Search found 6 matches
- Sat Jun 02, 2007 1:56 pm
- Forum: Game Programming
- Topic: Physics lib disscussion(&Poll)
- Replies: 10
- Views: 2394
- Wed May 23, 2007 7:31 pm
- Forum: Game Programming
- Topic: [Newton] how apply force?
- Replies: 11
- Views: 2295
- Wed May 23, 2007 5:50 pm
- Forum: Game Programming
- Topic: [Newton] how apply force?
- Replies: 11
- Views: 2295
- Wed May 23, 2007 5:08 pm
- Forum: Game Programming
- Topic: [Newton] how apply force?
- Replies: 11
- Views: 2295
or... extend your SObject by adding vector<vector3df> ForceList and apply forces by adding to that list and in the callback add it's elements to the net force, then .clear() the list thanks, I didn't know how to calculate the torque deepending on the position one question: Is the force always F? I m...
- Tue May 22, 2007 6:15 pm
- Forum: Game Programming
- Topic: [Newton] how apply force?
- Replies: 11
- Views: 2295
[Newton] how apply force?
How do I apply force on an object? By this I mean that I have an object and I whant it to get force as if it was hit by another object (but without having to create and simulate the object that hits). Something like Hit( float* posision_of_force, float* force, NewtonBody* target );
- Sat Mar 17, 2007 8:44 pm
- Forum: Beginners Help
- Topic: Newton cube falling up
- Replies: 2
- Views: 196
Newton cube falling up
I have the freshest (official) Irrlicht and Newton
I have created a cube and it is simulated by Newton but it kinda falls UP and I think it should go down...
any idea how this might happen and how to fix it?
I have created a cube and it is simulated by Newton but it kinda falls UP and I think it should go down...
any idea how this might happen and how to fix it?