Search found 36 matches

by franklyn
Sat Apr 14, 2007 11:30 pm
Forum: Beginners Help
Topic: What other tools needed with the Irrlicht Engine?
Replies: 8
Views: 462

you will need : -
a physics library - Newton,Bullet,Physx(not free) .
a sound library - OpenAl , fmod , irrklang .
and a network library - raknet .
:D
by franklyn
Fri Apr 06, 2007 10:04 pm
Forum: Beginners Help
Topic: Newton
Replies: 10
Views: 872

no problem mate. pm me an update once you've integrated it into your game.
btw in the demo that i made you can press "E" to shoot boxes.
by franklyn
Thu Apr 05, 2007 7:07 pm
Forum: Beginners Help
Topic: Newton
Replies: 10
Views: 872

i used VC++ you can download the 2005 express edition from microsoft for free.
by franklyn
Thu Apr 05, 2007 1:11 pm
Forum: Beginners Help
Topic: Need help getting engine running
Replies: 6
Views: 430

that is indeed quite strange. does it work if you comment it out ?.
by franklyn
Wed Apr 04, 2007 7:40 pm
Forum: Beginners Help
Topic: Newton
Replies: 10
Views: 872

i was waiting for you to reply :P.

http://www.divshare.com/download/336006-3d6
the exe file is in tactile/OOPGameStruct
by franklyn
Mon Apr 02, 2007 7:58 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Programming AI
Replies: 12
Views: 7711

hehe. well we definitely appreciate it.
are you working on ai atm ?
by franklyn
Sun Apr 01, 2007 10:36 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Programming AI
Replies: 12
Views: 7711

isnt that illegal ?
by franklyn
Sun Apr 01, 2007 6:13 pm
Forum: Beginners Help
Topic: Newton
Replies: 10
Views: 872

i have a working example but its in irrlicht 1.2 i havent downloaded the new version . seems like all you will have to change is the matrix stuff. i'll upload it by the end of today.
by franklyn
Sat Mar 31, 2007 12:07 am
Forum: Beginners Help
Topic: Trigger Class
Replies: 5
Views: 591

thanks a LOT for the sugestions vitek im definitely going to implement some of the fixes you mentioned. this is going to be the base class for an entity parser im going to create so that i can have triggers for doors,fire and other entities that react to the player.
by franklyn
Fri Mar 30, 2007 9:33 pm
Forum: Beginners Help
Topic: Trigger Class
Replies: 5
Views: 591

anyone ?
by franklyn
Fri Mar 30, 2007 8:58 pm
Forum: Advanced Help
Topic: Displacement Maps - ZBrush2
Replies: 18
Views: 2780

max 7 and above have obj import/export built in.
by franklyn
Fri Mar 30, 2007 2:21 am
Forum: Beginners Help
Topic: Trigger Class
Replies: 5
Views: 591

Trigger Class

hey guys i've created a small trigger class for my game. it basicaly works by finding the distance between the player and the trigger and comparing the value to a certain radius. when the player is within the radius a user defined function is called. heres what it looks like. Trigger.h #if !defined(...
by franklyn
Thu Mar 29, 2007 5:58 pm
Forum: Jirr
Topic: Jirr/Irrlicht Tutorials (looking to give, not take)
Replies: 14
Views: 10151

cant you just apply a round alpha map ?
by franklyn
Thu Mar 29, 2007 5:35 pm
Forum: Advanced Help
Topic: Displacement Maps - ZBrush2
Replies: 18
Views: 2780

you could just import your hires model into max use texture projection to output a normal map for your low poly model and then import that into irrlicht.
http://206.145.80.239/zbc/showthread.php?t=32119
by franklyn
Thu Mar 29, 2007 5:33 pm
Forum: Beginners Help
Topic: Newton
Replies: 10
Views: 872

this really shouldnt be in the advanced help section. unless you have a problem specifically relating to newton. anywho to answer your question YES it is possible to use newton with irrlicht thats what it was made for :P. lol. theres a tutorial in the tutorial section on how to set it up. it was wri...