Search found 2 matches

by kamp0002
Wed Mar 28, 2007 1:49 pm
Forum: Code Snippets
Topic: [C++] skyBox class, used to quickly update skybox
Replies: 9
Views: 4912

graphics

I use this class to change my scenes from level to level atm. A lazy terrain texturing method I've picked up is to use the *dn.bmp as the texture for the main piece of terrain; I find that it makes the terrain match the skybox very nicely. One way to animate would be to load an array of skyBoxes and ...
by kamp0002
Sat Mar 24, 2007 2:35 pm
Forum: Code Snippets
Topic: [C++] skyBox class, used to quickly update skybox
Replies: 9
Views: 4912

[C++] skyBox class, used to quickly update skybox

Here is a sample class I am using to quickly make a skybox and update it (ie night to day). Initializing a new skyBox obj and running the start function will update the skybox.

to initialize in main() requires ISceneManager and IVideoDriver objects:

skyBox SB(smgr, driver, "/pathtoSkyboxes ...