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by a-sennov
Sun Apr 08, 2007 10:13 am
Forum: Game Programming
Topic: ISound::isFinished miss problem
Replies: 5
Views: 2057

Hi,

[Edit]
After some investigation it seems that if there are several concurrently playing sounds then only the one that was started last reports isFinished properly, others become "hanged".

[Edit 2] :-)
The above is valid for ESOD_DIRECT_SOUND. ESOD_WIN_MM seems to work correctly.

Maybe this ...