Search found 6 matches

by bane
Thu Apr 05, 2007 8:34 pm
Forum: Project Announcements
Topic: Yet another network library - API discussion and proposals
Replies: 8
Views: 1357

Ok, but that is still too low level for my needs. I still need from lib to *organize* that data into something meaningfull.

I too started with that aproach with enet in the beginning. After a while and much repetitive tasks with packets, I realized that is not what I need. I needed to start working ...
by bane
Thu Apr 05, 2007 7:47 pm
Forum: Project Announcements
Topic: Yet another network library - API discussion and proposals
Replies: 8
Views: 1357

Yet another network library - API discussion and proposals

Well, RakNet cost $$, Zoidcom is nice but hard to grasp even after 2 days of reading documentation.
Enet is excellent base to make something, but if you want to use it as game lib it becomes very annoying once you start to do anything larger than sending more than couple of packets around.
And ...
by bane
Mon Mar 26, 2007 9:11 am
Forum: Bug reports
Topic: Terrain - heightmap images are not read as they should
Replies: 1
Views: 407

Terrain - heightmap images are not read as they should

Created terrain is mirrored then flipped, it is not as heightmap image. I guess there is problem with loading bitmap and parsing it to vertices.

I stumbled upon a fix for it on net and i will post it as soon as i find it. This post is just reminder for this bug.
by bane
Sat Mar 24, 2007 7:33 pm
Forum: Bug reports
Topic: Terrian getHeight problems
Replies: 4
Views: 578

ok, i confirm cipher06 tracked a bug and fixed it just right (and made my day by it) :)

i thought it was limitation of terrain renderer not to be able to calculate height accuratelly.

good work, cipher06
by bane
Sat Mar 24, 2007 12:32 pm
Forum: Bug reports
Topic: Terrian getHeight problems
Replies: 4
Views: 578

i have problems with getHeight so ill try with this fix and let you know :)