Search found 39 matches
- Wed May 28, 2008 2:48 pm
- Forum: Beginners Help
- Topic: No keyboard events on MacOS
- Replies: 0
- Views: 244
No keyboard events on MacOS
I'm trying to build a cross-platform Irrlicht app using a Makefile instead of an XCode project. I can build and run a simple test application from MacOSX 10.5.2. The window draws my scene and I get mouse events through my event receiver but all keyboard input goes to the console window from which I ...
- Tue May 27, 2008 12:17 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 176453
Sounds like IrrExt has an old version of the tree generator. IUnknown is what IReferenceCounted was called in older versions of Irrlicht. It says version 2.1a. Don't know when it was added, as it has been in the google code repository before IIRC. Thanks, that explains it. The version on http://www...
- Mon May 26, 2008 9:26 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 176453
Why do STreeMesh and CTreeGenerator inherit from IUknown?
I've been checking out the tree generator extension and really appreciate this contribution from klasker. I compiled the Trees.zip file from http://www.wc3jass.com/files/Trees.zip without too much trouble in Cygwin. But then I decided to get the latest from the IrrExt project subversion repository a...
- Wed May 14, 2008 4:46 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht-1.4 works on cygwin
- Replies: 1
- Views: 2371
Irrlicht-1.4 works on cygwin
I've been away from Irrlicht for a while and am now back again for some game development fun. Previously I was a MinGW fan, but in the interim I've switched to Cygwin because I think it's better supported. So I wanted to see if I could build Irrlicht under Cygwin. After running into some problems in...
- Sat Aug 18, 2007 1:29 am
- Forum: Beginners Help
- Topic: IrrLua
- Replies: 2
- Views: 467
What version of Irrlicht are you using? I don't think IrrLua has been updated for a while, the most recent news posting on the project page only mentions Irrlicht 1.1. I had a discussion with the developer, zenaku, last month and he decided to reimplement it in Swig. I haven't heard from him since, ...
- Sat Aug 18, 2007 1:19 am
- Forum: Beginners Help
- Topic: irrlicht takes the whole OS down with it??
- Replies: 14
- Views: 1212
I have been working with Irrlicht for a few months now and have run into a few very tricky bugs (not in the Irrlicht code, but my own or other sw components). The thing that saved me, more than once, was building and running it on both Windows and GNU/Linux. The reason is that there is this INVALUAB...
- Wed Aug 08, 2007 6:11 pm
- Forum: Beginners Help
- Topic: weird but easy[solved by me lol]
- Replies: 5
- Views: 516
The general way it can help you is by suggesting how to create simple, small tests that can make it much easier to catch your programming mistakes. In addition (as mentioned in the first article) it makes the interesting point that a test-driven-development style can actually influence your game des...
- Wed Aug 08, 2007 5:19 am
- Forum: Beginners Help
- Topic: Wordwrap for editbox?
- Replies: 2
- Views: 503
If you don't want to wait for 1.4 or do it with svn, you could also implement a semi-functional multiline text display using an IGUIListBox in 1.3. However, in 1.3 it doesn't have a horizontal scroll, so you'd either have to add that yourself or break the lines yourself. By the way bitplane, will li...
- Tue Aug 07, 2007 10:32 pm
- Forum: Beginners Help
- Topic: weird but easy[solved by me lol]
- Replies: 5
- Views: 516
This may not help you with your immediate problem, but you might find some interesting reading here:
http://www.gamesfromwithin.com/articles ... pment.html
http://www.gamesfromwithin.com/articles ... pment.html
- Thu Aug 02, 2007 5:36 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Another quick tutorial: creating terrain in Blender
- Replies: 15
- Views: 44526
- Tue Jul 31, 2007 9:17 pm
- Forum: Project Announcements
- Topic: Hex terrain editor [updated]
- Replies: 35
- Views: 18514
- Sat Jul 28, 2007 12:02 am
- Forum: Bug reports
- Topic: [fixed]bug in menu item check mark position
- Replies: 1
- Views: 626
[fixed]bug in menu item check mark position
I'm seeing a bug in 1.3/1.3.1/svn of irrlicht where the check mark of a menu item is being displayed over the text:
You can move it over by adding a bunch of spaces after the menu item text, but it makes the item rect needlessly bigger.
You can move it over by adding a bunch of spaces after the menu item text, but it makes the item rect needlessly bigger.
- Wed Jul 18, 2007 2:13 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 117255
Bug in getMaterialCount()
Hi arras, I would like to report a bug in the currently posted version (http://www.spintz.com/arras/Files/ShTlTerrainSources070430.zip), the function getMaterialCount() is missing a return: // returns amount of materials used by terrain u32 ShTlTerrainSceneNode::getMaterialCount() { Material.size();...
- Mon Jul 16, 2007 3:53 am
- Forum: Project Announcements
- Topic: SimRobo 3D
- Replies: 5
- Views: 2641
- Sun Jul 15, 2007 7:57 pm
- Forum: Beginners Help
- Topic: Compiling Irrlicht under Linux (Ubuntu)
- Replies: 11
- Views: 1093