Search found 10 matches

by bcronje
Tue Jun 12, 2007 6:12 pm
Forum: Project Announcements
Topic: Shadow Map Demo - New RTS shadow demo!
Replies: 48
Views: 18956

Card - NVidia 7800GTX (256MB) With NO filtering: A: 800x600 with 512x512 shadow map - 271 B: 1024x600 with 1024x512 shadow map - 208 C: 1024x1024 with 1024x1024 shadow map - 188 - 210 D: 800x600 with stencil buffer shadows (For comparison) - 95 - 140 With 8 X Filtering: A: 800x600 with 512x512 shado...
by bcronje
Tue May 08, 2007 1:08 pm
Forum: Beginners Help
Topic: Animate the format .3ds => how to do
Replies: 4
Views: 232

You export your model from 3ds Max to .x or .b3d format, irrLicht supports .x and .b3d animation. Google for exporters on these formats.
by bcronje
Thu May 03, 2007 2:25 pm
Forum: Beginners Help
Topic: Again .x problem
Replies: 6
Views: 495

For those interested, finally found a download of an older DX SDK that still includes MeshView.



http://www.microsoft.com/downloads/deta ... laylang=en
by bcronje
Tue May 01, 2007 5:08 pm
Forum: Advanced Help
Topic: Using Irrlicht and Newton... Again.
Replies: 5
Views: 688

Another great example that includes balls, hinges, slider joints and ragdolls see "Modified version of Mercior's Tutorial for the Irrlicht Engine" on http://www.newtondynamics.com/downloads.html
by bcronje
Sun Apr 29, 2007 5:00 pm
Forum: Beginners Help
Topic: Again .x problem
Replies: 6
Views: 495

armzajetset wrote:try to open your .x model file in dx meshview and then save it agian before you import to your project ^^.
Problem is the latest DirectX SDK does not include Meshview. It includes DirectX Viewer which does not have a save function :?
by bcronje
Wed Apr 25, 2007 12:59 pm
Forum: Beginners Help
Topic: Again .x problem
Replies: 6
Views: 495

On the same note I also would like to know what 3ds Max .x exporters are you guys using? Also what are the prefered settings that actually work with the exporter you are using. We've also had major headaches trying to get Panda exporter to work with animations.
by bcronje
Wed Apr 18, 2007 8:57 pm
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 59729

Sorry for the double post, but I can't figure this out... Textures appear to be loading properly, but they're not being displayed. They display correctly in the irrlicht 1.1 version, but in the modified 1.3 version I just get a black fairy in the example. I can't really see why. The console says it...
by bcronje
Tue Apr 17, 2007 5:40 pm
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 59729

@death_au I compiled this last night with 1.3 making the following changes: I use the irrLicht 1.3 CCameraSceneNode.h and CCameraSceneNode.cpp, so include them in your project and not the camera supplied ones. Not sure if the original developer of this cam made any changes to it's CCameraSceneNode (...
by bcronje
Fri Apr 06, 2007 7:45 am
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 59729

abraham wrote:cool thanks:) i try this once irrwizzard is on 1.3:)
Abraham, look at my post on http://irrlicht.sourceforge.net/phpBB2/ ... &start=240 to compile irrwizard with 1.3, should take you 30secs to sort out.

Beyers
by bcronje
Tue Apr 03, 2007 6:12 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 100525

Thanks Area51

Thanks Area51 IrrWizard is a great framework. I've only just started with Irrlicht and IrrWizard and was able to implement my first game fairly easily using your framework. :D To those having problems compiling under Irrlicht 1.3, as pointed out by BlindSide the errors are very easy to fix and most ...