Search found 11 matches
- Tue Jan 17, 2006 11:58 am
- Forum: Beginners Help
- Topic: Material&Picking
- Replies: 7
- Views: 560
- Tue Jan 17, 2006 12:18 am
- Forum: Beginners Help
- Topic: Material&Picking
- Replies: 7
- Views: 560
Material&Picking
Hi all ! I will start very soon working on a project which will use Irrlicht and I have some questions regarding Material and Picking. Material : 1. I want at the moment when I select an object to draw a wireframe coloured outline of the object. Using OpenGL i can do this by using glPolygonMode() wi...
- Wed Mar 23, 2005 1:49 pm
- Forum: Advanced Help
- Topic: Irrlicht lighting model
- Replies: 2
- Views: 444
- Wed Mar 23, 2005 11:45 am
- Forum: Advanced Help
- Topic: Irrlicht lighting model
- Replies: 2
- Views: 444
Irrlicht lighting model
Hi I'm having the following problem. Right now I'm developing an application that has two parts: a scene editor and the real world application part for which I use as engine Irrlicht. The development for the scene editor was started many time before we decided to use Irrlicht for the other part. The...
- Sat Jan 15, 2005 2:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: About Mac
- Replies: 13
- Views: 2456
- Wed Dec 01, 2004 3:13 am
- Forum: Bug reports
- Topic: Bug in X File Loader ?
- Replies: 3
- Views: 776
From what I remembered from the XFileLoader code I thought there was a function called findNextNoneWhiteSpaceNumber that would skip over the whitespaces...in fact I can put white spaces between two different vertices in the Vertex Array List with no problem... that's why I thought this was a bug (no...
- Tue Nov 30, 2004 4:15 pm
- Forum: Bug reports
- Topic: Bug in X File Loader ?
- Replies: 3
- Views: 776
Bug in X File Loader ?
Hi all I was loading an .X model file with Irrlicht (a cylinder) and I had some strange rendering problems. After playing a little bit I discovered that the problem is that in the vertex array list I had a space between the coordinates of the vertex (e.g. 0.000000; 1.000000 ; 2.000000;,) The problem...
- Sun Nov 28, 2004 7:34 pm
- Forum: Beginners Help
- Topic: Texture AddressMode and Parameters in Irrlicht
- Replies: 0
- Views: 164
Texture AddressMode and Parameters in Irrlicht
Hi all
Is there a way in Irrlicht to change/set advanced texture parameters and addressing such as for example clamping a texture ? (D3DTEXTUREADDRESS with the D3DADRESS_CLAMP in DX and glTexParameter with GL_CLAMP in OpenGL)
Is there a way in Irrlicht to change/set advanced texture parameters and addressing such as for example clamping a texture ? (D3DTEXTUREADDRESS with the D3DADRESS_CLAMP in DX and glTexParameter with GL_CLAMP in OpenGL)
- Fri Nov 05, 2004 1:15 pm
- Forum: Beginners Help
- Topic: Mesh formats
- Replies: 5
- Views: 501
- Fri Nov 05, 2004 12:43 pm
- Forum: Beginners Help
- Topic: Mesh formats
- Replies: 5
- Views: 501
Thanks for the answers ! It's a good thing that x can be output from many free packages and in my project I will load(import) the x models into the editor but I'm trying to decide a format for some simple objects/meshes that the user will be able to create himself. I'm considering very seriously to ...
- Wed Nov 03, 2004 11:15 pm
- Forum: Beginners Help
- Topic: Mesh formats
- Replies: 5
- Views: 501
Mesh formats
Hi to all ! This is my first post and I apologize if anyone did already ask the following questions before. I'm working on a project using Irrlicht. The idea is to build an editor in which the user is able to create(place) some basic objects (right now there is support for the basic objects from Ope...