Search found 28 matches
- Tue Dec 15, 2009 3:21 pm
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 32584
- Sat Oct 03, 2009 1:48 am
- Forum: Everything 2d/3d Graphics
- Topic: Lets Play a Game
- Replies: 20
- Views: 5633
- Thu Oct 01, 2009 1:40 am
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 32584
- Thu Oct 01, 2009 1:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Official Irrlicht wiki
- Replies: 22
- Views: 23079
- Sat Sep 19, 2009 7:39 pm
- Forum: Everything 2d/3d Graphics
- Topic: multiple materials, multiple textures in one model.....
- Replies: 12
- Views: 6291
Well i have kinda the same question. For Static objects there are no problems, since for example in irrb they can be exported as independant objects (with 1 material per node). But with animated ones doenst seem to work so well, i tried the b3d script of gandalf, it works well with 1 material-1UV-1t...
- Tue Sep 15, 2009 12:13 am
- Forum: Project Announcements
- Topic: Buggy Race
- Replies: 31
- Views: 14331
- Fri Sep 11, 2009 1:25 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358225
- Sat Sep 05, 2009 5:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 24963
On a more serious note idk what are the plans but i think the redesign is a good idea, w/e design wins and why not pass the project to its own domain and server? irrilcht3d.com/net is avaible if niko is still using irrlicht3d.org, and i think a shared domain will be more than enough for the the need...
- Fri Sep 04, 2009 7:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 24963
- Fri Sep 04, 2009 2:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 32584
- Fri Aug 21, 2009 4:42 pm
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 32584
- Fri Aug 21, 2009 4:29 am
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 32584
Je i thought it was me doing some mess with the code, anyway, i played a little with the irrlicht's source, using this tutorial http://www.3dkingdoms.com/weekly/weekly.php?a=37 , in the Gram-Schmidt orthogonalization part: tangent -= normal * tangent.dot( normal ); tangent.normalize(); In CMeshManip...
- Thu Aug 20, 2009 2:06 am
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 32584
Nice work. Well, maybe it is just me but she looks a bit square-ish, if you know what I mean.. what you mean? like this http://1.bp.blogspot.com/_jnskQdAz9QE/RyYc169Zj2I/AAAAAAAACTY/juiTonJqDns/s400/arnol.jpg Anyway, its there any way to make normal map works with curved smooth surfaces? im losing ...
- Tue Aug 18, 2009 3:37 am
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 32584
- Sat Aug 15, 2009 4:01 pm
- Forum: Everything 2d/3d Graphics
- Topic: Remaking the irrlicht's fairy
- Replies: 70
- Views: 32584