Here is the updated code.
I build the image with paint.NET, it's a 128x128 filled image saved as a 32bit png, so it must have alpha channel
But I still don't understand why EMT_TRANSPARENT_ADD_COLOR doesn't work, but with the dwarf model in tutorial 09 (MeshViewer) it works. Sorry, but I'm very new ...
Search found 16 matches
- Wed Mar 25, 2009 8:39 am
- Forum: Beginners Help
- Topic: transparent sphere
- Replies: 4
- Views: 1079
- Tue Mar 24, 2009 1:45 pm
- Forum: Beginners Help
- Topic: transparent sphere
- Replies: 4
- Views: 1079
transparent sphere
Hello !
I'm trying to make a big sphere that should be transparent (seeing inside it)
This is the code I'm using, but obviously it doesn't work
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui ...
I'm trying to make a big sphere that should be transparent (seeing inside it)
This is the code I'm using, but obviously it doesn't work
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui ...
- Wed May 02, 2007 9:10 am
- Forum: Beginners Help
- Topic: camera question (demo included)
- Replies: 5
- Views: 501
- Wed May 02, 2007 4:47 am
- Forum: Beginners Help
- Topic: camera question (demo included)
- Replies: 5
- Views: 501
I'm trying to implement my camera, with zoom and stuff.
If I move past the center I guess I will check that. But first I need the rotation code.
Travis : how to get the angles using current camera position? I mean I should get the angles every frame, calculate new position using your code, and then ...
If I move past the center I guess I will check that. But first I need the rotation code.
Travis : how to get the angles using current camera position? I mean I should get the angles every frame, calculate new position using your code, and then ...
- Tue May 01, 2007 9:45 pm
- Forum: Beginners Help
- Topic: camera question (demo included)
- Replies: 5
- Views: 501
camera question (demo included)
I'm building a simple physics simulation program and I have written a custom camera based on the FPS camera included with Irrlicht...
Problem is that I'm trying to make the camera orbiting around the center and move it with the mouse. I managed to make the camera move but it looks like it is first ...
Problem is that I'm trying to make the camera orbiting around the center and move it with the mouse. I managed to make the camera move but it looks like it is first ...
- Fri Apr 20, 2007 8:58 am
- Forum: Beginners Help
- Topic: draw3DLine bug ???
- Replies: 5
- Views: 780
- Fri Apr 20, 2007 1:05 am
- Forum: Beginners Help
- Topic: draw3DLine bug ???
- Replies: 5
- Views: 780
- Fri Apr 20, 2007 12:37 am
- Forum: Beginners Help
- Topic: draw3DLine bug ???
- Replies: 5
- Views: 780
- Fri Apr 20, 2007 12:07 am
- Forum: Beginners Help
- Topic: draw3DLine bug ???
- Replies: 5
- Views: 780
draw3DLine bug ???
hello !
I'm developing a little physics simulation but I have some problems with draw3DLine() function.
I attached these two screenshots. In the first one, the image is ok, some spheres have lines between them... But in the second one, (the camera looks slighty up) the lines between the spheres ...
I'm developing a little physics simulation but I have some problems with draw3DLine() function.
I attached these two screenshots. In the first one, the image is ok, some spheres have lines between them... But in the second one, (the camera looks slighty up) the lines between the spheres ...
- Thu Apr 19, 2007 11:44 pm
- Forum: Beginners Help
- Topic: custom camera problem... plz help !
- Replies: 4
- Views: 552
- Thu Apr 19, 2007 7:58 pm
- Forum: Beginners Help
- Topic: custom camera problem... plz help !
- Replies: 4
- Views: 552
- Mon Apr 16, 2007 7:33 pm
- Forum: Beginners Help
- Topic: custom camera problem... plz help !
- Replies: 4
- Views: 552
custom camera problem... plz help !
Hello !
I'm developing a custom camera that is fps and maya-style in the same time... my code is based on the source code from the FPS camera, but I'm having problems including the code for maya-style camera...
Problem is that when you switch to maya-style (right-click) and move the mouse, the ...
I'm developing a custom camera that is fps and maya-style in the same time... my code is based on the source code from the FPS camera, but I'm having problems including the code for maya-style camera...
Problem is that when you switch to maya-style (right-click) and move the mouse, the ...
- Sat Apr 14, 2007 3:12 am
- Forum: Beginners Help
- Topic: why isn't my OnAnimate() being called ?
- Replies: 6
- Views: 518
- Fri Apr 13, 2007 9:44 pm
- Forum: Beginners Help
- Topic: why isn't my OnAnimate() being called ?
- Replies: 6
- Views: 518
- Fri Apr 13, 2007 8:46 pm
- Forum: Beginners Help
- Topic: why isn't my OnAnimate() being called ?
- Replies: 6
- Views: 518
any help ?
no one can't help? pls?