Search found 18 matches
- Mon Jul 21, 2014 11:40 am
- Forum: Project Announcements
- Topic: Sokoban Challenge [Android]
- Replies: 4
- Views: 3759
Re: Sokoban Challenge [Android]
Thanks! I fear that our modifications are of little use for the improvement of the engine. The modifications have mainly been about to remove things we did not need (even multitexturing). However, we've made a few changes in a try to optimize the engine for opengl. Changes... SColor - Changed the co...
- Thu Jul 17, 2014 5:04 pm
- Forum: Project Announcements
- Topic: Sokoban Challenge [Android]
- Replies: 4
- Views: 3759
Re: Sokoban Challenge [Android]
Thanks for your feedback! Glad you like our previous game Cubory too.
About the "controller"...
We'll take a look at it, maybe arrows or a better description of the controls in the beginning of the first level.
About the "controller"...
We'll take a look at it, maybe arrows or a better description of the controls in the beginning of the first level.
- Mon Jul 14, 2014 6:02 pm
- Forum: Project Announcements
- Topic: Sokoban Challenge [Android]
- Replies: 4
- Views: 3759
Sokoban Challenge [Android]
Hi, Our new game, Sokoban Challenge is now available on Google Play. The game is a 3D remake of the classic puzzle game Sokoban. If you have an android phone or tablet, check it out! https://play.google.com/store/apps/details?id=se.bitorus.sc http://www.bitorus.se/screens/sokoban.png Requires: Andro...
- Tue Jun 26, 2012 8:24 pm
- Forum: Project Announcements
- Topic: Cubory - 3D Memory Game [Android]
- Replies: 4
- Views: 2679
Re: Cubory - 3D Memory Game [Android]
I'm glad you liked the game.
A timed mode is a good idea but as the game is structured right now, I'm afraid it will be much work for us to implement it in the current version.
I'll keep it in mind though, perhaps for future updates or Cubory 2.0.
// jef
A timed mode is a good idea but as the game is structured right now, I'm afraid it will be much work for us to implement it in the current version.
I'll keep it in mind though, perhaps for future updates or Cubory 2.0.
// jef
- Mon Jun 25, 2012 7:22 pm
- Forum: Project Announcements
- Topic: Cubory - 3D Memory Game [Android]
- Replies: 4
- Views: 2679
Re: Cubory - 3D Memory Game [Android]
Thanks for the comment.
// jef
// jef
- Sat Jun 23, 2012 11:43 pm
- Forum: Project Announcements
- Topic: Cubory - 3D Memory Game [Android]
- Replies: 4
- Views: 2679
Cubory - 3D Memory Game [Android]
Hello, it's been a while :) We have published our first game Cubory on Google Play. http://www.bitorus.se/screens/cubory01.png Cubory is a 3D twist of the classic game Memory. There are three themes - images, sounds and math. The game comes in two versions. A free version with two difficulty levels ...
- Thu Sep 11, 2008 7:05 pm
- Forum: Beginners Help
- Topic: Quake3 bsp map question
- Replies: 15
- Views: 1121
Have you looked in 'source\Irrlicht\CQ3LevelMesh.cpp'? Not everything in the bsp is loaded... void CQ3LevelMesh::loadPlanes(tBSPLump* l, io::IReadFile* file) { // ignore } void CQ3LevelMesh::loadNodes(tBSPLump* l, io::IReadFile* file) { // ignore } void CQ3LevelMesh::loadLeafs(tBSPLump* l, io::IRead...
- Tue Aug 26, 2008 6:52 pm
- Forum: Beginners Help
- Topic: Quake3 bsp map question
- Replies: 15
- Views: 1121
- Mon Nov 26, 2007 7:45 pm
- Forum: Beginners Help
- Topic: Minimize button
- Replies: 2
- Views: 314
- Fri Nov 16, 2007 2:55 pm
- Forum: Bug reports
- Topic: [fixed]Bug in CIrrDeviceLinux::getVideoModeList
- Replies: 2
- Views: 452
Sorry for my late reply. Maybe you want to change the main initialization to use the VideoModeList? I guess you mean the initialization code in CIrrDeviceLinux. I am quite new to 'X window' programming so I think I'll have to pass on that. I wish I could do more to help, but for now I must try to fi...
- Mon Nov 12, 2007 12:50 pm
- Forum: Bug reports
- Topic: [fixed]Bug in CIrrDeviceLinux::getVideoModeList
- Replies: 2
- Views: 452
[fixed]Bug in CIrrDeviceLinux::getVideoModeList
The code to fill the VideoModeList in CIrrDeviceLinux::getVideoModeList is never reached. if (!display) { s32 eventbase, errorbase; s32 defaultDepth=DefaultDepth(display,screennr); should be... if (display) { s32 eventbase, errorbase; s32 defaultDepth=DefaultDepth(display,screennr); Here is the patc...
- Sun Nov 11, 2007 4:12 pm
- Forum: Beginners Help
- Topic: Duplicated mouse events?
- Replies: 3
- Views: 416
- Fri Oct 26, 2007 10:23 am
- Forum: Bug reports
- Topic: more texture matrix functions wrong
- Replies: 5
- Views: 921
Code: Select all
// move right and down slow
- Wed Oct 24, 2007 6:43 pm
- Forum: Bug reports
- Topic: more texture matrix functions wrong
- Replies: 5
- Views: 921
- Tue Oct 23, 2007 2:02 pm
- Forum: Bug reports
- Topic: CQuake3ShaderSceneNode Bugfix and Texture Matrix...
- Replies: 6
- Views: 658