Search found 114 matches
- Sun Aug 05, 2007 2:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why do most Irrlicht3D Projekts look bad?
- Replies: 88
- Views: 8095
I think I have to agree with DarkWood_Neo on this point. I think a lot of models do like Worse in Irrlicht then it does in other engines. This has brought back something I was planning on. Was a comparing set of engines, same model, same single point light. Same camera locations and targets. Althoug...
- Sat Aug 04, 2007 9:12 am
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
- Tue Jul 31, 2007 11:39 pm
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
You can never make your assets totally secure when they are outside of a controlled environment running on a hackers system. The idea is more to make trying to hack out the assets not worth while. I guess I could make the implementation take a function pointer to a char* Key(void) function. That sho...
- Tue Jul 31, 2007 4:59 am
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
Nope, you arnt missing anything. It currently is about the same as a zip archive, just a bit more secure. The idea is to keep assets secure more than just zipping them up into an archive. I never started this project as a total SQL wrapper, more as secure file system for games, that would require a ...
- Fri Jul 27, 2007 1:17 am
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
Only the interface currently. Infact the only parameter that actually works is the filename, for opening the db, the rest arnt currently used. (such as case sensitivity, everything is lower case). AES encryption looks interesting, a problem though that encryption is only as good as the key. I'm thin...
- Thu Jul 26, 2007 11:07 pm
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
- Thu Jul 26, 2007 9:26 am
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
sounds good. The great thing about Irrlicht to me, is that is has all this complex functionality, if you need it but not thrust upon you. Priority is an interesting point. To me if the file can be found outside any archive, it should be used. The contents of an archive should be in the global file s...
- Thu Jul 26, 2007 6:55 am
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
Currently, the Irrlicht implementation can only read. I could make it write if wanted. There is a command line exporter, to write the DB File. When I get home (currently at work :P). I will upload the changes to Irrlicht, compiled dll, new includes, new lib, and the exporter. As well as my BrittleEn...
- Thu Jul 26, 2007 6:34 am
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
Well, I have finished my first iteration of a patch. Have a basic command line packing tool. And just have a function that loads the database, and tested, all my arts assets are loaded out of it. @bitplane, how about a abstract class that you can derive off? Would not take much work, I could do it i...
- Wed Jul 25, 2007 10:50 pm
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
- Wed Jul 25, 2007 11:19 am
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
- Wed Jul 25, 2007 10:04 am
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
My current prototype doesn't require you to give it a query, instead you just pass it a filename. The table for the data I was using basically just has some simple fields: ID (integer Primary Key field) Filename (text) TextureData (Blob - binary data) A function to get some data out: bool FileSystem...
- Wed Jul 25, 2007 6:33 am
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 8082
SQLite Based Filesystem? -- Updated Second Release
The second revision of my SQLite Filesystem is complete, and can be downloaded from here: My Irrilcht Projects All files are now compressed with zLib. All files can now be encrypted with XTEA algorithm. Implementation is kept simple as always. Here is the readme for more information: Readme for Casw...
- Thu Jul 05, 2007 2:22 pm
- Forum: Project Announcements
- Topic: BrittleEngine UPDATED:5/7/07
- Replies: 22
- Views: 3267
Another release for you! :D Controls are: Mouse Arrows - Movement Left Click/Enter - Crack mesh Right Click - Fire Box Space Bar - Toggle Pause Physics Screenshots: http://host.drht.net/~caswal/projects/BrittleEngine/PillersIntact.jpg http://host.drht.net/~caswal/projects/BrittleEngine/Pillers.jpg D...
- Wed Jul 04, 2007 12:46 pm
- Forum: Project Announcements
- Topic: BrittleEngine UPDATED:5/7/07
- Replies: 22
- Views: 3267