Search found 308 matches
- Sun Jan 29, 2012 8:36 pm
- Forum: Advanced Help
- Topic: (PSSM) Shader guru help
- Replies: 9
- Views: 2069
Re: (PSSM) Shader guru help
That's fun, I'm actually trying to change and use deferred shadows :D This is a bit because my terrain shader uses up more than 4 textures (so in an 'ordinary' situation I can't use 4 shadowmaps for the PSSM in it) but also because it seams much neater and easier to maintain, you just need to add a ...
- Wed Jan 25, 2012 6:55 pm
- Forum: Advanced Help
- Topic: (PSSM) Shader guru help
- Replies: 9
- Views: 2069
Re: (PSSM) Shader guru help
Wrong position / target for the light was one of the problems, now it's working better even if it is not perfect (the bridge isn't lit even if it is in the shadowmap). I'll be back when I have fixed those issues and added some nice filtering, ATM it looks like this (ground isn't rendered): The quest...
- Wed Jan 18, 2012 5:58 pm
- Forum: Advanced Help
- Topic: (PSSM) Shader guru help
- Replies: 9
- Views: 2069
Re: (PSSM) Shader guru help
Hi Devsh! I know about the 'shadow-casters' / 'shadow receivers' thing but here I don't even get the self shadowing (when the 'bug' is active) so I don't think that's the problem. I don't think I do anything to the near/far values, I don't even change them (well I do use a 'light-camera' to render b...
- Mon Jan 16, 2012 9:43 pm
- Forum: Advanced Help
- Topic: (PSSM) Shader guru help
- Replies: 9
- Views: 2069
(PSSM) Shader guru help
Hi everyone! I have been struggling for quite some time to implement PSSM , having no luck I finally tried to convert the GPU GEMS 3 example to Irrlicht. I have actually got it up and running but there is a really weird problem... When the camera position is on one side of an item (3D object) it doe...
- Sat Jan 07, 2012 6:36 pm
- Forum: Advanced Help
- Topic: Matrix multiplication order
- Replies: 2
- Views: 640
Matrix multiplication order
Hi all! I'm trying to convert some DirectX code to 'Irrlich-DirectX' code and it seems the matrix multiplications are 'the other way' in them. In the M$ example it says: Matrix mViewProj = m_mView * m_mProj; but in Irrlicht I do: (starting with Projection and multiplies with View to get, not proj_vi...
- Fri Jan 06, 2012 12:50 pm
- Forum: Project Announcements
- Topic: PSVSM(for XEffect)
- Replies: 11
- Views: 96790
Re: PSVSM(for XEffect)
This is really excellent, good working!
I tried to make PSSM long time ago, if I can check out your sources I might even get it to work
ps. does it work with hlsl (DirectX) ?
I tried to make PSSM long time ago, if I can check out your sources I might even get it to work

ps. does it work with hlsl (DirectX) ?
- Mon Oct 24, 2011 5:28 pm
- Forum: Advanced Help
- Topic: 16 textures
- Replies: 3
- Views: 814
16 textures
Hi all!
Back in the 'ol Irrlich 1.6 days you could quite easily change the 4-texture limit to 16 textures.
With the 1.7 I can only use 8 textures, does anyone have a 'hack' for even more (I'd upgrade to a more
recent Irrlicht if that is needed)?
Thanks!
Valmond
Back in the 'ol Irrlich 1.6 days you could quite easily change the 4-texture limit to 16 textures.
With the 1.7 I can only use 8 textures, does anyone have a 'hack' for even more (I'd upgrade to a more
recent Irrlicht if that is needed)?
Thanks!
Valmond
- Mon Oct 17, 2011 6:22 pm
- Forum: Advanced Help
- Topic: Shader override or node copy
- Replies: 0
- Views: 520
Shader override or node copy
Hi everybody! I'm in the doing of implementing PSSM (parallel shadow split maps, or maybe parallel split shadow maps) and I got a working example up and running. Now I'm trying to integrate the code into my existing game and I have one big problem to solve: When creating the "shadow maps" ...
- Mon Sep 05, 2011 5:53 pm
- Forum: Beginners Help
- Topic: Light in a B3D file doesn't 'show up'
- Replies: 6
- Views: 485
Re: Light in a B3D file doesn't 'show up'
Thanks, I guess that will be for the moment when I (finally) switches to 1.8 then 

- Sun Sep 04, 2011 4:53 pm
- Forum: Beginners Help
- Topic: Light in a B3D file doesn't 'show up'
- Replies: 6
- Views: 485
Re: Light in a B3D file doesn't 'show up'
Ok, I'll might try to add that to the b3d loader then.
Is there big differences between 1.7.1 scene loader and the latest scene loader?
Is there big differences between 1.7.1 scene loader and the latest scene loader?
- Thu Sep 01, 2011 3:47 pm
- Forum: Beginners Help
- Topic: Light in a B3D file doesn't 'show up'
- Replies: 6
- Views: 485
Re: Light in a B3D file doesn't 'show up'
Is there a way to load lights from a b3d, I mean like "manually scan" the file and take appropriate actions?
Are there another format that lets you have lights loaded automatically?
Are there another format that lets you have lights loaded automatically?
- Thu Sep 01, 2011 1:47 pm
- Forum: Beginners Help
- Topic: Light in a B3D file doesn't 'show up'
- Replies: 6
- Views: 485
Light in a B3D file doesn't 'show up'
Hi all of you! Just a quick question, I use 3DSMax to export items to my game and that works fine (with the 'pipeline exporter'), I just load 'em up and it works. Is there a way to add lights to those items (say I want a torch for example) by adding it in 3sdMax and exporting it ? I have tried but, ...
- Tue Feb 15, 2011 10:23 pm
- Forum: Code Snippets
- Topic: Light speed patches
- Replies: 10
- Views: 2631
Just to get things straight (for me) and everything, does Irrlicht have a terrain mesh (or node) which works 'like'/is a VBO? For me 'VBO' means something like 'data living on the GPU' (well, it always does but here the big difference is that it doesn't needs to be updated each frame). For cube maps...
- Tue Feb 15, 2011 1:00 pm
- Forum: Code Snippets
- Topic: Light speed patches
- Replies: 10
- Views: 2631
@hendu I tried a lot of things (IIRC maximum patch size was what I used) but I didn't get it to work (fast). @3DModelerMan I just love those reflections you can do with cube maps :) @hybrid Right on that one, it's 'just' a mesh using VBO, shouldn't be that hard to change it into a node (that should ...
- Mon Feb 14, 2011 10:41 am
- Forum: Code Snippets
- Topic: Light speed patches
- Replies: 10
- Views: 2631
Is it this 'simple terrain' snippet?
I decided to regroup all my snippets here so well I guess I double posted that one.
I decided to regroup all my snippets here so well I guess I double posted that one.