Search found 17 matches

by swesoulc
Tue May 29, 2012 7:31 am
Forum: Code Snippets
Topic: 2D images with rotation
Replies: 43
Views: 29086

Re: 2D images with rotation

Well thank you again cutealien EDIT (entire post deleted ) Thanks for putting up with me. Problem solved. I have declared myself an idiot. draw2dimage works fine. The problem was that i had been staring at the code for too long, and forgot to look at the texture. Would you belive that a image not in...
by swesoulc
Mon May 28, 2012 8:04 pm
Forum: Code Snippets
Topic: 2D images with rotation
Replies: 43
Views: 29086

Re: 2D images with rotation

Your test contains just the .exe, but for anyone to debug this we would need code to reproduce it (and with code I mean certainly an example that is already reduced to just the problem, not some large project with all the code). yes, my purpose with the exe, as i stated , Was to Just Display the re...
by swesoulc
Sun May 27, 2012 5:28 pm
Forum: Code Snippets
Topic: 2D images with rotation
Replies: 43
Views: 29086

Re: 2D images with rotation

So i've been having a wee bit of a problem here. Been folling around with the draw2DImage function here to enhance my sprite animator with. aaand i got , some kind of anomily happening. it's Always at the same frames. So what it does is that it draws the square quite allright, the jagged edges i'd a...
by swesoulc
Sun Dec 06, 2009 7:37 pm
Forum: Code Snippets
Topic: New GUI element: CGUIAnimatedImage
Replies: 11
Views: 3093

working usage example //initialise them with the options jpg file :) //************************************ //************************************ video::ITexture* image = driver->getTexture("data/anims/newgame/testoptions.jpg"); //driver->makeColorKeyTexture(image, core::position2d<s32>(0...
by swesoulc
Sun Dec 06, 2009 7:29 pm
Forum: Code Snippets
Topic: New GUI element: CGUIAnimatedImage
Replies: 11
Views: 3093

old work of mine

I got something that is exactly like what you are working on, with a handler... it's a modified version of a animator that was posted here, years ago, you can take a look at it, see if it helps. I made the handler (sprite enviroment ) myself, though that you can make sprites ( 2d animated pictures f...
by swesoulc
Mon May 21, 2007 8:32 am
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 34137

Irrlicht is growing in the right direction, for me it seems like asking for per pixel lightning is silly since it will be built into the engine sooner or later ( can't have a engine without it any longer ) All I really want to see with 2.0 is to have all the nice shaders and reflections and effects ...
by swesoulc
Sun May 13, 2007 9:17 am
Forum: Beginners Help
Topic: Saving to a zip
Replies: 5
Views: 336

although you didn't seem to understand you answered purrrrfectly travis
those short lines answered better then the entire zlib website
thanks mate
by swesoulc
Sat May 12, 2007 8:59 pm
Forum: Beginners Help
Topic: Saving to a zip
Replies: 5
Views: 336

vitek a question please zlib should then work as a .zip for irrlicht? meaning I can read zlib with addZipFileArchive checking around I can't really see that irrlicht has a compressor for it do I have to add the zlib header and include myself to gain access to a compressor or is the function just bur...
by swesoulc
Sat May 12, 2007 8:30 pm
Forum: Open Discussion and Dev Announcements
Topic: Possible inclusions for 1.4, or even sooner (hopefully)
Replies: 7
Views: 864

ya hybrid, sorry but I'll take that as a "no there ain't any working avi players atm. for irrlicht" by that I think a working player for irrlicht should work on all platforms and by that at least in opengl or burningV It's simply something that should be in the engine in the long run... we...
by swesoulc
Fri May 11, 2007 10:52 pm
Forum: Open Discussion and Dev Announcements
Topic: Possible inclusions for 1.4, or even sooner (hopefully)
Replies: 7
Views: 864

as far as I have seen the avi players for irrlicht have become outdated, or are DX Dependant if you know a good one that works with 1.3 and in OpenGl please share the info hybrid, much appreciated. If I am to ask for a feature, it's for the moment just 1 thing : To be able to hide the borders of the...
by swesoulc
Mon May 07, 2007 4:32 pm
Forum: Beginners Help
Topic: Having the IrrlichtDevice in a main game class
Replies: 8
Views: 352

a sidetrack to this thread if I structure my code as ... Single .cpp file class IEventReceiver int main () /* everything down here */ ... then everything works fine, gui , 3d everything But If I structure it as this thread implies, and as I have done before in other projects ( non irrlicht ) Single ...
by swesoulc
Mon May 07, 2007 1:48 pm
Forum: Beginners Help
Topic: Listbox / scrollbar problem
Replies: 4
Views: 272

aye, you were right, didn't solve my issue
will have to work out something of my own

well thanks anyway
by swesoulc
Sun May 06, 2007 6:53 pm
Forum: Beginners Help
Topic: Listbox / scrollbar problem
Replies: 4
Views: 272

thanks for the feedback but I am still running into some difficulties now, as far as I can tell, the core::list does not seem to use / have an [] operator... some part of me is asking how that is possible, but after going through the class and reading the debug log I have to say that it seems possib...
by swesoulc
Sat May 05, 2007 1:06 pm
Forum: Beginners Help
Topic: Listbox / scrollbar problem
Replies: 4
Views: 272

Listbox / scrollbar problem

Hello I have run across something that I am sure is rather easy, but for some reason I just can't wrap my head around it... hence it enters the beginners help section Now a normal guienv->addListBox() listbox has a scrollbar... how do I access it? If I made my own gui element with a scrollbar I woul...
by swesoulc
Thu Apr 19, 2007 8:47 am
Forum: Beginners Help
Topic: newbie image problem
Replies: 6
Views: 454

First off let me excuse myself for BUMPING my old thread I am doing this cause I still suffer from the same old charming problem. I have been working on other things for a while to let it rest, but now I am back at it and can't really get past it this time. Problems : a image loaded and displayed wi...