help
Topic: Mesh formats
Replies: 5
Views: 501

Hmm...that's not I wanted to hear :( Is ms3d then better ?
I'm trying to explore all the options I have !
by s0rcer0r
Fri Nov 05, 2004 12:43 pm
Forum: Beginners Help
Topic: Mesh formats
Replies: 5
Views: 501

Thanks for the answers ! It's a good thing that x can be output from many free packages and in my project I will load(import) the x models into the editor but I'm trying to decide a format for some simple objects/meshes that the user will be able to create himself. I'm considering very seriously to ...
by s0rcer0r
Wed Nov 03, 2004 11:15 pm
Forum: Beginners Help
Topic: Mesh formats
Replies: 5
Views: 501

Mesh formats

Hi to all ! This is my first post and I apologize if anyone did already ask the following questions before. I'm working on a project using Irrlicht. The idea is to build an editor in which the user is able to create(place) some basic objects (right now there is support for the basic objects from Ope...