Search found 34 matches
- Thu Nov 29, 2007 6:44 pm
- Forum: Beginners Help
- Topic: Problem with calculating time factor
- Replies: 3
- Views: 307
Problem with calculating time factor
Hi. I have big trouble with calculating a time factor that compensates fps changes. This means, if the factor was 1 on 60 fps, it would be 2 on 30 fps, and 0.5 on 180 fps. And a value multiplicated with this factor would be fps-independent (as half fps results in doubled speed). Now the problem is t...
- Tue Oct 09, 2007 4:13 pm
- Forum: Bug reports
- Topic: resolution change fails (linux, opengl&software2)
- Replies: 1
- Views: 577
resolution change fails (linux, opengl&software2)
Irrlicht version: 1.3.1 SDK, but is also with revision ~800, which I have also around When I exit a fullscreen irrlicht engine game/program, the irrlicht engine doesn't reset the resolution to the original desktop resolution which I had before starting the program/game. This happens not only when us...
- Sat Sep 15, 2007 5:37 pm
- Forum: Beginners Help
- Topic: Lock texture bug
- Replies: 14
- Views: 1562
- Sat Sep 15, 2007 5:35 pm
- Forum: Beginners Help
- Topic: indirect rendering/texture lock problem
- Replies: 2
- Views: 272
- Fri Sep 14, 2007 4:53 pm
- Forum: Beginners Help
- Topic: indirect rendering/texture lock problem
- Replies: 2
- Views: 272
indirect rendering/texture lock problem
I have an indirect rendering problem with OpenGL and SVN Rev 862 which seems to have something to do with the texture locking: rendertarget => ITexture* renderlockpos => void* while(device->run() && wquit == 0 && TERMINATENOW == 0) { driver->setRenderTarget(rendertarget, true, true, ...
- Wed Aug 29, 2007 11:11 am
- Forum: Code Snippets
- Topic: (c++/OpenGL) Motionblur
- Replies: 33
- Views: 25486
- Mon Aug 27, 2007 10:37 pm
- Forum: Beginners Help
- Topic: Trouble with motion blur effect
- Replies: 0
- Views: 371
Trouble with motion blur effect
hi @ all I found a nice motion blur effect on the code snippets forum - but its shaders doesn't compile on my graphic card! At first I thought, my GeForce4 would be too old - but then someone in the thread mentioned something like "ohh nice it's already working with PS 1.1", and - I don't ...
- Mon Aug 27, 2007 10:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: Windows Vista and Irrlicht
- Replies: 32
- Views: 5399
It is really irrational to turn the UAC off, as today's programs are very complex and have often some hidden functions that not every user might want. At least, if you got a virus, he nearly can't do anything bad with UAC turned on, think about it, and there are a lot of programs out there which are...
- Sun Aug 26, 2007 12:33 am
- Forum: Bug reports
- Topic: [solved] SVN Rev 862 Terrain lighting - Reflection light
- Replies: 5
- Views: 725
- Sat Aug 25, 2007 11:35 pm
- Forum: Code Snippets
- Topic: (c++/OpenGL) Motionblur
- Replies: 33
- Views: 25486
- Sat Aug 25, 2007 7:49 pm
- Forum: Bug reports
- Topic: [solved] SVN Rev 862 Terrain lighting - Reflection light
- Replies: 5
- Views: 725
How can I set the direction for the light now? With slightstruct.setposition, with lightscenenode.setposition or with lightscenenode.setrotation? I do of course now that the light is infinite, and in the old version the code above created a light which shine with an angle like (20,20,0) to (0,0,0) :...
- Sat Aug 25, 2007 3:59 pm
- Forum: Bug reports
- Topic: [solved] SVN Rev 862 Terrain lighting - Reflection light
- Replies: 5
- Views: 725
[solved] SVN Rev 862 Terrain lighting - Reflection light
Solution: Because of the new light system I needed to use another way of setting the light direction. The light had exact the same angle like the plane, and this confused the lighting I am working on a linux system (ubuntu linux) with opengl 1.5, using an NVidia GeForce4 Ti 4200 with AGP8X/AGP/SSE2...
- Sat Aug 25, 2007 1:32 pm
- Forum: Project Announcements
- Topic: My First IRRLITCH demo (Completed 23th September)
- Replies: 65
- Views: 20720
- Fri Aug 24, 2007 9:10 pm
- Forum: Beginners Help
- Topic: Debugging
- Replies: 5
- Views: 400
- Fri Aug 24, 2007 8:28 pm
- Forum: Beginners Help
- Topic: Debugging
- Replies: 5
- Views: 400