Search found 20 matches

by agnas
Tue Nov 02, 2021 12:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.8.5 released
Replies: 7
Views: 6726

Re: Irrlicht 1.8.5 released

Very happy that my usual 3d platform is still under maintenance, thanks for this excellent work!
by agnas
Tue Jan 17, 2017 1:12 pm
Forum: Code Snippets
Topic: TextArea GUI Element [v1.0]
Replies: 37
Views: 98659

Re: TextArea GUI Element [v1.0]

Hello no idea if the original coder is still around, so just my few notes after test this. My first question is a very obvious one, why is this called textarea? It doesn't work like <html> textarea, meaning like a >>input<< element, it only display or something very ugly went with my testing. Second...
by agnas
Sun Aug 21, 2016 1:04 pm
Forum: Off-topic
Topic: port irrlicht to MorphOS
Replies: 2
Views: 2957

port irrlicht to MorphOS

I'll just let this here: Hi, Here is my bounty to support the MorphOS community. I think MorphOS can use a good 3D game engine. I will pay € 400,- to the person who brings Irrlight engine (v1.8.4+) to MorphOS. The sources of the port should be open sourced on a trusty platform like sourceforge. http...
by agnas
Thu Jul 16, 2015 2:13 pm
Forum: Everything 2d/3d Graphics
Topic: Blender Multiple animation, B3D exporter and Irrlicht
Replies: 5
Views: 3604

Re: Blender Multiple animation, B3D exporter and Irrlicht

Yes, correct I want to handle this in the exporter not in irrlicht, meaning the exporter must take the multiple timelines and generate one: 1..30:31..60:61... and my irrlicht code remains unaltered. There's gotta be a way for you to move animations around in a single timeline without compromising ot...
by agnas
Tue Jul 14, 2015 3:28 pm
Forum: Everything 2d/3d Graphics
Topic: Blender Multiple animation, B3D exporter and Irrlicht
Replies: 5
Views: 3604

Re: Blender Multiple animation, B3D exporter and Irrlicht

Thanks for your response. I have a version compatible with 2.71 with the changes by Marianne Gagnon. This new version of Vincent Lejeune include additional changes, it works but something is happening because now the exported .b3d file size is 50% less, not sure if something is missing, it look susp...
by agnas
Tue Jul 14, 2015 12:21 pm
Forum: Everything 2d/3d Graphics
Topic: Blender Multiple animation, B3D exporter and Irrlicht
Replies: 5
Views: 3604

Blender Multiple animation, B3D exporter and Irrlicht

This post is hard to decide where to insert as it has to do with game programming, advanced help, animations and so on. Anyway, here goes... PART 1: BLENDER I'm handling all my animations in a single timeline. It looks like this   Start Frame End Frame Animation name       1         30          idle...
by agnas
Fri Jan 24, 2014 2:43 pm
Forum: Off-topic
Topic: GUI Editor??
Replies: 1
Views: 862

GUI Editor??

I´m using heavily the irrlich GUI api, and accidentally I got this page on stackoverflow

http://stackoverflow.com/questions/1071 ... mport-file

GUI editor?? what's that? and who is Gaz Davidson??

thanks just curious
by agnas
Wed Aug 01, 2012 11:30 am
Forum: Everything 2d/3d Graphics
Topic: How to use Blender .b3d exporter?
Replies: 16
Views: 11963

Re: How to use Blender .b3d exporter?

I want to inform the utility was updated 2 months ago, and it's working correctly in Blender 2.63 The correct location is this and the file's name is B3DExport.py.
Don´t forget to enable it after install using the panel in User Preferences-> Addons, it won´t work otherwise :shock:
by agnas
Sun Aug 14, 2011 3:31 pm
Forum: Beginners Help
Topic: Blender like body transformation
Replies: 4
Views: 301

Re: Blender like body transformation

I'm creating my own world editor Now you have a big problem. Please don´t do that, there are plenty of world editors to fit your needs or you can adapt to one. If you need help with the "maths behind this" you have a very rocky road ahead so most probable you can´t create "your own&q...
by agnas
Wed Jul 20, 2011 12:23 pm
Forum: Everything 2d/3d Graphics
Topic: My Attempt At Modeling
Replies: 9
Views: 2114

Re: My Attempt At Modeling

Hi I´m full time coder no modeler so my first attempt are wide far of your first attempt. Actually I dont believe this is your first attempt! If this is your first attempt you're a genius! Anyway, maybe I´m tired so I don´t know where is the details of this work, but which Blender version are you us...
by agnas
Mon Jul 04, 2011 6:53 pm
Forum: Code Snippets
Topic: Converting std::string to wchar_t* and reverse
Replies: 14
Views: 12285

Re: Converting std::string to wchar_t* and reverse

Each time I need to convert from string/char * to wchar_t* I come to this thread, and each time I realized that the easy way to do it is something like this: string mystring="a string to be converted to wchar_t"; element->addItem (((wchar_t*)stringw(mystring).c_str()));   if you are in thi...
by agnas
Wed Mar 03, 2010 11:42 am
Forum: Beginners Help
Topic: key handling
Replies: 0
Views: 518

key handling

Hi: This is an user interface question. Are there any way to switch the TAB and RETURN behaviour so when you press RETURN the focus moves to the next input field? At this momment to move to the next input field you must use the TAB key as in a browser. I know I could accomplish this handling by hand...
by agnas
Tue Mar 02, 2010 12:56 pm
Forum: Beginners Help
Topic: button->setImage doesnt works with BURNINGSVIDEO or EDT_S
Replies: 3
Views: 318

Does this still happen in Irrlicht 1.7? I thought this was fixed in this version. Tested on 1.7.1, yes its fixed, almost. Its working using SOFTWARE renderer but using BURNING is not displaying the image size correctly. I suppose the workaorund is to use the SOFTWARE renderer only :wink: Thanks. Gu...
by agnas
Mon Mar 01, 2010 1:58 pm
Forum: Beginners Help
Topic: button->setImage doesnt works with BURNINGSVIDEO or EDT_S
Replies: 3
Views: 318

button->setImage doesnt works with BURNINGSVIDEO or EDT_S

button->setImage doesnt works with BURNINGSVIDEO or EDT_SOFTWARE How to reproduce the error: Add the following code somewhere before the mainloop in the UserInterfase example video::ITexture* images = driver->getTexture("myimage.png"); IGUIButton* btn = env->addButton(rect<s32>(0,400,117,4...
by agnas
Tue Feb 16, 2010 9:15 pm
Forum: Bug reports
Topic: [no bug]addInOutFader & addListBox
Replies: 2
Views: 569

Correct. The thing is my game has tens of buttons and for bad luck the fade effect was exactly between the addlistbox and the others buttons, so only the listbox was affected. The behaviour was strange enough. :cry:

Thanks!