Search found 28 matches
- Tue Dec 15, 2009 3:21 pm
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 39526
- Sat Oct 03, 2009 1:48 am
- Forum: Everything 2d/3d Graphics
- Topic: Lets Play a Game
- Replies: 20
- Views: 7277
- Thu Oct 01, 2009 1:40 am
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 39526
- Thu Oct 01, 2009 1:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Official Irrlicht wiki
- Replies: 22
- Views: 32154
- Sat Sep 19, 2009 7:39 pm
- Forum: Everything 2d/3d Graphics
- Topic: multiple materials, multiple textures in one model.....
- Replies: 12
- Views: 7246
Well i have kinda the same question. For Static objects there are no problems, since for example in irrb they can be exported as independant objects (with 1 material per node).
But with animated ones doenst seem to work so well, i tried the b3d script of gandalf, it works well with 1 material-1UV ...
But with animated ones doenst seem to work so well, i tried the b3d script of gandalf, it works well with 1 material-1UV ...
- Tue Sep 15, 2009 12:13 am
- Forum: Project Announcements
- Topic: Buggy Race
- Replies: 31
- Views: 17208
- Fri Sep 11, 2009 1:25 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 528682
- Sat Sep 05, 2009 5:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 41851
- Fri Sep 04, 2009 7:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 41851
- Fri Sep 04, 2009 2:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 39526
- Fri Aug 21, 2009 4:42 pm
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 39526
It could be the model/texture, this is a view in xnormal
http://file.black-byte.com/FairyXnormal.jpg
The texture seams cause problems and also the shoulder's bend in the animation is not that clean (im still a noobish "low poly" modeler). Or it could be artifacts with the tangent calculation, is ...
http://file.black-byte.com/FairyXnormal.jpg
The texture seams cause problems and also the shoulder's bend in the animation is not that clean (im still a noobish "low poly" modeler). Or it could be artifacts with the tangent calculation, is ...
- Fri Aug 21, 2009 4:29 am
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 39526
- Thu Aug 20, 2009 2:06 am
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 39526
- Tue Aug 18, 2009 3:37 am
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 39526
Well here is the result, at least i resolved the weird ilumination problem (and extra points that christianclavet point out). It was just me being noobish on Blender and dont looking at that little property "double sided" in the edit panel :oops: .
Model is 3506 triangles now, one texture/uv with ...
Model is 3506 triangles now, one texture/uv with ...
- Sat Aug 15, 2009 4:01 pm
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 39526

