This code:
NodeLight1 = Dev.SceneManager.AddLightSceneNode(null, new Vector3D(0, 25, 0), new Colorf(0.065f, 0.065f, 0.075f, 0.0f), 25f, -1);
Irrlicht.Video.Light light = NodeLight1.LightData;
light.DiffuseColor = new Colorf(0.75f, 0.75f, 0.8f);
light.SpecularColor = new Colorf(0.25f, 0.25f, 0 ...
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- Wed Apr 04, 2007 10:19 am
- Forum: Irrlicht.NET
- Topic: [.NET/C#] Lighting Problems
- Replies: 0
- Views: 1402