i have a working example but its in irrlicht 1.2 i havent downloaded the new version . seems like all you will have to change is the matrix stuff. i'll upload it by the end of today.
thanks a LOT for the sugestions vitek im definitely going to implement some of the fixes you mentioned. this is going to be the base class for an entity parser im going to create so that i can have triggers for doors,fire and other entities that react to the player.
hey guys i've created a small trigger class for my game. it basicaly works by finding the distance between the player and the trigger and comparing the value to a certain radius. when the player is within the radius a user defined function is called. heres what it looks like. Trigger.h #if !defined(...
you could just import your hires model into max use texture projection to output a normal map for your low poly model and then import that into irrlicht. http://206.145.80.239/zbc/showthread.php?t=32119
this really shouldnt be in the advanced help section. unless you have a problem specifically relating to newton. anywho to answer your question YES it is possible to use newton with irrlicht thats what it was made for :P. lol. theres a tutorial in the tutorial section on how to set it up. it was wri...