Search found 7 matches

by spiral
Fri Apr 13, 2007 3:45 pm
Forum: Beginners Help
Topic: octree, static mesh
Replies: 1
Views: 218

octree, static mesh

I have a simple scene created in irrEdit that consists of an octree, and a couple of lights.

When I load the .irr scene, and attach a CollisionResponseAnimator to my camera, I dont collide with the octree.

::createTree *does* get called during loadscene, from octtree::deserializeattributes.

What ...
by spiral
Fri Apr 13, 2007 2:38 pm
Forum: Game Programming
Topic: applying a bump map to something in irrEdit
Replies: 0
Views: 1278

applying a bump map to something in irrEdit

http://irrlicht.sourceforge.net/images/ ... rEdit7.jpg

The building in that screenshot looks bump-mapped.

I can see in irrLicht source code examples how to set a bump material to a mesh scene node - but how is it specified from the beginning, in irrEdit?

Thanks.
by spiral
Fri Apr 13, 2007 2:15 pm
Forum: Game Programming
Topic: irrlicht.dll in irredit 0.6 folder
Replies: 2
Views: 1592

irrlicht.dll in irredit 0.6 folder

The irrlicht.dll in the irrEdit 0.6 folder is 2,736KB, and dated Nov 2006.

If I recompile irrlicht.dll from 1.3 sources, in release mode, with the VS7 cc compiler, my resulting dll is 1,852KB. A whole MB smaller!!

When copied into the irrEdit folder, irrEdit then fails to start until the older ...
by spiral
Tue Apr 03, 2007 9:25 am
Forum: Game Programming
Topic: quake model in irr edit
Replies: 2
Views: 1762

Importing a q3 map into irrEdit should not fail to show it textured.

If it's failing to show textured once in irrLicht:

Does the log say "failed to find texture ***"?
Do you have lights positioned in the map?
Is it failing to even load the map (irrEdit stores media filenames as relative to the ...
by spiral
Wed Mar 28, 2007 3:05 pm
Forum: Game Programming
Topic: Undo/Redo, User Data
Replies: 5
Views: 1565

Yes, I found the User Data tab.

Did you click the + button, to add some user data? In my version of irrEdit (0.6), I get a "feature not available" dialog appear. Do you not get this?
by spiral
Wed Mar 28, 2007 2:04 pm
Forum: Game Programming
Topic: Undo/Redo, User Data
Replies: 5
Views: 1565

So how *do* you attach custom user data?

For example, I can add an empty scene node, and give it a name that will suggest what native C++ class it should represent...but then how do I add user data to it, such as "AmmoType", or "MagSize", or "Breakable" etc.?

I disagree about undo/redo. My artists ...
by spiral
Wed Mar 28, 2007 12:58 pm
Forum: Game Programming
Topic: Undo/Redo, User Data
Replies: 5
Views: 1565

Undo/Redo, User Data

Hi,

I'm currently evaluating Irrlicht as a potential basis for my group's next game.

Does irrEdit have an Undo/Redo feature? My artists are saying it's unusable without this, and I agree.

How do we create custom scene nodes and attach user data? For gameplay triggers, path nodes, enemy characters ...