Line 3: VIEventReciever@1@@Z could not be located in the dynamic link library Irrlicht.dll
It says that VIEventReciever could not be found, so I think that when you created your Event Reciever you might have typed in the class that it inherits from as:
VIEventReciever
instead of ...
Search found 13 matches
- Sun Nov 09, 2003 5:27 pm
- Forum: Beginners Help
- Topic: Hey... help here please
- Replies: 25
- Views: 4242
- Sat Oct 25, 2003 5:14 pm
- Forum: Advanced Help
- Topic: camera->setTarget problems...
- Replies: 8
- Views: 4250
- Thu Oct 23, 2003 12:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: irr + HL files
- Replies: 3
- Views: 1910
- Tue Oct 21, 2003 3:57 pm
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 8254
- Tue Oct 21, 2003 2:33 am
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 8254
- Tue Oct 21, 2003 2:30 am
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 8254
- Mon Oct 20, 2003 9:44 pm
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 8254
- Mon Oct 20, 2003 8:03 pm
- Forum: Off-topic
- Topic: Astornia demo
- Replies: 17
- Views: 8254
- Thu Oct 16, 2003 10:59 pm
- Forum: Beginners Help
- Topic: open file dialog
- Replies: 20
- Views: 4227
- Thu Oct 16, 2003 8:29 pm
- Forum: Beginners Help
- Topic: open file dialog
- Replies: 20
- Views: 4227
- Thu Oct 16, 2003 2:24 pm
- Forum: Beginners Help
- Topic: Help with attaching .md2 to FPS Camera
- Replies: 5
- Views: 1983
- Wed Oct 15, 2003 11:25 pm
- Forum: Beginners Help
- Topic: camera issue
- Replies: 4
- Views: 1536
- Wed Oct 15, 2003 9:24 pm
- Forum: Beginners Help
- Topic: Help with attaching .md2 to FPS Camera
- Replies: 5
- Views: 1983
Help with attaching .md2 to FPS Camera
Alright I have looked through the forum, and tryed some fo the suggested idea's, but for some reason they don't work for me. I ain't a graphics programmer, so please can you exaplin your answers.
I am using engine 0.4.0, and I tried it with a .md2, and a .3ds models, and I get the same results ...
I am using engine 0.4.0, and I tried it with a .md2, and a .3ds models, and I get the same results ...