Great finds. If I was developing an FPS right now, I'd be Set
Though, I'm developing an RPG, and at times, it can get both exciting and Boring >.<
Search found 32 matches
- Mon Dec 31, 2007 4:14 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Lots of games resources
- Replies: 9
- Views: 11628
- Mon Dec 31, 2007 12:42 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Lots of games resources
- Replies: 9
- Views: 11628
- Sun Dec 30, 2007 6:20 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Make a Node Face another Node (updated)
- Replies: 15
- Views: 6567
- Sun Dec 30, 2007 3:48 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Make a Node Face another Node (updated)
- Replies: 15
- Views: 6567
Uhh. Thats not true. If actually read my post above, you would be able to note that I modified the code above so that it only calculates the Y value, fixed at your request. His method is not better than mines. I've tested all the methods I found available, including his. Have you? Presumably, No. Pe...
- Sat Dec 29, 2007 9:55 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Make a Node Face another Node (updated)
- Replies: 15
- Views: 6567
They had many more lines of code. Never decide by how many lines of code if its efficient or not.. I didn't. I just said I accomplished it in less lines of code. I was implying it was more easy to understand and implement into your applications, and that the other person used way more functions the...
- Sat Dec 29, 2007 7:20 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Make a Node Face another Node (updated)
- Replies: 15
- Views: 6567
Oh. No real reason I guess. It doesn't matter, really. It's not really inefficient, considering it just adds 1 extra line of code, and it's not gonna effect memory usage (at all). Either way, Look at the other person's post...They had many more lines of code. You should at least get commended for do...
- Sat Dec 29, 2007 4:19 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Make a Node Face another Node (updated)
- Replies: 15
- Views: 6567
I don't see any flaw it. If other than the fact that rotation is sudden, and not smooth. If thats what you want, I figured everyone would have the brains to increment Y axis so that they would do a slow transition. Secondly, if you have a complaint, please point it out instead of trying to be insult...
- Fri Dec 28, 2007 7:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Make a Node Face another Node (updated)
- Replies: 15
- Views: 6567
Make a Node Face another Node (updated)
I figured this out myself because I'm currently coding an RPG. So Lets say you have an NPC. The player talks to that NPC, the NPC needs to turn around so that he is facing the player, and appears to be talking to him. I stumped with making a node face another node, but eventually I figured it out: E...
- Tue Sep 11, 2007 10:02 pm
- Forum: Beginners Help
- Topic: Simple collision Question.
- Replies: 5
- Views: 586
- Tue Sep 11, 2007 1:54 am
- Forum: Beginners Help
- Topic: Simple collision Question.
- Replies: 5
- Views: 586
- Tue Sep 11, 2007 1:38 am
- Forum: Beginners Help
- Topic: Simple collision Question.
- Replies: 5
- Views: 586
Simple collision Question.
Lets say I have two specific Scene Nodes.
A Sword, and an Enemy.
And I Want to check and see if they have collided with each other, but I can't find any function to do so.
I've read the irrlicht documentation up an down, and I still don't quite get what to do.
A Sword, and an Enemy.
And I Want to check and see if they have collided with each other, but I can't find any function to do so.
I've read the irrlicht documentation up an down, and I still don't quite get what to do.
- Fri Aug 17, 2007 7:21 pm
- Forum: Beginners Help
- Topic: irrlicht takes the whole OS down with it??
- Replies: 14
- Views: 1216
- Mon Aug 13, 2007 12:46 am
- Forum: Beginners Help
- Topic: Quick Collision Question
- Replies: 1
- Views: 432
Quick Collision Question
I've been coding an action RPG for a while now with irrlicht. Thing have been going smoothly, but Object-specific collision is another story. Collision with the object has worked fine, as the player can't go through objects, and items stay on the level. However, the probably is, Suppose I swing my s...
- Sun Aug 05, 2007 11:23 pm
- Forum: Beginners Help
- Topic: Quick 2d Question.
- Replies: 1
- Views: 178
Quick 2d Question.
So once I draw a 2d image on to the screen, I use the fuction drive->remoteTexture(ITexture* texture); However, When I ever do, This only deletes the variable and doesn't clear the image from the screen. So Basically, I'm just curious, whats the best approach to clear a 2d image from the screen, wit...
- Mon Jul 30, 2007 9:33 pm
- Forum: Beginners Help
- Topic: Emptying a model from a Scene Node
- Replies: 2
- Views: 213