Search found 2 matches
- Sat Mar 31, 2007 2:40 am
- Forum: Game Programming
- Topic: ISound::isFinished miss problem
- Replies: 5
- Views: 1789
ISound::isFinished miss problem
Great and easy engine. I love irrKlang. However, I get puzzled, ISound::isFinished miss problem. irrKlang 0.5/0.6, msvc2005/2005sp1 PROBLEM: When a non-loop sound finished playback, the ISound::isFinished always return false. Instead, its getPlayPosition() return 0 and getIsPaused() return true. Doe...
- Sat Mar 31, 2007 2:39 am
- Forum: Game Programming
- Topic: Sound stutter problem
- Replies: 4
- Views: 2437
I got the same problem sometimes(even occurs on different oggs). While in main game loop, background music is playing with irrKlang(Multithread mode), and after music loop serval time, it gets stutter. It seems that the directsound buffer could not fill quickly enough and miss something. IMHO, maybe...