Search found 13 matches
- Sun Nov 09, 2003 5:27 pm
- Forum: Beginners Help
- Topic: Hey... help here please
- Replies: 25
- Views: 3263
Line 3: VIEventReciever@1@@Z could not be located in the dynamic link library Irrlicht.dll It says that VIEventReciever could not be found, so I think that when you created your Event Reciever you might have typed in the class that it inherits from as: VIEventReciever instead of IEventReciever Also ...
- Sat Oct 25, 2003 5:14 pm
- Forum: Advanced Help
- Topic: camera->setTarget problems...
- Replies: 8
- Views: 4043
I don't know how the above code is located in your program, but maybe playerTargetWhenPausing = camera->getTarget(); Is becing called after you click the button to pause the game. Maybe if you post how you have this in your even reciever, it will be easier to debug. Also hve you tried something like...
- Thu Oct 23, 2003 12:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: irr + HL files
- Replies: 3
- Views: 1714
Looking at the Development Page (Found on Main page) this is what irrlicht supports: MD2 File Support 100% Complete Loading meshes from Quake2 .md2 files 0.1 BSP File Support 100% Complete Loading meshes from Quake3 .bsp files 0.1 MS3D File Support 100% Complete Loading an animating meshes from Milk...
- Tue Oct 21, 2003 3:57 pm
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 5048
- Tue Oct 21, 2003 2:33 am
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 5048
- Tue Oct 21, 2003 2:30 am
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 5048
OK I checked your source code, and here is what I did to make the ESC key work. IN CDemo.cpp: CHANGE void CDemo::run() { device = createDevice(driverType, resolutionType , 16, fullscreen); ....... More code here } TO void CDemo::run() { device = createDevice(driverType, resolutionType , 16, fullscre...
- Mon Oct 20, 2003 9:44 pm
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 5048
Yeah that would make it a lot easier to debug the code if you post the source. I am just starting to learn Game programming and the irrlicht engine, so I am too a beginer. Also in my above post I was just explaining what device->closeDevice() does. One more thing: in the OnEvent code that you posted...
- Mon Oct 20, 2003 8:03 pm
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 5048
In your main.cpp you have a loop that looks like this, which is the main game loop: while( device->run() ) { //code goes here } device->drop(); return 0; When you call device->closeDevice(), that sets device->run() to return a false thus exiting from the game while loop, and calling device->drop(), ...
- Thu Oct 16, 2003 10:59 pm
- Forum: Beginners Help
- Topic: open file dialog
- Replies: 20
- Views: 3487
- Thu Oct 16, 2003 8:29 pm
- Forum: Beginners Help
- Topic: open file dialog
- Replies: 20
- Views: 3487
- Thu Oct 16, 2003 2:24 pm
- Forum: Beginners Help
- Topic: Help with attaching .md2 to FPS Camera
- Replies: 5
- Views: 1671
- Wed Oct 15, 2003 11:25 pm
- Forum: Beginners Help
- Topic: camera issue
- Replies: 4
- Views: 1394
- Wed Oct 15, 2003 9:24 pm
- Forum: Beginners Help
- Topic: Help with attaching .md2 to FPS Camera
- Replies: 5
- Views: 1671
Help with attaching .md2 to FPS Camera
Alright I have looked through the forum, and tryed some fo the suggested idea's, but for some reason they don't work for me. I ain't a graphics programmer, so please can you exaplin your answers. I am using engine 0.4.0, and I tried it with a .md2, and a .3ds models, and I get the same results. Here...