Search found 11 matches
- Thu Feb 10, 2005 3:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: Featre request : lightwave objects.
- Replies: 5
- Views: 766
In some file formats, I triangulate geometry when loading it, shouldn't be a big problem. About loading LWO files: Is on my list for some time now, but it hasn't high priority, sorry. But if you like, write it for your own. You only need to create a class implementing IMeshLoader (http://irrlicht.s...
- Fri Dec 31, 2004 4:43 am
- Forum: Project Announcements
- Topic: SpaceMadness
- Replies: 6
- Views: 2665
- Fri Dec 31, 2004 4:40 am
- Forum: Project Announcements
- Topic: YASS - Yet Another Space Shooter
- Replies: 25
- Views: 6932
- Fri Dec 24, 2004 2:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Particle trails
- Replies: 5
- Views: 1879
- Sat Dec 18, 2004 11:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: graphic artist
- Replies: 23
- Views: 2087
That looks really cool...only thing I have to say is...are you using a .jpg for that map texture? it looks really lossey compared to the avatars you are using. I would suggest a nonlossey format if possible. If you don't have the original image I could always use what you do have as a template and r...
- Sat Dec 18, 2004 9:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Particle trails
- Replies: 5
- Views: 1879
- Sat Dec 18, 2004 8:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Featre request : lightwave objects.
- Replies: 5
- Views: 766
Featre request : lightwave objects.
If you would be so kind as to add the ability for the engine to load lightwave objects (.LWO) files directly into the engine. I find it tiresome to have to export to .x or .3ds as i cant go back and edit it directly. Especialy sence thoes programs use a difrent X,Y,Z direction. I dont know if your e...
- Sun Nov 07, 2004 12:37 am
- Forum: Project Announcements
- Topic: IrrSED - Update 12/26/04
- Replies: 45
- Views: 42715
- Sat Nov 06, 2004 12:41 am
- Forum: Project Announcements
- Topic: SpaceFlightDemo
- Replies: 31
- Views: 30766
Mr_Bloodworth >> I plan to make one cammera mode where you can wiev model from outside ....sort of orbiting camera, you will be able to zoom and rotate camera around trget in any direction ...probably using mouse. Its even not dificult to code ...I am just now concentrating at diferent problems. He...
- Fri Nov 05, 2004 2:10 am
- Forum: Project Announcements
- Topic: SpaceFlightDemo
- Replies: 31
- Views: 30766
Mr_Bloodworth >> sure I don't mind, in fact my intention is to make demo in a way anybody can easily add his own ships to it, not only models but also theyr characreristics. I am just rewriting code to be build on class inheritance so it will be much more flexible. Right now I work on generation of...
- Thu Nov 04, 2004 4:33 am
- Forum: Project Announcements
- Topic: SpaceFlightDemo
- Replies: 31
- Views: 30766