Search found 21 matches
- Fri Jun 01, 2007 9:24 pm
- Forum: Everything 2d/3d Graphics
- Topic: Water animate it!
- Replies: 6
- Views: 2687
- Tue May 29, 2007 9:17 am
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844
- Tue May 29, 2007 2:54 am
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844
- Tue May 29, 2007 12:47 am
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844
- Mon May 28, 2007 11:30 pm
- Forum: Everything 2d/3d Graphics
- Topic: Water animate it!
- Replies: 6
- Views: 2687
Water animate it!
Well, I've got some pretty neat water for my RTS. Two single planes, one is opaque and symbolizes "deep water". The other one is translucent, is a couple scale "feet" above the other and is "shallow water". Here are some examples below.
http://img.photobucket.com/albums/v283/UrbanLT ...
http://img.photobucket.com/albums/v283/UrbanLT ...
- Mon May 28, 2007 10:15 pm
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844
Update:
We've got some early screens of the first level of the demo. Some things are place holders. Some of these placeholders are obvious (the ships) and some are a little more subtle (the monotextured land). I'm pretty proud of how I got the water to turn out, although I'm not sure if I want to ...
We've got some early screens of the first level of the demo. Some things are place holders. Some of these placeholders are obvious (the ships) and some are a little more subtle (the monotextured land). I'm pretty proud of how I got the water to turn out, although I'm not sure if I want to ...
- Mon May 14, 2007 12:13 am
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844
- Thu Apr 12, 2007 8:56 pm
- Forum: Beginners Help
- Topic: blender and .md2
- Replies: 5
- Views: 2203
- Thu Apr 12, 2007 6:31 am
- Forum: Beginners Help
- Topic: blender and .md2
- Replies: 5
- Views: 2203
- Thu Apr 12, 2007 2:55 am
- Forum: Beginners Help
- Topic: blender and .md2
- Replies: 5
- Views: 2203
blender and .md2
I am currently working on a 3d RTS game using Irrlicht. And I was told the best animation format for this engine was ".md2". I was happy to see blender had an exporter for .md2, but when I tried it out on a simple infantry model, I ran into some problems. (By the way, I am using blender 2.42, so if ...
- Mon Apr 09, 2007 6:15 am
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844
- Thu Apr 05, 2007 7:56 pm
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844
- Thu Apr 05, 2007 5:09 am
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844
- Thu Apr 05, 2007 1:15 am
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844
Heh. I dont know whether to take that as an insult or as a compliment to my textual acting skills.
Back on topic, are there any programmers at all here interested? Are there any friends of programmers here that think their friends are interested? My friend and I can not do this alone (or at least ...
Back on topic, are there any programmers at all here interested? Are there any friends of programmers here that think their friends are interested? My friend and I can not do this alone (or at least ...
- Wed Apr 04, 2007 10:13 pm
- Forum: Project Announcements
- Topic: Task Force Command: Unification Wars (RTS) (Help wanted)
- Replies: 32
- Views: 7844