Search found 15 matches
- Mon Jan 21, 2008 9:01 pm
- Forum: Beginners Help
- Topic: Resizable window
- Replies: 3
- Views: 221
- Mon Jan 21, 2008 5:44 pm
- Forum: Beginners Help
- Topic: Resizable window
- Replies: 3
- Views: 221
Resizable window
I know that Irrlicht can create resizable windows, but I need to resize viewports when the window is resized. Is there an event that I can catch which will give me the new dimentions of the window after it has been resized?
Thanks.
Thanks.
- Fri Jan 04, 2008 4:06 am
- Forum: Beginners Help
- Topic: Can't catch keyboard events in Mac OS X
- Replies: 9
- Views: 652
- Thu Jan 03, 2008 7:20 pm
- Forum: Beginners Help
- Topic: Can't catch keyboard events in Mac OS X
- Replies: 9
- Views: 652
- Wed Jan 02, 2008 6:42 pm
- Forum: Beginners Help
- Topic: Can't catch keyboard events in Mac OS X
- Replies: 9
- Views: 652
Can't catch keyboard events in Mac OS X
My program compiles and runs fine in Mac OS X, but my event receiver can't catch events from the keyboard. If the program was launched from a terminal, the terminal catches my keystrokes. If I don't launch it using a terminal (i.e., just double-clicking in Finder), the keystrokes are caught by whate...
- Sun Dec 30, 2007 11:52 pm
- Forum: Advanced Help
- Topic: Split screen between different worlds
- Replies: 2
- Views: 444
- Sat Dec 29, 2007 11:39 pm
- Forum: Advanced Help
- Topic: Split screen between different worlds
- Replies: 2
- Views: 444
Split screen between different worlds
Sorry if I'm posting in the wrong forum... I'm not sure if this is an advanced topic... or if I'm just being n00b ;) I know how to create a split screen between two cameras viewing different parts of the same "scene". However, I have several different worlds that I'd like the user to view ...
- Sat Dec 22, 2007 7:31 am
- Forum: Beginners Help
- Topic: Drawing a cyliner
- Replies: 2
- Views: 251
- Fri Dec 21, 2007 9:16 pm
- Forum: Beginners Help
- Topic: Drawing a cyliner
- Replies: 2
- Views: 251
Drawing a cyliner
I'm trying to create a cylinder scene node... but I don't see any sort of "addCylinderSceneNode" method -- is there any way to add a cylinder without having to create my own custom scene node? I looked into custom scene nodes, and I really don't want to dive into specifying all the triangl...
- Tue May 08, 2007 9:29 pm
- Forum: Off-topic
- Topic: Compiling Community
- Replies: 6
- Views: 483
I'm planning on making my project open source -- however, I doubt that my users will be willing to compile and install Irrlicht so that they can compile a binary for me. If someone already has Irrlicht installed, it would be simpler to ask them to compile a binary. If SourceForge still had a compile...
- Tue May 08, 2007 4:27 pm
- Forum: Off-topic
- Topic: Compiling Community
- Replies: 6
- Views: 483
Hi, Sparky. Thanks for your input -- I realize that this isn't the silver bullet for cross-platform pains, but I think it could help. If you were really ambitious, you could get emulators for Mac or 64-bit... but if someone else already has Irrlicht installed on the system you want to compile for (a...
- Tue May 08, 2007 2:38 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502618
Name : Philip Age : 21 Languages : C++, Java, PHP, Tcl/Tk, Fortran. Location : Fairfax, VA Job : College student, studying physics and electrical engineering Hobbies : Programming. I'm currently working to make some educational simulations demonstrating important physical concepts. (Using Irrlicht,...
- Tue May 08, 2007 2:31 pm
- Forum: Off-topic
- Topic: Compiling Community
- Replies: 6
- Views: 483
Compiling Community
I've started making a project in Irrlicht, and am beginning to think about how I'm going to distribute it. I realize that there's a lot of different operating systems out there, and I can never compile binaries for all of them. I'm sure that many other people here have encountered the same problem.....
- Sun Mar 18, 2007 5:54 pm
- Forum: Beginners Help
- Topic: Creating new camera vs. moving camera
- Replies: 2
- Views: 196
- Sun Mar 18, 2007 2:47 am
- Forum: Beginners Help
- Topic: Creating new camera vs. moving camera
- Replies: 2
- Views: 196
Creating new camera vs. moving camera
When I move the camera, I use these commands: camera->setTarget(core::vector3df(1,2,3)); camera->setPosition(core::vector3df(0,0,0)); The camera's target updates just as it should. However, y and z components are off by about 0.5. I'm focusing on some very small objects (of size 0.06 and 0.017), so ...