I wont to create colision responde animator for map, and some model puted on it. If i try to do that:
camera->addAnimator(anim);
camera->addAnimator(anim2);
it didn't work.
Search found 10 matches
- Fri Apr 20, 2007 7:16 pm
- Forum: Beginners Help
- Topic: colision responde animator
- Replies: 2
- Views: 174
- Fri Apr 20, 2007 6:56 pm
- Forum: Beginners Help
- Topic: problem with Newton example tutorial
- Replies: 1
- Views: 184
Mayby it can help: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=20244 In this topic is wrote, how to do working irrlicht&newton example
- Fri Apr 06, 2007 2:17 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 891
I done it
Ok, I done it . Big THANKS for yours help.
- Thu Apr 05, 2007 2:49 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 891
- Wed Apr 04, 2007 5:09 pm
- Forum: Game Programming
- Topic: quake model in irr edit
- Replies: 2
- Views: 1741
- Wed Apr 04, 2007 4:20 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 891
Thanks
Ok, thanks, but where i can download your working example?
- Sat Mar 31, 2007 9:40 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 891
- Thu Mar 29, 2007 3:56 pm
- Forum: Game Programming
- Topic: irr klang and irr edit
- Replies: 1
- Views: 1427
irr klang and irr edit
How to include irr klang to irr edit?
- Thu Mar 29, 2007 3:28 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 10
- Views: 891
Newton
I want use Newton libray in Irrlicht? Is it posible? And if is, haw to do it?
- Thu Mar 29, 2007 3:25 pm
- Forum: Game Programming
- Topic: quake model in irr edit
- Replies: 2
- Views: 1741
quake model in irr edit
How to put quake model (bsp) into the irr edit. If i try to do it, irr edit load it, but I can't see any textures. [/code]