Search found 114 matches

by Zeuss
Sun Aug 05, 2007 2:07 pm
Forum: Open Discussion and Dev Announcements
Topic: Why do most Irrlicht3D Projekts look bad?
Replies: 88
Views: 8095

I think I have to agree with DarkWood_Neo on this point. I think a lot of models do like Worse in Irrlicht then it does in other engines. This has brought back something I was planning on. Was a comparing set of engines, same model, same single point light. Same camera locations and targets. Althoug...
by Zeuss
Sat Aug 04, 2007 9:12 am
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

Bump for update, check first post. Been editted.
by Zeuss
Tue Jul 31, 2007 11:39 pm
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

You can never make your assets totally secure when they are outside of a controlled environment running on a hackers system. The idea is more to make trying to hack out the assets not worth while. I guess I could make the implementation take a function pointer to a char* Key(void) function. That sho...
by Zeuss
Tue Jul 31, 2007 4:59 am
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

Nope, you arnt missing anything. It currently is about the same as a zip archive, just a bit more secure. The idea is to keep assets secure more than just zipping them up into an archive. I never started this project as a total SQL wrapper, more as secure file system for games, that would require a ...
by Zeuss
Fri Jul 27, 2007 1:17 am
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

Only the interface currently. Infact the only parameter that actually works is the filename, for opening the db, the rest arnt currently used. (such as case sensitivity, everything is lower case). AES encryption looks interesting, a problem though that encryption is only as good as the key. I'm thin...
by Zeuss
Thu Jul 26, 2007 11:07 pm
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

@Blindside

Didn't i include an already changed CFilesystem.h though? That already works in the ways mention

Anywho, I have updated my own Changelog.

I am going to look into AES encryption today, and using zlib.

So i can compress and encrypt the data going into the DB if needs be.
by Zeuss
Thu Jul 26, 2007 9:26 am
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

sounds good. The great thing about Irrlicht to me, is that is has all this complex functionality, if you need it but not thrust upon you. Priority is an interesting point. To me if the file can be found outside any archive, it should be used. The contents of an archive should be in the global file s...
by Zeuss
Thu Jul 26, 2007 6:55 am
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

Currently, the Irrlicht implementation can only read. I could make it write if wanted. There is a command line exporter, to write the DB File. When I get home (currently at work :P). I will upload the changes to Irrlicht, compiled dll, new includes, new lib, and the exporter. As well as my BrittleEn...
by Zeuss
Thu Jul 26, 2007 6:34 am
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

Well, I have finished my first iteration of a patch. Have a basic command line packing tool. And just have a function that loads the database, and tested, all my arts assets are loaded out of it. @bitplane, how about a abstract class that you can derive off? Would not take much work, I could do it i...
by Zeuss
Wed Jul 25, 2007 10:50 pm
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

SQLite is in public domain.

For my wrapper, a credit in a readme or something is all i am after.
by Zeuss
Wed Jul 25, 2007 11:19 am
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

evo's wrapper sounds a lot like what I am talking/thinking about. Probably extend of the IReadFile interface. I don't know what evo's system was like but this is what I am thinking about : //Load art assets from database if possible // Database name Key device->getFileSystem()->setDatabase("./a...
by Zeuss
Wed Jul 25, 2007 10:04 am
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

My current prototype doesn't require you to give it a query, instead you just pass it a filename. The table for the data I was using basically just has some simple fields: ID (integer Primary Key field) Filename (text) TextureData (Blob - binary data) A function to get some data out: bool FileSystem...
by Zeuss
Wed Jul 25, 2007 6:33 am
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 8082

SQLite Based Filesystem? -- Updated Second Release

The second revision of my SQLite Filesystem is complete, and can be downloaded from here: My Irrilcht Projects All files are now compressed with zLib. All files can now be encrypted with XTEA algorithm. Implementation is kept simple as always. Here is the readme for more information: Readme for Casw...
by Zeuss
Thu Jul 05, 2007 2:22 pm
Forum: Project Announcements
Topic: BrittleEngine UPDATED:5/7/07
Replies: 22
Views: 3267

Another release for you! :D Controls are: Mouse Arrows - Movement Left Click/Enter - Crack mesh Right Click - Fire Box Space Bar - Toggle Pause Physics Screenshots: http://host.drht.net/~caswal/projects/BrittleEngine/PillersIntact.jpg http://host.drht.net/~caswal/projects/BrittleEngine/Pillers.jpg D...
by Zeuss
Wed Jul 04, 2007 12:46 pm
Forum: Project Announcements
Topic: BrittleEngine UPDATED:5/7/07
Replies: 22
Views: 3267

Fixed the UV's being preserved for the mesh. So long as the UV coordinates are within the 0-1 range.

Once my domain is fixed, its currently caught up the aweful Registeryfly screw up. I will put some stuff up.