Search found 2 matches

by rocwood
Sat Mar 31, 2007 2:40 am
Forum: Game Programming
Topic: ISound::isFinished miss problem
Replies: 5
Views: 1789

ISound::isFinished miss problem

Great and easy engine. I love irrKlang. However, I get puzzled, ISound::isFinished miss problem. irrKlang 0.5/0.6, msvc2005/2005sp1 PROBLEM: When a non-loop sound finished playback, the ISound::isFinished always return false. Instead, its getPlayPosition() return 0 and getIsPaused() return true. Doe...
by rocwood
Sat Mar 31, 2007 2:39 am
Forum: Game Programming
Topic: Sound stutter problem
Replies: 4
Views: 2437

I got the same problem sometimes(even occurs on different oggs). While in main game loop, background music is playing with irrKlang(Multithread mode), and after music loop serval time, it gets stutter. It seems that the directsound buffer could not fill quickly enough and miss something. IMHO, maybe...