Search found 32 matches

by iamtehpwn
Mon Dec 31, 2007 4:14 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Lots of games resources
Replies: 9
Views: 11581

:)
by iamtehpwn
Mon Dec 31, 2007 12:42 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Lots of games resources
Replies: 9
Views: 11581

Great finds. If I was developing an FPS right now, I'd be Set :)
Though, I'm developing an RPG, and at times, it can get both exciting and Boring >.<
by iamtehpwn
Sun Dec 30, 2007 6:20 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make a Node Face another Node (updated)
Replies: 15
Views: 6527

Well. Sorry. I just didn't want a big flame war to come out of me just trying to do something good :P At any rate, The game I'm developing is targeted toward more powerful PC's, so excuse me if I'm not be "Extremely efficient". Point being, use it if you want to...It's simple, and it works...
by iamtehpwn
Sun Dec 30, 2007 3:48 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make a Node Face another Node (updated)
Replies: 15
Views: 6527

Uhh. Thats not true. If actually read my post above, you would be able to note that I modified the code above so that it only calculates the Y value, fixed at your request. His method is not better than mines. I've tested all the methods I found available, including his. Have you? Presumably, No. Pe...
by iamtehpwn
Sat Dec 29, 2007 9:55 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make a Node Face another Node (updated)
Replies: 15
Views: 6527

They had many more lines of code. Never decide by how many lines of code if its efficient or not.. I didn't. I just said I accomplished it in less lines of code. I was implying it was more easy to understand and implement into your applications, and that the other person used way more functions the...
by iamtehpwn
Sat Dec 29, 2007 7:20 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make a Node Face another Node (updated)
Replies: 15
Views: 6527

Oh. No real reason I guess. It doesn't matter, really. It's not really inefficient, considering it just adds 1 extra line of code, and it's not gonna effect memory usage (at all). Either way, Look at the other person's post...They had many more lines of code. You should at least get commended for do...
by iamtehpwn
Sat Dec 29, 2007 4:19 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make a Node Face another Node (updated)
Replies: 15
Views: 6527

I don't see any flaw it. If other than the fact that rotation is sudden, and not smooth. If thats what you want, I figured everyone would have the brains to increment Y axis so that they would do a slow transition. Secondly, if you have a complaint, please point it out instead of trying to be insult...
by iamtehpwn
Fri Dec 28, 2007 7:43 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make a Node Face another Node (updated)
Replies: 15
Views: 6527

Make a Node Face another Node (updated)

I figured this out myself because I'm currently coding an RPG. So Lets say you have an NPC. The player talks to that NPC, the NPC needs to turn around so that he is facing the player, and appears to be talking to him. I stumped with making a node face another node, but eventually I figured it out: E...
by iamtehpwn
Tue Sep 11, 2007 10:02 pm
Forum: Beginners Help
Topic: Simple collision Question.
Replies: 5
Views: 572

Thank you.
by iamtehpwn
Tue Sep 11, 2007 1:54 am
Forum: Beginners Help
Topic: Simple collision Question.
Replies: 5
Views: 572

Thats currently what I am doing. But This is a very flawed system, and does not support multiple enemies very way. While I could do this, my game would appear very bad, and I'm looking things to appear more clean.

Which is why I need to have sword-to-enemy collision.
by iamtehpwn
Tue Sep 11, 2007 1:38 am
Forum: Beginners Help
Topic: Simple collision Question.
Replies: 5
Views: 572

Simple collision Question.

Lets say I have two specific Scene Nodes.
A Sword, and an Enemy.
And I Want to check and see if they have collided with each other, but I can't find any function to do so.

I've read the irrlicht documentation up an down, and I still don't quite get what to do.
by iamtehpwn
Fri Aug 17, 2007 7:21 pm
Forum: Beginners Help
Topic: irrlicht takes the whole OS down with it??
Replies: 14
Views: 1170

I had a similar problem with Irrlicht that you describe. The Solution? Using an older Version. Irrlicht 1.3, with my experience of people trying to use it around me, have had the same results. So, We all just had to go back to using an older version of irrlicht.
by iamtehpwn
Mon Aug 13, 2007 12:46 am
Forum: Beginners Help
Topic: Quick Collision Question
Replies: 1
Views: 421

Quick Collision Question

I've been coding an action RPG for a while now with irrlicht. Thing have been going smoothly, but Object-specific collision is another story. Collision with the object has worked fine, as the player can't go through objects, and items stay on the level. However, the probably is, Suppose I swing my s...
by iamtehpwn
Sun Aug 05, 2007 11:23 pm
Forum: Beginners Help
Topic: Quick 2d Question.
Replies: 1
Views: 177

Quick 2d Question.

So once I draw a 2d image on to the screen, I use the fuction drive->remoteTexture(ITexture* texture); However, When I ever do, This only deletes the variable and doesn't clear the image from the screen. So Basically, I'm just curious, whats the best approach to clear a 2d image from the screen, wit...
by iamtehpwn
Mon Jul 30, 2007 9:33 pm
Forum: Beginners Help
Topic: Emptying a model from a Scene Node
Replies: 2
Views: 207

Thank you.