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by a-sennov
Sun Apr 08, 2007 10:13 am
Forum: Game Programming
Topic: ISound::isFinished miss problem
Replies: 5
Views: 1790

Hi, [Edit] After some investigation it seems that if there are several concurrently playing sounds then only the one that was started last reports isFinished properly, others become "hanged". [Edit 2] :-) The above is valid for ESOD_DIRECT_SOUND. ESOD_WIN_MM seems to work correctly. Maybe ...