you will need : -
a physics library - Newton,Bullet,Physx(not free) .
a sound library - OpenAl , fmod , irrklang .
and a network library - raknet .
Search found 36 matches
- Sat Apr 14, 2007 11:30 pm
- Forum: Beginners Help
- Topic: What other tools needed with the Irrlicht Engine?
- Replies: 8
- Views: 479
- Fri Apr 06, 2007 10:04 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 893
- Thu Apr 05, 2007 7:07 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 893
- Thu Apr 05, 2007 1:11 pm
- Forum: Beginners Help
- Topic: Need help getting engine running
- Replies: 6
- Views: 438
- Wed Apr 04, 2007 7:40 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 893
i was waiting for you to reply .
http://www.divshare.com/download/336006-3d6
the exe file is in tactile/OOPGameStruct
http://www.divshare.com/download/336006-3d6
the exe file is in tactile/OOPGameStruct
- Mon Apr 02, 2007 7:58 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Programming AI
- Replies: 12
- Views: 7733
- Sun Apr 01, 2007 10:36 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Programming AI
- Replies: 12
- Views: 7733
- Sun Apr 01, 2007 6:13 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 893
- Sat Mar 31, 2007 12:07 am
- Forum: Beginners Help
- Topic: Trigger Class
- Replies: 5
- Views: 598
- Fri Mar 30, 2007 9:33 pm
- Forum: Beginners Help
- Topic: Trigger Class
- Replies: 5
- Views: 598
- Fri Mar 30, 2007 8:58 pm
- Forum: Advanced Help
- Topic: Displacement Maps - ZBrush2
- Replies: 18
- Views: 2818
- Fri Mar 30, 2007 2:21 am
- Forum: Beginners Help
- Topic: Trigger Class
- Replies: 5
- Views: 598
Trigger Class
hey guys i've created a small trigger class for my game. it basicaly works by finding the distance between the player and the trigger and comparing the value to a certain radius. when the player is within the radius a user defined function is called. heres what it looks like. Trigger.h #if !defined(...
- Thu Mar 29, 2007 5:58 pm
- Forum: Jirr
- Topic: Jirr/Irrlicht Tutorials (looking to give, not take)
- Replies: 14
- Views: 10188
- Thu Mar 29, 2007 5:35 pm
- Forum: Advanced Help
- Topic: Displacement Maps - ZBrush2
- Replies: 18
- Views: 2818
you could just import your hires model into max use texture projection to output a normal map for your low poly model and then import that into irrlicht.
http://206.145.80.239/zbc/showthread.php?t=32119
http://206.145.80.239/zbc/showthread.php?t=32119
- Thu Mar 29, 2007 5:33 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 893
this really shouldnt be in the advanced help section. unless you have a problem specifically relating to newton. anywho to answer your question YES it is possible to use newton with irrlicht thats what it was made for :P. lol. theres a tutorial in the tutorial section on how to set it up. it was wri...