Search found 13 matches

by Sfin
Sun Nov 09, 2003 5:27 pm
Forum: Beginners Help
Topic: Hey... help here please
Replies: 25
Views: 3263

Line 3: VIEventReciever@1@@Z could not be located in the dynamic link library Irrlicht.dll It says that VIEventReciever could not be found, so I think that when you created your Event Reciever you might have typed in the class that it inherits from as: VIEventReciever instead of IEventReciever Also ...
by Sfin
Sat Oct 25, 2003 5:14 pm
Forum: Advanced Help
Topic: camera->setTarget problems...
Replies: 8
Views: 4043

I don't know how the above code is located in your program, but maybe playerTargetWhenPausing = camera->getTarget(); Is becing called after you click the button to pause the game. Maybe if you post how you have this in your even reciever, it will be easier to debug. Also hve you tried something like...
by Sfin
Thu Oct 23, 2003 12:19 am
Forum: Open Discussion and Dev Announcements
Topic: irr + HL files
Replies: 3
Views: 1714

Looking at the Development Page (Found on Main page) this is what irrlicht supports: MD2 File Support 100% Complete Loading meshes from Quake2 .md2 files 0.1 BSP File Support 100% Complete Loading meshes from Quake3 .bsp files 0.1 MS3D File Support 100% Complete Loading an animating meshes from Milk...
by Sfin
Tue Oct 21, 2003 3:57 pm
Forum: Off-topic
Topic: Astornia demo
Replies: 17
Views: 5048

Your welcome. I am glad to be of help.

Also your website looks nice, and hopefully there should be a little more info about the games you are working on in the future ;)
by Sfin
Tue Oct 21, 2003 2:33 am
Forum: Off-topic
Topic: Astornia demo
Replies: 17
Views: 5048

Also in the OnEvent in the CDemo.cpp this doesn't work: if (device->closeDevice !=NULL){ LogWrite("Demo Successfully Exit...\n"); Because device->closeDevice() is void so it doesn't return anything. I think something like this might work: if ( device->run() ){ LogWrite("Demo Successfu...
by Sfin
Tue Oct 21, 2003 2:30 am
Forum: Off-topic
Topic: Astornia demo
Replies: 17
Views: 5048

OK I checked your source code, and here is what I did to make the ESC key work. IN CDemo.cpp: CHANGE void CDemo::run() { device = createDevice(driverType, resolutionType , 16, fullscreen); ....... More code here } TO void CDemo::run() { device = createDevice(driverType, resolutionType , 16, fullscre...
by Sfin
Mon Oct 20, 2003 9:44 pm
Forum: Off-topic
Topic: Astornia demo
Replies: 17
Views: 5048

Yeah that would make it a lot easier to debug the code if you post the source. I am just starting to learn Game programming and the irrlicht engine, so I am too a beginer. Also in my above post I was just explaining what device->closeDevice() does. One more thing: in the OnEvent code that you posted...
by Sfin
Mon Oct 20, 2003 8:03 pm
Forum: Off-topic
Topic: Astornia demo
Replies: 17
Views: 5048

In your main.cpp you have a loop that looks like this, which is the main game loop: while( device->run() ) { //code goes here } device->drop(); return 0; When you call device->closeDevice(), that sets device->run() to return a false thus exiting from the game while loop, and calling device->drop(), ...
by Sfin
Thu Oct 16, 2003 10:59 pm
Forum: Beginners Help
Topic: open file dialog
Replies: 20
Views: 3487

I think you might need to dereference FileName with *

so

cout << *FileName;
by Sfin
Thu Oct 16, 2003 8:29 pm
Forum: Beginners Help
Topic: open file dialog
Replies: 20
Views: 3487

IT was me again. I am getting tired of having to do these double posts everytime I forget to login :P

Anyway it was me that posted the above. So please tell me if it works, that way I don't have to scratch my head trying to get it to work when I need it ;)
by Sfin
Thu Oct 16, 2003 2:24 pm
Forum: Beginners Help
Topic: Help with attaching .md2 to FPS Camera
Replies: 5
Views: 1671

The above post is me.

Thanks again guys for the quick responses.
by Sfin
Wed Oct 15, 2003 11:25 pm
Forum: Beginners Help
Topic: camera issue
Replies: 4
Views: 1394

Yeah reading your post now, I just realized you said "eliminate restrictions", I didn't notice the eliminate till now. Sorry I couldn't be of help.
by Sfin
Wed Oct 15, 2003 9:24 pm
Forum: Beginners Help
Topic: Help with attaching .md2 to FPS Camera
Replies: 5
Views: 1671

Help with attaching .md2 to FPS Camera

Alright I have looked through the forum, and tryed some fo the suggested idea's, but for some reason they don't work for me. I ain't a graphics programmer, so please can you exaplin your answers. I am using engine 0.4.0, and I tried it with a .md2, and a .3ds models, and I get the same results. Here...