Search found 15 matches

by Caspian
Mon Jan 21, 2008 9:01 pm
Forum: Beginners Help
Topic: Resizable window
Replies: 3
Views: 221

Thanks for your replies -- I was hoping to not have to check every time whether the screen has been resized (as bitplane said), but I guess it's not terribly inefficient.
by Caspian
Mon Jan 21, 2008 5:44 pm
Forum: Beginners Help
Topic: Resizable window
Replies: 3
Views: 221

Resizable window

I know that Irrlicht can create resizable windows, but I need to resize viewports when the window is resized. Is there an event that I can catch which will give me the new dimentions of the window after it has been resized?

Thanks.
by Caspian
Fri Jan 04, 2008 4:06 am
Forum: Beginners Help
Topic: Can't catch keyboard events in Mac OS X
Replies: 9
Views: 652

I only have command line access to a Mac (via ssh)... is there no way to compile Irrlicht projects for Mac using the command line? :(
by Caspian
Thu Jan 03, 2008 7:20 pm
Forum: Beginners Help
Topic: Can't catch keyboard events in Mac OS X
Replies: 9
Views: 652

Do the Irrlicht examples work out-of-the-box for you on a Mac? After looking around a bit, I found that I had to edit "LDFLAGS" like this: LDFLAGS = -dylib_file /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib: /System/Library/Frameworks/OpenGL.framework/Version...
by Caspian
Wed Jan 02, 2008 6:42 pm
Forum: Beginners Help
Topic: Can't catch keyboard events in Mac OS X
Replies: 9
Views: 652

Can't catch keyboard events in Mac OS X

My program compiles and runs fine in Mac OS X, but my event receiver can't catch events from the keyboard. If the program was launched from a terminal, the terminal catches my keystrokes. If I don't launch it using a terminal (i.e., just double-clicking in Finder), the keystrokes are caught by whate...
by Caspian
Sun Dec 30, 2007 11:52 pm
Forum: Advanced Help
Topic: Split screen between different worlds
Replies: 2
Views: 444

Thanks... I was looking under IVideoDriver docs for how to create a new scene manager.

It works... thanks!
by Caspian
Sat Dec 29, 2007 11:39 pm
Forum: Advanced Help
Topic: Split screen between different worlds
Replies: 2
Views: 444

Split screen between different worlds

Sorry if I'm posting in the wrong forum... I'm not sure if this is an advanced topic... or if I'm just being n00b ;) I know how to create a split screen between two cameras viewing different parts of the same "scene". However, I have several different worlds that I'd like the user to view ...
by Caspian
Sat Dec 22, 2007 7:31 am
Forum: Beginners Help
Topic: Drawing a cyliner
Replies: 2
Views: 251

Thanks, vitek!

I created a cylinder using Blender and imported it (it was easier than I thought!)

I had thought that for something as simple as a cylinder I wouldn't need a "custom" scene node... but, oh well ;)

Thanks for your help :D.
by Caspian
Fri Dec 21, 2007 9:16 pm
Forum: Beginners Help
Topic: Drawing a cyliner
Replies: 2
Views: 251

Drawing a cyliner

I'm trying to create a cylinder scene node... but I don't see any sort of "addCylinderSceneNode" method -- is there any way to add a cylinder without having to create my own custom scene node? I looked into custom scene nodes, and I really don't want to dive into specifying all the triangl...
by Caspian
Tue May 08, 2007 9:29 pm
Forum: Off-topic
Topic: Compiling Community
Replies: 6
Views: 483

I'm planning on making my project open source -- however, I doubt that my users will be willing to compile and install Irrlicht so that they can compile a binary for me. If someone already has Irrlicht installed, it would be simpler to ask them to compile a binary. If SourceForge still had a compile...
by Caspian
Tue May 08, 2007 4:27 pm
Forum: Off-topic
Topic: Compiling Community
Replies: 6
Views: 483

Hi, Sparky. Thanks for your input -- I realize that this isn't the silver bullet for cross-platform pains, but I think it could help. If you were really ambitious, you could get emulators for Mac or 64-bit... but if someone else already has Irrlicht installed on the system you want to compile for (a...
by Caspian
Tue May 08, 2007 2:38 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 502618

Name : Philip Age : 21 Languages : C++, Java, PHP, Tcl/Tk, Fortran. Location : Fairfax, VA Job : College student, studying physics and electrical engineering Hobbies : Programming. I'm currently working to make some educational simulations demonstrating important physical concepts. (Using Irrlicht,...
by Caspian
Tue May 08, 2007 2:31 pm
Forum: Off-topic
Topic: Compiling Community
Replies: 6
Views: 483

Compiling Community

I've started making a project in Irrlicht, and am beginning to think about how I'm going to distribute it. I realize that there's a lot of different operating systems out there, and I can never compile binaries for all of them. I'm sure that many other people here have encountered the same problem.....
by Caspian
Sun Mar 18, 2007 5:54 pm
Forum: Beginners Help
Topic: Creating new camera vs. moving camera
Replies: 2
Views: 196

Thanks! Calling the updateAbsolutePosition does the trick. I had thought that I was setting the absolute position...

It works great now :D.
by Caspian
Sun Mar 18, 2007 2:47 am
Forum: Beginners Help
Topic: Creating new camera vs. moving camera
Replies: 2
Views: 196

Creating new camera vs. moving camera

When I move the camera, I use these commands: camera->setTarget(core::vector3df(1,2,3)); camera->setPosition(core::vector3df(0,0,0)); The camera's target updates just as it should. However, y and z components are off by about 0.5. I'm focusing on some very small objects (of size 0.06 and 0.017), so ...