Search found 58 matches
- Thu Jul 09, 2009 6:48 pm
- Forum: Beginners Help
- Topic: Compiling a tutorial for Windows with gcc/MinGW
- Replies: 6
- Views: 1931
- Wed Jul 08, 2009 7:42 pm
- Forum: Beginners Help
- Topic: Compiling a tutorial for Windows with gcc/MinGW
- Replies: 6
- Views: 1931
- Wed Jul 08, 2009 5:53 pm
- Forum: Beginners Help
- Topic: Compiling a tutorial for Windows with gcc/MinGW
- Replies: 6
- Views: 1931
Compiling a tutorial for Windows with gcc/MinGW
I would like to compile my game for Windows, and i would like to do that from a linux host (cross compiling). Thus, i installed MinGW. A first hello Windows test worked fine :D
Now i want to compile one of the irrlicht tutorials, before bothering to compile my game.
I stumbled over the libraries ...
Now i want to compile one of the irrlicht tutorials, before bothering to compile my game.
I stumbled over the libraries ...
- Mon Jun 22, 2009 9:20 am
- Forum: Bug reports
- Topic: [no bug] array.size() returns 0 after allocation
- Replies: 5
- Views: 1049
- Mon Jun 22, 2009 8:58 am
- Forum: Bug reports
- Topic: [nobug]getSceneNodeFromRayBB and Terrain
- Replies: 6
- Views: 1139
- Sun Jun 21, 2009 10:53 pm
- Forum: Bug reports
- Topic: [nobug]getSceneNodeFromRayBB and Terrain
- Replies: 6
- Views: 1139
- Sun Jun 21, 2009 9:47 pm
- Forum: Bug reports
- Topic: [nobug]getSceneNodeFromRayBB and Terrain
- Replies: 6
- Views: 1139
- Sun Jun 21, 2009 6:12 pm
- Forum: Bug reports
- Topic: [nobug]getSceneNodeFromRayBB and Terrain
- Replies: 6
- Views: 1139
[nobug]getSceneNodeFromRayBB and Terrain
When a ray collides with Terrain, the SceneNode given back by ISceneCollisionManager::getSceneNodeFromRayBB
seems not to return the TerrainSceneNode: its ID is always -1, no matter what value i
assign to the Terrain as its ID.
I printed out the memory address of the SceneNode, which didn't match ...
seems not to return the TerrainSceneNode: its ID is always -1, no matter what value i
assign to the Terrain as its ID.
I printed out the memory address of the SceneNode, which didn't match ...
- Sun Jun 21, 2009 5:30 pm
- Forum: Beginners Help
- Topic: How to keep a child of a SceneNode when removing it?
- Replies: 2
- Views: 584
- Sun Jun 21, 2009 3:58 pm
- Forum: Beginners Help
- Topic: How to keep a child of a SceneNode when removing it?
- Replies: 2
- Views: 584
How to keep a child of a SceneNode when removing it?
A rocket in my game is a billboard with a ParticleSystem attached to it (as a child). When
i hit something, the billboard is removed, and so was the ParticleSystem, thus, the tail
the rocket produced vanished immediately. Now i want to keep the tail another second or so.
Well, i didn't succeded ...
i hit something, the billboard is removed, and so was the ParticleSystem, thus, the tail
the rocket produced vanished immediately. Now i want to keep the tail another second or so.
Well, i didn't succeded ...
- Sat Jun 20, 2009 8:11 pm
- Forum: Beginners Help
- Topic: Area Damage for Rockets, Grenades etc.
- Replies: 11
- Views: 1567
- Sat Jun 20, 2009 7:34 pm
- Forum: Beginners Help
- Topic: Area Damage for Rockets, Grenades etc.
- Replies: 11
- Views: 1567
- Sat Jun 20, 2009 3:07 pm
- Forum: Beginners Help
- Topic: Area Damage for Rockets, Grenades etc.
- Replies: 11
- Views: 1567
- Sat Jun 20, 2009 2:26 pm
- Forum: Beginners Help
- Topic: Area Damage for Rockets, Grenades etc.
- Replies: 11
- Views: 1567
Area Damage for Rockets, Grenades etc.
I would like an opponent to take damage when i fired a rocket on him, that did not actually
hit him, but hit the ground close to him.
Thus i would like to have a list of all ISceneNodes in some sphere. I would then calculate for
all these SceneNodes there distance to the impact and apply damage ...
hit him, but hit the ground close to him.
Thus i would like to have a list of all ISceneNodes in some sphere. I would then calculate for
all these SceneNodes there distance to the impact and apply damage ...
- Sat Jun 20, 2009 2:18 pm
- Forum: Bug reports
- Topic: [no bug] array.size() returns 0 after allocation
- Replies: 5
- Views: 1049