Search found 10 matches
- Tue Jun 12, 2007 6:12 pm
- Forum: Project Announcements
- Topic: Shadow Map Demo - New RTS shadow demo!
- Replies: 48
- Views: 18956
Card - NVidia 7800GTX (256MB) With NO filtering: A: 800x600 with 512x512 shadow map - 271 B: 1024x600 with 1024x512 shadow map - 208 C: 1024x1024 with 1024x1024 shadow map - 188 - 210 D: 800x600 with stencil buffer shadows (For comparison) - 95 - 140 With 8 X Filtering: A: 800x600 with 512x512 shado...
- Tue May 08, 2007 1:08 pm
- Forum: Beginners Help
- Topic: Animate the format .3ds => how to do
- Replies: 4
- Views: 232
- Thu May 03, 2007 2:25 pm
- Forum: Beginners Help
- Topic: Again .x problem
- Replies: 6
- Views: 495
For those interested, finally found a download of an older DX SDK that still includes MeshView.
http://www.microsoft.com/downloads/deta ... laylang=en
http://www.microsoft.com/downloads/deta ... laylang=en
- Tue May 01, 2007 5:08 pm
- Forum: Advanced Help
- Topic: Using Irrlicht and Newton... Again.
- Replies: 5
- Views: 688
Another great example that includes balls, hinges, slider joints and ragdolls see "Modified version of Mercior's Tutorial for the Irrlicht Engine" on http://www.newtondynamics.com/downloads.html
- Sun Apr 29, 2007 5:00 pm
- Forum: Beginners Help
- Topic: Again .x problem
- Replies: 6
- Views: 495
- Wed Apr 25, 2007 12:59 pm
- Forum: Beginners Help
- Topic: Again .x problem
- Replies: 6
- Views: 495
- Wed Apr 18, 2007 8:57 pm
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59729
Sorry for the double post, but I can't figure this out... Textures appear to be loading properly, but they're not being displayed. They display correctly in the irrlicht 1.1 version, but in the modified 1.3 version I just get a black fairy in the example. I can't really see why. The console says it...
- Tue Apr 17, 2007 5:40 pm
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59729
@death_au I compiled this last night with 1.3 making the following changes: I use the irrLicht 1.3 CCameraSceneNode.h and CCameraSceneNode.cpp, so include them in your project and not the camera supplied ones. Not sure if the original developer of this cam made any changes to it's CCameraSceneNode (...
- Fri Apr 06, 2007 7:45 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59729
Abraham, look at my post on http://irrlicht.sourceforge.net/phpBB2/ ... &start=240 to compile irrwizard with 1.3, should take you 30secs to sort out.abraham wrote:cool thanks:) i try this once irrwizzard is on 1.3:)
Beyers
- Tue Apr 03, 2007 6:12 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100525
Thanks Area51
Thanks Area51 IrrWizard is a great framework. I've only just started with Irrlicht and IrrWizard and was able to implement my first game fairly easily using your framework. :D To those having problems compiling under Irrlicht 1.3, as pointed out by BlindSide the errors are very easy to fix and most ...