omg!
that mokey rocks!
could you upload bigger version if you don't mind me printing it on a shirt?
regarding the other pics: nice style, i love it.
Search found 13 matches
- Mon Jul 20, 2009 12:03 am
- Forum: Everything 2d/3d Graphics
- Topic: WIP: 2D Concept
- Replies: 19
- Views: 5160
- Fri Jul 10, 2009 12:51 am
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 33281
about time for sydney and the fairy to get some updates ^^ but if you wait a bit longer for makehuman 1.0 Beta1 there will be a lowpoly export function. (still waiting for Alpha3 though -.-) and for the wings some simple planes with a transparent texture would look good, too. (see-through wings woul...
- Thu May 14, 2009 2:26 pm
- Forum: Project Announcements
- Topic: Codename:CrazyWorld [SCREENSHOTS UP!!]
- Replies: 15
- Views: 4451
- Wed Apr 30, 2008 8:51 pm
- Forum: Bug reports
- Topic: imprecise normalizing in vector3ds
- Replies: 2
- Views: 692
- Wed Apr 30, 2008 2:02 pm
- Forum: Bug reports
- Topic: imprecise normalizing in vector3ds
- Replies: 2
- Views: 692
imprecise normalizing in vector3ds
Hi, this isn't a bug at all but i think this should be done because it's pretty imprecise. vector3d<T>& normalize() { T l = X*X + Y*Y + Z*Z; if (l == 0) return *this; l = (T) reciprocal_squareroot ( (f32)l ); X *= l; Y *= l; Z *= l; return *this; } should be: vector3d<T>& normalize() { f32 l...
- Sun Feb 17, 2008 12:32 pm
- Forum: Project Announcements
- Topic: Virtual Cubemapping demo
- Replies: 49
- Views: 7706
- Thu Jan 31, 2008 9:23 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 66891
- Sat Jan 12, 2008 3:39 pm
- Forum: Off-topic
- Topic: Recommendations for a good and easy FREE IRC client?
- Replies: 10
- Views: 882
Miranda is my favourite
open source and you can customise nearly everything ^^
http://www.miranda-im.org/
open source and you can customise nearly everything ^^
http://www.miranda-im.org/
- Mon Oct 08, 2007 11:25 am
- Forum: Code Snippets
- Topic: Entity scenenode (aka the do-nothing-SceneNode )
- Replies: 10
- Views: 4223
- Fri Jun 08, 2007 10:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrLicht run Speeds.
- Replies: 8
- Views: 1144
Another thing is the core::list speed... Those list-loops are often used in IrrLicht: list<ISceneNode*>::Iterator it = Children.begin(); for (; it != Children.end(); ++it) { (*it)->doStupidThings(); } But if there are many members in the list it's slow... I do my things with arrays :wink: ISceneNode...
- Mon Jun 04, 2007 3:13 pm
- Forum: Everything 2d/3d Graphics
- Topic: My first irrlicht rendered level
- Replies: 21
- Views: 4568
- Fri Jun 01, 2007 10:10 pm
- Forum: Off-topic
- Topic: Shader language for OpenGL
- Replies: 1
- Views: 386
Shader language for OpenGL
Hi, I programmed shaders in GLSL up to now. I just started programming shaders in ARB and I wonder if it is more compatible than GLSL or is there no difference. Somewhere I read that ARB shaders even work on some GeForce 1 cards. Is GLSL the same after it is compiled or is ARB really more compatible...
- Fri Mar 16, 2007 4:19 pm
- Forum: Bug reports
- Topic: [Irr1.3] Strange bugs in PerPixelLightning example
- Replies: 8
- Views: 768
[Irr1.3] Strange bugs in PerPixelLightning example
Hey there! I had just downloaded v1.3 and wanted to check it out :wink: But in the PerPixelLightning example I came across with some bugs, which i haven't got in v1.2. I used OpenGL. Unfortunately I can't check out if it works with DX because of my directX driver that has got some strange bugs :lol:...