Search found 18 matches

by jef
Mon Jul 21, 2014 11:40 am
Forum: Project Announcements
Topic: Sokoban Challenge [Android]
Replies: 4
Views: 3463

Re: Sokoban Challenge [Android]

Thanks! I fear that our modifications are of little use for the improvement of the engine. The modifications have mainly been about to remove things we did not need (even multitexturing). However, we've made a few changes in a try to optimize the engine for opengl. Changes... SColor - Changed the co...
by jef
Thu Jul 17, 2014 5:04 pm
Forum: Project Announcements
Topic: Sokoban Challenge [Android]
Replies: 4
Views: 3463

Re: Sokoban Challenge [Android]

Thanks for your feedback! Glad you like our previous game Cubory too.

About the "controller"...
We'll take a look at it, maybe arrows or a better description of the controls in the beginning of the first level.
by jef
Mon Jul 14, 2014 6:02 pm
Forum: Project Announcements
Topic: Sokoban Challenge [Android]
Replies: 4
Views: 3463

Sokoban Challenge [Android]

Hi, Our new game, Sokoban Challenge is now available on Google Play. The game is a 3D remake of the classic puzzle game Sokoban. If you have an android phone or tablet, check it out! https://play.google.com/store/apps/details?id=se.bitorus.sc http://www.bitorus.se/screens/sokoban.png Requires: Andro...
by jef
Tue Jun 26, 2012 8:24 pm
Forum: Project Announcements
Topic: Cubory - 3D Memory Game [Android]
Replies: 4
Views: 2490

Re: Cubory - 3D Memory Game [Android]

I'm glad you liked the game.

A timed mode is a good idea but as the game is structured right now, I'm afraid it will be much work for us to implement it in the current version.

I'll keep it in mind though, perhaps for future updates or Cubory 2.0.

// jef
by jef
Mon Jun 25, 2012 7:22 pm
Forum: Project Announcements
Topic: Cubory - 3D Memory Game [Android]
Replies: 4
Views: 2490

Re: Cubory - 3D Memory Game [Android]

Thanks for the comment.

// jef
by jef
Sat Jun 23, 2012 11:43 pm
Forum: Project Announcements
Topic: Cubory - 3D Memory Game [Android]
Replies: 4
Views: 2490

Cubory - 3D Memory Game [Android]

Hello, it's been a while :) We have published our first game Cubory on Google Play. http://www.bitorus.se/screens/cubory01.png Cubory is a 3D twist of the classic game Memory. There are three themes - images, sounds and math. The game comes in two versions. A free version with two difficulty levels ...
by jef
Thu Sep 11, 2008 7:05 pm
Forum: Beginners Help
Topic: Quake3 bsp map question
Replies: 15
Views: 989

Have you looked in 'source\Irrlicht\CQ3LevelMesh.cpp'? Not everything in the bsp is loaded... void CQ3LevelMesh::loadPlanes(tBSPLump* l, io::IReadFile* file) { // ignore } void CQ3LevelMesh::loadNodes(tBSPLump* l, io::IReadFile* file) { // ignore } void CQ3LevelMesh::loadLeafs(tBSPLump* l, io::IRead...
by jef
Tue Aug 26, 2008 6:52 pm
Forum: Beginners Help
Topic: Quake3 bsp map question
Replies: 15
Views: 989

I guess you are using Irrlicht version 1.4.1 or older.
With the SVN trunk version the flames are not flickering.

// jef
by jef
Mon Nov 26, 2007 7:45 pm
Forum: Beginners Help
Topic: Minimize button
Replies: 2
Views: 283

If you don't want to change the engine source I think you can do something like this... IrrlichtDevice *device = createDevice( ... HWND hWnd = FindWindow( "CIrrDeviceWin32", 0 ); // HWND hWnd = GetActiveWindow(); if ( hWnd ) { LONG style = GetWindowLong( hWnd, GWL_STYLE ); style |= WS_MINI...
by jef
Fri Nov 16, 2007 2:55 pm
Forum: Bug reports
Topic: [fixed]Bug in CIrrDeviceLinux::getVideoModeList
Replies: 2
Views: 401

Sorry for my late reply. Maybe you want to change the main initialization to use the VideoModeList? I guess you mean the initialization code in CIrrDeviceLinux. I am quite new to 'X window' programming so I think I'll have to pass on that. I wish I could do more to help, but for now I must try to fi...
by jef
Mon Nov 12, 2007 12:50 pm
Forum: Bug reports
Topic: [fixed]Bug in CIrrDeviceLinux::getVideoModeList
Replies: 2
Views: 401

[fixed]Bug in CIrrDeviceLinux::getVideoModeList

The code to fill the VideoModeList in CIrrDeviceLinux::getVideoModeList is never reached. if (!display) { s32 eventbase, errorbase; s32 defaultDepth=DefaultDepth(display,screennr); should be... if (display) { s32 eventbase, errorbase; s32 defaultDepth=DefaultDepth(display,screennr); Here is the patc...
by jef
Sun Nov 11, 2007 4:12 pm
Forum: Beginners Help
Topic: Duplicated mouse events?
Replies: 3
Views: 341

I think you should return true in "case EMIE_LMOUSE_PRESSED_DOWN".
by jef
Fri Oct 26, 2007 10:23 am
Forum: Bug reports
Topic: more texture matrix functions wrong
Replies: 5
Views: 845

Code: Select all

// move right and down slow
From that comment I suppose the texture should move down and to the right, but on my machine with your test code the texture moves up and to the left.
by jef
Wed Oct 24, 2007 6:43 pm
Forum: Bug reports
Topic: more texture matrix functions wrong
Replies: 5
Views: 845

I think it is correct. "Q3A Shader Editor" a program specialized on texture matrix transformations also moves the texture up and to the left on positive offsets and (correct me if I am wrong) in translation Irrlicht only put values in m[8] and m[9] and it is the underlying API (Direct3D|Op...
by jef
Tue Oct 23, 2007 2:02 pm
Forum: Bug reports
Topic: CQuake3ShaderSceneNode Bugfix and Texture Matrix...
Replies: 6
Views: 531

vitek thanks for your engagement in this.

The reason I took up this topic is that I thought it would be good if the
CQuake3ShaderSceneNode worked as intended. The two simple changes
I suggested really make it work but it's probably better to fix the matrix
once for all.