try this
selectedSceneNode=smgr.SceneCollisionManager.GetSceneNodeFromCameraBB(camera,0,false);
You needed to set the debug objects off or on
Search found 5 matches
- Tue Apr 03, 2007 7:50 pm
- Forum: Irrlicht.NET
- Topic: Quake 3 map with collision
- Replies: 5
- Views: 4422
- Mon Apr 02, 2007 1:16 pm
- Forum: Irrlicht.NET
- Topic: Quake 3 map with collision
- Replies: 5
- Views: 4422
- Mon Apr 02, 2007 1:12 pm
- Forum: Irrlicht.NET
- Topic: [FIXED]IMeshbuffer .NET
- Replies: 1
- Views: 1587
- Fri Mar 30, 2007 4:21 pm
- Forum: Irrlicht.NET
- Topic: Can't Clean Scene
- Replies: 1
- Views: 1543
- Fri Mar 30, 2007 2:04 pm
- Forum: Irrlicht.NET
- Topic: [FIXED]IMeshbuffer .NET
- Replies: 1
- Views: 1587
[FIXED]IMeshbuffer .NET
Hello,
I`m trying to build TreeCollision with newton(.Net wrapper)
I need the vertexes from the Mesh and put them in a IMeshBuffer, but Irrlicht.NET doesn`t seem to have a IMeshBuffer.
Is there already some one who implemented this in irrlicht.NET or do i have to implement it myself :(
Thnxs ...
I`m trying to build TreeCollision with newton(.Net wrapper)
I need the vertexes from the Mesh and put them in a IMeshBuffer, but Irrlicht.NET doesn`t seem to have a IMeshBuffer.
Is there already some one who implemented this in irrlicht.NET or do i have to implement it myself :(
Thnxs ...