I use Newton because I couldn't find any better free engine (PhysX requires installing some additional stuff so I threw it away). And believe me, Havok is the best of them all if you don't look at the costs.
People say "PhysX is better because..." but ask yourself, which of those cool things run so ...
Search found 6 matches
- Sat Jun 02, 2007 1:56 pm
- Forum: Game Programming
- Topic: Physics lib disscussion(&Poll)
- Replies: 10
- Views: 2943
- Wed May 23, 2007 7:31 pm
- Forum: Game Programming
- Topic: [Newton] how apply force?
- Replies: 11
- Views: 2857
- Wed May 23, 2007 5:50 pm
- Forum: Game Programming
- Topic: [Newton] how apply force?
- Replies: 11
- Views: 2857
- Wed May 23, 2007 5:08 pm
- Forum: Game Programming
- Topic: [Newton] how apply force?
- Replies: 11
- Views: 2857
- Tue May 22, 2007 6:15 pm
- Forum: Game Programming
- Topic: [Newton] how apply force?
- Replies: 11
- Views: 2857
[Newton] how apply force?
How do I apply force on an object? By this I mean that I have an object and I whant it to get force as if it was hit by another object (but without having to create and simulate the object that hits). Something like Hit( float* posision_of_force, float* force, NewtonBody* target );
- Sat Mar 17, 2007 8:44 pm
- Forum: Beginners Help
- Topic: Newton cube falling up
- Replies: 2
- Views: 322
Newton cube falling up
I have the freshest (official) Irrlicht and Newton
I have created a cube and it is simulated by Newton but it kinda falls UP and I think it should go down...
any idea how this might happen and how to fix it?
I have created a cube and it is simulated by Newton but it kinda falls UP and I think it should go down...
any idea how this might happen and how to fix it?