Search found 18 matches

by init512
Fri Sep 24, 2010 2:09 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Nightly Builds 2.0
Replies: 16
Views: 19808

Thanks again. There isn't very much traffic through the site, but I will keep it running as long as I have access to the equipment and mirrors. Any suggestions which would get more people using this site would be appreciated as well :) More use allows me to better justify the CPU time consumed by th...
by init512
Mon Nov 23, 2009 12:13 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Nightly Builds 2.0
Replies: 16
Views: 19808

Site is back up.

The latest Linux kernel was locking up 15 minutes after boot on my server hardware. I have resolved the issue, and the site is now back up.

Sorry for the downtime!
by init512
Wed Jul 22, 2009 5:56 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Nightly Builds 2.0
Replies: 16
Views: 19808

Wow, I didn't expect anywhere near this warm of a reception for the nightly builder. Feature requests will be honoured if I have the chance to develop them.

@bitplane: I noticed you wrote on bitplane.net about the nightly builder. Thank you, good sir!
by init512
Mon Jul 20, 2009 1:01 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Nightly Builds 2.0
Replies: 16
Views: 19808

@BlindSide: Sounds great to me. Thank you!

@bitplane: The mirror is set up, and will be refreshed at the next build. Thank you!
by init512
Sun Jul 19, 2009 10:56 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Nightly Builds 2.0
Replies: 16
Views: 19808

Irrlicht Nightly Builds 2.0

I started this project about six months ago, but didn't have the resources to continue hosting it until this month (it requires loads of computer time and disk space). Without further ado, here is the latest incarnation of the Irrlicht nightly build web application: http://irrlicht.convextech.ca/ Wh...
by init512
Tue Nov 18, 2008 9:08 pm
Forum: Project Announcements
Topic: Irrlicht Nightly Builds Announcement
Replies: 28
Views: 8519

Working on it again

CuteAlien, I have replaced the constant page refreshes with a nice AJAX script. I am using the MinGW 3.4.5 compiler, as 4.1.2 could not deal with the DirectX 9 SDK. The builds have been tested on Windows and Linux with a horrible graphics card, but I think more testing would be a good idea (any volu...
by init512
Thu Oct 30, 2008 1:11 pm
Forum: Open Discussion and Dev Announcements
Topic: any active irrlicht scripting projects?
Replies: 11
Views: 3981

Script bindings for Irrlicht

Hey xDan, I am using Lua for scripting in my project, and I have modified the Pyrr bindings definition file for SWIG (the program that I use to generate bindings) to work with Lua on 1.4.2. I don't have any documentation, but here is the binding file if you want to mess with it: %module(directors=&q...
by init512
Sun Jul 13, 2008 10:54 pm
Forum: Code Snippets
Topic: Euler rotations from direction and up vectors
Replies: 3
Views: 4828

Thank You!

rogerborg, this is *exactly* what I have been looking for. Thank you very much!
by init512
Fri May 02, 2008 7:37 pm
Forum: Project Announcements
Topic: Irrlicht Nightly Builds Announcement
Replies: 28
Views: 8519

One Last Thing

OK, I have fixed the issue with the DirectX SDK (thanks to BlindSide), and the build system is back online. The executables are also smaller (silly GCC), and you should expect MSVC builds once I get a copy of Windows working somewhere so I can extract cl, link, and msbuild from the latest VS Express...
by init512
Thu May 01, 2008 8:04 pm
Forum: Project Announcements
Topic: Irrlicht Nightly Builds Announcement
Replies: 28
Views: 8519

Mirrors and MSVC

Sorry for all the bumps to the thread :) So far, I can't get Wine to install PSDK or MSVC 2008 (tried both), but I think I will set up a virtual machine to do all the installation work. I have moved around the components of the build system, allowing very easy mirroring. If you want to become a mirr...
by init512
Thu May 01, 2008 3:19 pm
Forum: Project Announcements
Topic: Irrlicht Nightly Builds Announcement
Replies: 28
Views: 8519

DirectX Problems

Thanks for the great feedback, everyone. @noreg: I am using the latest DirectX SDK to compile the windows DLLs. I had to put all the Windows short-style import libs through reimp and dlltool to get MinGW compatible import libraries, I am not sure if this is part of the problem. If you can point me t...
by init512
Thu May 01, 2008 7:09 am
Forum: Project Announcements
Topic: Irrlicht Nightly Builds Announcement
Replies: 28
Views: 8519

Good Reception!

Thanks all :) I am sure there is a way to compile MSVC builds, but I think it will take some hours of messing around with the compiler. All these builds are run on a headless Linux server, but something with WINE may be possible. Also, does anyone want documentation compiled for every build? Anyone ...
by init512
Wed Apr 30, 2008 4:41 pm
Forum: Project Announcements
Topic: Irrlicht Nightly Builds Announcement
Replies: 28
Views: 8519

Whoops, forgot the address.

Sorry for the confusion. The build system runs on its own server, the address being http://irrlicht.convextech.ca/ . And yes, I already hit myself with the stupid bat :) .
by init512
Wed Apr 30, 2008 3:22 pm
Forum: Project Announcements
Topic: Irrlicht Nightly Builds Announcement
Replies: 28
Views: 8519

Irrlicht Nightly Builds Announcement

Updates: November 18th It works again! The build interface has also been improved, using AJAX to give an interactive progress on the current build instead of frequent page refreshes :). Any suggestions and mirrors would be greatly appreciated. Thanks for all your great work! http://irrlicht.convext...
by init512
Fri Feb 01, 2008 7:27 pm
Forum: Advanced Help
Topic: Math for RTT Portals [Solved]
Replies: 6
Views: 683

Thanks

Thanks for the great advice. I think I'll start reading through the Newton documentation and tutorials, and also look for info on 3D rendering techniques. I suppose it will be a while before I can put any of my ideas into code, but I'm willing to learn all that is required.

Thanks again,
Marc