hi , i am not an expert programmer and i have found this library helpfull, making a little application , i've got a question...
has the api any function to get the mesh from an iscene node ??
like this:
MyIMesh = MyISceneNode->getMesh(0);
i have looked arround without luck...
thanks!!
Search found 25 matches
- Tue Apr 22, 2008 11:34 am
- Forum: Beginners Help
- Topic: newbie question about meshes
- Replies: 2
- Views: 161
- Sat Jan 19, 2008 11:47 am
- Forum: Beginners Help
- Topic: I can not get libIrrlicht.a compiling
- Replies: 2
- Views: 257
thank you hybrid !! ... i have continued searching and i found the solution , installing libxxf86vm-dev with the package manager , it was solved and now i have got the libIrrlicht.a i had to solve three stages 1: install ubuntu 7.10 AMD64 , like windows (next , next , finish ) 2: install libglew-1.4...
- Sat Jan 19, 2008 10:46 am
- Forum: Beginners Help
- Topic: I can not get libIrrlicht.a compiling
- Replies: 2
- Views: 257
I can not get libIrrlicht.a compiling
I'm using Ubuntu 7.10 on a AMD64 , I have searched in the forum but i did not find anything ... when i try to compile the library i get the following problem : i do a "make" in a terminal and on it appear this: ... casa@casa-desktop:~/irrlicht-1.4/source/Irrlicht$ make ... ... In file incl...
- Sat Dec 15, 2007 1:41 pm
- Forum: Beginners Help
- Topic: String problem
- Replies: 6
- Views: 310
- Sat Dec 15, 2007 1:39 pm
- Forum: Beginners Help
- Topic: String problem
- Replies: 6
- Views: 310
- Sat Dec 15, 2007 1:38 pm
- Forum: Beginners Help
- Topic: String problem
- Replies: 6
- Views: 310
Yeah , works , thanks , now i have to change a lot of code , jeje ...Sylence wrote:you could forget the char[] and use irrlicht's string class instead.Code: Select all
core::stringw Name = "Node01"; EditBox->setText(Name.c_str());
- Sat Dec 15, 2007 11:32 am
- Forum: Beginners Help
- Topic: String problem
- Replies: 6
- Views: 310
String problem
hello , i've got a problem , i would like to do this :
of course this does not work , the question is , what can i do ?
wchar_t* to char* conversion ? , how is done it ?
my english !!!
Code: Select all
char Name[] = "Node01";
IGUIEditBox* EditBox = addEditBox(...);
EditBox->setText(Name);
wchar_t* to char* conversion ? , how is done it ?
my english !!!
- Thu Dec 13, 2007 10:43 am
- Forum: Beginners Help
- Topic: Irrlicht.dll v1.4 + DirectX compiled ??
- Replies: 8
- Views: 408
Thank you for the simple answer!!!!!monkeycracks wrote:http://www.ultimate-ownage.com/win32-gcc.zip
also i want to know how to compile it .... some reference ?
- Wed Dec 12, 2007 9:30 am
- Forum: Beginners Help
- Topic: Irrlicht.dll v1.4 + DirectX compiled ??
- Replies: 8
- Views: 408
Irrlicht.dll v1.4 + DirectX compiled ??
Hello! , have some one compiled it ?
- Sun Jun 17, 2007 10:40 am
- Forum: Beginners Help
- Topic: camera normal vector ?
- Replies: 3
- Views: 218
yes , sorry by my english . thank you Luben , this is the code i needed.Luben wrote:Code: Select all
vector3df NormalizedCameraZAxis = (Camera->getTarget() - Camera->getPosition()).normalize();
- Sun Jun 17, 2007 9:29 am
- Forum: Beginners Help
- Topic: camera normal vector ?
- Replies: 3
- Views: 218
camera normal vector ?
I want to throw a ball with normal direccion to the camera . how can i get this vector ?
i've tried with camera->getTarget() but i don't know why the ball doesn't take the direction i want
if some one wants , i paste some code
i've tried with camera->getTarget() but i don't know why the ball doesn't take the direction i want
if some one wants , i paste some code
- Mon Jun 04, 2007 7:14 pm
- Forum: Game Programming
- Topic: Newton-Irrlicht integration question with code , help !!
- Replies: 4
- Views: 2138
This has been taked from the Mercior Demo tutorial I think. He states that he loads his collision vertex data from his lightmap texture coordinates. Sudi is correct. I think he means to say that .obj nor .x files contain more than one set of texture coordinate data. You can sumply use the vertex co...
- Fri Jun 01, 2007 11:26 am
- Forum: Beginners Help
- Topic: simple color question !
- Replies: 1
- Views: 143
simple color question !
I want to set a color to a node like Java API 3d does.
Node->setAmbientColor(255,255,255);
How is in irrlicht ?
Node->setAmbientColor(255,255,255);
How is in irrlicht ?
- Thu May 24, 2007 8:51 am
- Forum: Game Programming
- Topic: Newton-Irrlicht integration question with code , help !!
- Replies: 4
- Views: 2138
Newton-Irrlicht integration question with code , help !!
hello , i am trying to make an aplication with Newton-Irrlicht integration , i have investigated and i've got a question , i can not make work a treeCollision integrated when the file loaded is not a .bsp one , i want to use an .obj as mesh to be loaded in irrlicht and then load it into newton engin...
- Thu May 03, 2007 4:55 pm
- Forum: Beginners Help
- Topic: How OpenGl is updated ?
- Replies: 4
- Views: 349
How OpenGl is updated ?
I have tried to run a project in a computer having windows xp , but i get the following problem: The console says : Using renderer : OpenGL 1.1.0 ... OpenGL driver version is not 1.2 or better. Failed to load OpenGL's multitexture extension , proceding without. What do i have to do ? , I want to say...