Hi,
[Edit]
After some investigation it seems that if there are several concurrently playing sounds then only the one that was started last reports isFinished properly, others become "hanged".
[Edit 2] :-)
The above is valid for ESOD_DIRECT_SOUND. ESOD_WIN_MM seems to work correctly.
Maybe this ...
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- Sun Apr 08, 2007 10:13 am
- Forum: Game Programming
- Topic: ISound::isFinished miss problem
- Replies: 5
- Views: 2057