Search found 14 matches

by utNero
Wed Jul 23, 2008 5:09 am
Forum: Bug reports
Topic: Irrlicht 1.4.1 Mac OS X Demo problem
Replies: 10
Views: 1115

I think the problem is that the driver is reporting the wrong thing, or not supporting the extension it is reporting. We get GL_ARB_texture_non_power_of_two when in fact the driver does not support non_power_of_two sized textures.
by utNero
Sat Jul 19, 2008 7:11 pm
Forum: Bug reports
Topic: Irrlicht 1.4.1 Mac OS X Demo problem
Replies: 10
Views: 1115

Just a guess, but you might want to try dragging the app to your desktop before running it; .app bundles can't write files to mounted .dmg files, but they can write them to your hard-drive; actually, reading files directly from a mounted .dmg file might be funky as well, although I don't know why i...
by utNero
Mon Jul 07, 2008 6:30 pm
Forum: Bug reports
Topic: Irrlicht 1.4.1 Mac OS X Demo problem
Replies: 10
Views: 1115

This is what I see when running Collision.app

Image
by utNero
Mon Jul 07, 2008 6:09 pm
Forum: Bug reports
Topic: Irrlicht 1.4.1 Mac OS X Demo problem
Replies: 10
Views: 1115

Relevant system information

Model Name: iMac Model Identifier: iMac5,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.16 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 4 MB Memory: 2 GB Bus Speed: 667 MHz Chipset Model: ATY,RadeonX1600 Type: Display Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 256 MB Vend...
by utNero
Mon Jul 07, 2008 6:04 pm
Forum: Bug reports
Topic: Irrlicht 1.4.1 Mac OS X Demo problem
Replies: 10
Views: 1115

Irrlicht 1.4.1 Mac OS X Demo problem

I tired the new 1.4.1 .dmg file in hopes that it would solve our Mac platform issues, but no luck =(. Download .dmg from the website, unpack, double click on the Demo app. Result is shown below: http://farm4.static.flickr.com/3120/2646979388_e8aa73f107.jpg Also, the readme in the MacOS bin directory...
by utNero
Wed Jan 09, 2008 9:50 pm
Forum: Bug reports
Topic: MeshViewer on Mac OS X crashes with EXC_BAD_ACCESS (SIGBUS)
Replies: 1
Views: 476

MeshViewer on Mac OS X crashes with EXC_BAD_ACCESS (SIGBUS)

Irrlicht version 1.4 for Mac from: http://prdownloads.sourceforge.net/irrlicht/irrlicht_1.4.dmg?download Command line: ./MeshViewer.app/Contents/MacOS/MeshViewer Please select the driver you want for this example: (a) Direct3D 9.0c (b) Direct3D 8.1 (c) OpenGL 1.5 (d) Software Renderer (e) Burning's ...
by utNero
Sat Dec 29, 2007 4:53 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Getting started on Mac OS X
Replies: 81
Views: 91153

Hi, Just out of curiosity, has anyone been able to load md2 models, including texture, in Irrlicht on Mac OS X? From reading the forums and from running the latest version (1.4) as well as the current SVN trunk, I am getting the impression that this is not currently possible. Here is what I am doing...
by utNero
Fri Dec 28, 2007 6:29 am
Forum: Beginners Help
Topic: Irrlicht on OS X?
Replies: 8
Views: 609

So is it possible to load the sydney md2 texture in Irrlicht on Mac OS X and have it show up with texture? We are showing blank white both in 1.4 and in SVN. If it is possible, how should this be done? Another issue we are experiencing on the Mac is blank (white or black) bitmaps in GUI elements. Th...
by utNero
Mon Jun 11, 2007 10:22 pm
Forum: Beginners Help
Topic: _findfirst, _findnext and _findclose unresolved on link
Replies: 2
Views: 253

Thanks. The strange thing is that this very same project works just fine on a very similar machine in the same lab. And we did use the existing Irrlicht project as the basis for ours.
by utNero
Thu May 31, 2007 7:34 pm
Forum: Beginners Help
Topic: _findfirst, _findnext and _findclose unresolved on link
Replies: 2
Views: 253

_findfirst, _findnext and _findclose unresolved on link

Hi, I am encountering just the following three errors building Irrlicht on one of our machines (Windows XP Pro SP2) in Visual Studio 2005 (the other machine with what I thought was exactly the same configuration builds the project just fine): 1>CFileList.obj : error LNK2001: unresolved external symb...
by utNero
Tue Apr 10, 2007 11:36 pm
Forum: Advanced Help
Topic: Particle Transparency Issue Going from Irr 1.2 -> Irr 1.3
Replies: 7
Views: 907

You should disable the zbuffer via the material. This works without changing the code. And it is slightly faster. Oh, I agree, setting it in the material flags for a scene node is definitely a better idea. I'm not sure why it would be slightly faster, but I can see that it would propogate to any sh...
by utNero
Tue Apr 10, 2007 6:23 pm
Forum: Advanced Help
Topic: Particle Transparency Issue Going from Irr 1.2 -> Irr 1.3
Replies: 7
Views: 907

So, I was able to get a temporary solution to the problem, although I don't think it is a final one, (it is also only an OpenGL fix) : In COpenGLMaterialRenderer.h in COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR::OnSetMaterial: Driver->disableTextures(1); Driver->setTexture(0, material.Textures[0])...
by utNero
Tue Apr 10, 2007 4:48 pm
Forum: Advanced Help
Topic: Particle Transparency Issue Going from Irr 1.2 -> Irr 1.3
Replies: 7
Views: 907

I'm leaning heavily towards it being a sorting problem. I injected some of my own code in the ParticleSystemSceneNode render method that will sort the particles based on z depth relative to camera and the transparency issues were mostly resolved. I say mostly because I think I did the inverse view t...
by utNero
Tue Apr 10, 2007 1:34 am
Forum: Advanced Help
Topic: Particle Transparency Issue Going from Irr 1.2 -> Irr 1.3
Replies: 7
Views: 907

Particle Transparency Issue Going from Irr 1.2 -> Irr 1.3

Hello, I'm hoping someone can give my some advice on a problem i'm facing. It has to do with an apparent change in the way materials may be used in our scene. We had begun using particle systems recently where the billboards are shaded with the EMT_TRANSPARENT_ADD_COLOR material type. From my unders...