Search found 25 matches

by chinanzio
Tue Apr 22, 2008 11:34 am
Forum: Beginners Help
Topic: newbie question about meshes
Replies: 2
Views: 161

newbie question about meshes

hi , i am not an expert programmer and i have found this library helpfull, making a little application , i've got a question...
has the api any function to get the mesh from an iscene node ??
like this:
MyIMesh = MyISceneNode->getMesh(0);
i have looked arround without luck...
thanks!!
by chinanzio
Sat Jan 19, 2008 11:47 am
Forum: Beginners Help
Topic: I can not get libIrrlicht.a compiling
Replies: 2
Views: 257

thank you hybrid !! ... i have continued searching and i found the solution , installing libxxf86vm-dev with the package manager , it was solved and now i have got the libIrrlicht.a i had to solve three stages 1: install ubuntu 7.10 AMD64 , like windows (next , next , finish ) 2: install libglew-1.4...
by chinanzio
Sat Jan 19, 2008 10:46 am
Forum: Beginners Help
Topic: I can not get libIrrlicht.a compiling
Replies: 2
Views: 257

I can not get libIrrlicht.a compiling

I'm using Ubuntu 7.10 on a AMD64 , I have searched in the forum but i did not find anything ... when i try to compile the library i get the following problem : i do a "make" in a terminal and on it appear this: ... casa@casa-desktop:~/irrlicht-1.4/source/Irrlicht$ make ... ... In file incl...
by chinanzio
Sat Dec 15, 2007 1:41 pm
Forum: Beginners Help
Topic: String problem
Replies: 6
Views: 310

Acki too.
by chinanzio
Sat Dec 15, 2007 1:39 pm
Forum: Beginners Help
Topic: String problem
Replies: 6
Views: 310

Thanks dardo too.
by chinanzio
Sat Dec 15, 2007 1:38 pm
Forum: Beginners Help
Topic: String problem
Replies: 6
Views: 310

Sylence wrote:you could forget the char[] and use irrlicht's string class instead.

Code: Select all

core::stringw Name = "Node01";
EditBox->setText(Name.c_str());
Yeah , works , thanks , now i have to change a lot of code , jeje ...
by chinanzio
Sat Dec 15, 2007 11:32 am
Forum: Beginners Help
Topic: String problem
Replies: 6
Views: 310

String problem

hello , i've got a problem , i would like to do this :

Code: Select all

char Name[] = "Node01";
IGUIEditBox* EditBox = addEditBox(...);
EditBox->setText(Name);
of course this does not work , the question is , what can i do ?
wchar_t* to char* conversion ? , how is done it ?


:oops: my english !!!
by chinanzio
Thu Dec 13, 2007 10:43 am
Forum: Beginners Help
Topic: Irrlicht.dll v1.4 + DirectX compiled ??
Replies: 8
Views: 408

Thank you for the simple answer!!!!!

also i want to know how to compile it .... some reference ?
by chinanzio
Wed Dec 12, 2007 9:30 am
Forum: Beginners Help
Topic: Irrlicht.dll v1.4 + DirectX compiled ??
Replies: 8
Views: 408

Irrlicht.dll v1.4 + DirectX compiled ??

Hello! , have some one compiled it ?
by chinanzio
Sun Jun 17, 2007 10:40 am
Forum: Beginners Help
Topic: camera normal vector ?
Replies: 3
Views: 218

Luben wrote:

Code: Select all

vector3df NormalizedCameraZAxis = (Camera->getTarget() - Camera->getPosition()).normalize();
yes , sorry by my english . thank you Luben , this is the code i needed.
by chinanzio
Sun Jun 17, 2007 9:29 am
Forum: Beginners Help
Topic: camera normal vector ?
Replies: 3
Views: 218

camera normal vector ?

I want to throw a ball with normal direccion to the camera . how can i get this vector ?

i've tried with camera->getTarget() but i don't know why the ball doesn't take the direction i want

if some one wants , i paste some code
by chinanzio
Mon Jun 04, 2007 7:14 pm
Forum: Game Programming
Topic: Newton-Irrlicht integration question with code , help !!
Replies: 4
Views: 2138

This has been taked from the Mercior Demo tutorial I think. He states that he loads his collision vertex data from his lightmap texture coordinates. Sudi is correct. I think he means to say that .obj nor .x files contain more than one set of texture coordinate data. You can sumply use the vertex co...
by chinanzio
Fri Jun 01, 2007 11:26 am
Forum: Beginners Help
Topic: simple color question !
Replies: 1
Views: 143

simple color question !

I want to set a color to a node like Java API 3d does.
Node->setAmbientColor(255,255,255);
How is in irrlicht ?
by chinanzio
Thu May 24, 2007 8:51 am
Forum: Game Programming
Topic: Newton-Irrlicht integration question with code , help !!
Replies: 4
Views: 2138

Newton-Irrlicht integration question with code , help !!

hello , i am trying to make an aplication with Newton-Irrlicht integration , i have investigated and i've got a question , i can not make work a treeCollision integrated when the file loaded is not a .bsp one , i want to use an .obj as mesh to be loaded in irrlicht and then load it into newton engin...
by chinanzio
Thu May 03, 2007 4:55 pm
Forum: Beginners Help
Topic: How OpenGl is updated ?
Replies: 4
Views: 349

How OpenGl is updated ?

I have tried to run a project in a computer having windows xp , but i get the following problem: The console says : Using renderer : OpenGL 1.1.0 ... OpenGL driver version is not 1.2 or better. Failed to load OpenGL's multitexture extension , proceding without. What do i have to do ? , I want to say...