Search found 5 matches

by spul
Tue Apr 03, 2007 7:50 pm
Forum: Irrlicht.NET
Topic: Quake 3 map with collision
Replies: 5
Views: 3803

try this
selectedSceneNode=smgr.SceneCollisionManager.GetSceneNodeFromCameraBB(camera,0,false);

You needed to set the debug objects off or on
by spul
Mon Apr 02, 2007 1:16 pm
Forum: Irrlicht.NET
Topic: Quake 3 map with collision
Replies: 5
Views: 3803

Look at the example.NET ->Examples_CSharp-> tutorial7.cs file
by spul
Mon Apr 02, 2007 1:12 pm
Forum: Irrlicht.NET
Topic: [FIXED]IMeshbuffer .NET
Replies: 1
Views: 1394

fixed with Irrlicht.NET CP wrapper :)

(only downside is going back to irrlicht 1.2)
by spul
Fri Mar 30, 2007 4:21 pm
Forum: Irrlicht.NET
Topic: Can't Clean Scene
Replies: 1
Views: 1331

Not complete sure but have you tryed to remove the texture with

device.Videodriver.RemoveTexture(backgroundimage) ?
by spul
Fri Mar 30, 2007 2:04 pm
Forum: Irrlicht.NET
Topic: [FIXED]IMeshbuffer .NET
Replies: 1
Views: 1394

[FIXED]IMeshbuffer .NET

Hello, I`m trying to build TreeCollision with newton(.Net wrapper) I need the vertexes from the Mesh and put them in a IMeshBuffer, but Irrlicht.NET doesn`t seem to have a IMeshBuffer. Is there already some one who implemented this in irrlicht.NET or do i have to implement it myself :( Thnxs [Edit] ...