Search found 5 matches

by dbzprogrammer
Fri Nov 19, 2004 7:04 pm
Forum: Beginners Help
Topic: node heierarchy?
Replies: 2
Views: 280

Sounds like you don't know a lot about scene graphs. I didn't either, but I just spent the last couple days in study hall reading stuff. You need to create a base object, then a node object, then a mesh object and then your classes such as maps. I recommend you read MORE.
by dbzprogrammer
Fri Nov 19, 2004 6:50 pm
Forum: Beginners Help
Topic: Quick question on Polymorphism...
Replies: 1
Views: 248

Quick question on Polymorphism...

I understand the whole polymorphism thing, the ability to call functions that are dervied from a base class. BUt right now I'm designing a scene graph and I have a quick question. Say I have a base calss that is only designed to be a base system. It has a couple virtual functions you can call i.e. d...
by dbzprogrammer
Wed Nov 17, 2004 2:24 pm
Forum: Advanced Help
Topic: OpenXDK
Replies: 20
Views: 2191

Yes, it's very possible to get hardware acceleration for X-BOX, but you need to understand how it works. The OpenXDK has been updated and much better. Hopefully we'll find out how to get stuff signatured without Microsoft.
by dbzprogrammer
Tue Nov 16, 2004 11:16 pm
Forum: Beginners Help
Topic: Scene Graphs?
Replies: 3
Views: 277

Thanks for the information. Can anyone explain to me what a Scene Graph is. Just some more detail, how would it work?
by dbzprogrammer
Tue Nov 16, 2004 6:53 pm
Forum: Beginners Help
Topic: Scene Graphs?
Replies: 3
Views: 277

Scene Graphs?

I am looking at different game engines. I've noticed that the Irrlicht engine is very fast and I love the fact that it's platform independant. I'm thinking about modding it a little for my purposes or I'll just make my own. My question is how do you structure a scene graph? I understand you attach c...