Search found 20 matches
- Tue Nov 02, 2021 12:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.8.5 released
- Replies: 7
- Views: 12314
Re: Irrlicht 1.8.5 released
Very happy that my usual 3d platform is still under maintenance, thanks for this excellent work!
- Tue Jan 17, 2017 1:12 pm
- Forum: Code Snippets
- Topic: TextArea GUI Element [v1.0]
- Replies: 37
- Views: 105931
Re: TextArea GUI Element [v1.0]
Hello no idea if the original coder is still around, so just my few notes after test this.
My first question is a very obvious one, why is this called textarea? It doesn't work like <html> textarea, meaning like a >>input<< element, it only display or something very ugly went with my testing ...
My first question is a very obvious one, why is this called textarea? It doesn't work like <html> textarea, meaning like a >>input<< element, it only display or something very ugly went with my testing ...
- Sun Aug 21, 2016 1:04 pm
- Forum: Off-topic
- Topic: port irrlicht to MorphOS
- Replies: 2
- Views: 3682
port irrlicht to MorphOS
I'll just let this here:
Hi,
Here is my bounty to support the MorphOS community. I think MorphOS can use a good 3D game engine. I will pay € 400,- to the person who brings Irrlight engine (v1.8.4+) to MorphOS. The sources of the port should be open sourced on a trusty platform like sourceforge ...
Hi,
Here is my bounty to support the MorphOS community. I think MorphOS can use a good 3D game engine. I will pay € 400,- to the person who brings Irrlight engine (v1.8.4+) to MorphOS. The sources of the port should be open sourced on a trusty platform like sourceforge ...
- Thu Jul 16, 2015 2:13 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender Multiple animation, B3D exporter and Irrlicht
- Replies: 5
- Views: 4032
Re: Blender Multiple animation, B3D exporter and Irrlicht
Yes, correct I want to handle this in the exporter not in irrlicht, meaning the exporter must take the multiple timelines and generate one: 1..30:31..60:61...
and my irrlicht code remains unaltered.
There's gotta be a way for you to move animations around in a single timeline without compromising ...
and my irrlicht code remains unaltered.
There's gotta be a way for you to move animations around in a single timeline without compromising ...
- Tue Jul 14, 2015 3:28 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender Multiple animation, B3D exporter and Irrlicht
- Replies: 5
- Views: 4032
Re: Blender Multiple animation, B3D exporter and Irrlicht
Thanks for your response. I have a version compatible with 2.71 with the changes by Marianne Gagnon. This new version of Vincent Lejeune include additional changes, it works but something is happening because now the exported .b3d file size is 50% less, not sure if something is missing, it look ...
- Tue Jul 14, 2015 12:21 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender Multiple animation, B3D exporter and Irrlicht
- Replies: 5
- Views: 4032
Blender Multiple animation, B3D exporter and Irrlicht
This post is hard to decide where to insert as it has to do with game programming, advanced help, animations and so on. Anyway, here goes...
PART 1: BLENDER
I'm handling all my animations in a single timeline. It looks like this
Start Frame End Frame Animation name
1 30 idle 1
31 60 idle 2
61 ...
PART 1: BLENDER
I'm handling all my animations in a single timeline. It looks like this
Start Frame End Frame Animation name
1 30 idle 1
31 60 idle 2
61 ...
- Fri Jan 24, 2014 2:43 pm
- Forum: Off-topic
- Topic: GUI Editor??
- Replies: 1
- Views: 989
GUI Editor??
I´m using heavily the irrlich GUI api, and accidentally I got this page on stackoverflow
http://stackoverflow.com/questions/1071 ... mport-file
GUI editor?? what's that? and who is Gaz Davidson??
thanks just curious
http://stackoverflow.com/questions/1071 ... mport-file
GUI editor?? what's that? and who is Gaz Davidson??
thanks just curious
- Wed Aug 01, 2012 11:30 am
- Forum: Everything 2d/3d Graphics
- Topic: How to use Blender .b3d exporter?
- Replies: 16
- Views: 12746
Re: How to use Blender .b3d exporter?
I want to inform the utility was updated 2 months ago, and it's working correctly in Blender 2.63 The correct location is this and the file's name is B3DExport.py.
Don´t forget to enable it after install using the panel in User Preferences-> Addons, it won´t work otherwise
Don´t forget to enable it after install using the panel in User Preferences-> Addons, it won´t work otherwise

- Sun Aug 14, 2011 3:31 pm
- Forum: Beginners Help
- Topic: Blender like body transformation
- Replies: 4
- Views: 377
Re: Blender like body transformation
I'm creating my own world editor
Now you have a big problem. Please don´t do that, there are plenty of world editors to fit your needs or you can adapt to one. If you need help with the "maths behind this" you have a very rocky road ahead so most probable you can´t create "your own" editor. Just ...
Now you have a big problem. Please don´t do that, there are plenty of world editors to fit your needs or you can adapt to one. If you need help with the "maths behind this" you have a very rocky road ahead so most probable you can´t create "your own" editor. Just ...
- Wed Jul 20, 2011 12:23 pm
- Forum: Everything 2d/3d Graphics
- Topic: My Attempt At Modeling
- Replies: 9
- Views: 2381
Re: My Attempt At Modeling
Hi
I´m full time coder no modeler so my first attempt are wide far of your first attempt. Actually I dont believe this is your first attempt! If this is your first attempt you're a genius! Anyway, maybe I´m tired so I don´t know where is the details of this work, but which Blender version are you ...
I´m full time coder no modeler so my first attempt are wide far of your first attempt. Actually I dont believe this is your first attempt! If this is your first attempt you're a genius! Anyway, maybe I´m tired so I don´t know where is the details of this work, but which Blender version are you ...
- Mon Jul 04, 2011 6:53 pm
- Forum: Code Snippets
- Topic: Converting std::string to wchar_t* and reverse
- Replies: 14
- Views: 12931
Re: Converting std::string to wchar_t* and reverse
Each time I need to convert from string/char * to wchar_t* I come to this thread, and each time I realized that the easy way to do it is something like this:
string mystring="a string to be converted to wchar_t";
element->addItem (((wchar_t*)stringw(mystring).c_str()));
if you are in this forum ...
string mystring="a string to be converted to wchar_t";
element->addItem (((wchar_t*)stringw(mystring).c_str()));
if you are in this forum ...
- Wed Mar 03, 2010 11:42 am
- Forum: Beginners Help
- Topic: key handling
- Replies: 0
- Views: 636
key handling
Hi:
This is an user interface question.
Are there any way to switch the TAB and RETURN behaviour so when you press RETURN the focus moves to the next input field? At this momment to move to the next input field you must use the TAB key as in a browser.
I know I could accomplish this handling by ...
This is an user interface question.
Are there any way to switch the TAB and RETURN behaviour so when you press RETURN the focus moves to the next input field? At this momment to move to the next input field you must use the TAB key as in a browser.
I know I could accomplish this handling by ...
- Tue Mar 02, 2010 12:56 pm
- Forum: Beginners Help
- Topic: button->setImage doesnt works with BURNINGSVIDEO or EDT_S
- Replies: 3
- Views: 393
- Mon Mar 01, 2010 1:58 pm
- Forum: Beginners Help
- Topic: button->setImage doesnt works with BURNINGSVIDEO or EDT_S
- Replies: 3
- Views: 393
button->setImage doesnt works with BURNINGSVIDEO or EDT_S
button->setImage doesnt works with BURNINGSVIDEO or EDT_SOFTWARE
How to reproduce the error:
Add the following code somewhere before the mainloop in the UserInterfase example
video::ITexture* images = driver->getTexture("myimage.png");
IGUIButton* btn = env->addButton(rect<s32>(0,400,117,400 ...
How to reproduce the error:
Add the following code somewhere before the mainloop in the UserInterfase example
video::ITexture* images = driver->getTexture("myimage.png");
IGUIButton* btn = env->addButton(rect<s32>(0,400,117,400 ...
- Tue Feb 16, 2010 9:15 pm
- Forum: Bug reports
- Topic: [no bug]addInOutFader & addListBox
- Replies: 2
- Views: 632