G-day all... i have been using evo's player, but even after adding all of the dependencies, it will crash when trying to play...
if anyone knows of a FULL WORKING AVI PLAYER on the forums, i would greatly appreciate it...
also Thankyou all for your quick replies!
Search found 6 matches
- Sun May 06, 2007 1:03 pm
- Forum: Advanced Help
- Topic: Playing AVI file in irrlicht - IMPOSSIBLE!
- Replies: 11
- Views: 3417
- Sat May 05, 2007 4:06 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Make Irrlicht GUI's using visual basic 6.0
- Replies: 17
- Views: 17252
- Fri May 04, 2007 7:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Possible inclusions for 1.4, or even sooner (hopefully)
- Replies: 7
- Views: 897
Possible inclusions for 1.4, or even sooner (hopefully)
Of all the things i can think of to be included in the 1.4 version of irrlicht... a couple come to mind: AVI Player. Animation Blending. so long have i searched and tried to get a simple avi playing in irrlicht, and failed, and then how many people would love to have their animated character walk an...
- Fri May 04, 2007 7:06 pm
- Forum: Advanced Help
- Topic: Playing AVI file in irrlicht - IMPOSSIBLE!
- Replies: 11
- Views: 3417
Playing AVI file in irrlicht - IMPOSSIBLE!
Using code taken from a previous post, i have constructed a small app that will attempt to play an avi... unfortunately it just doesn't display anything, and so far all code i have tried has failed... i have also tried irrExtensions.. but i do not use dev, nor do i want to have to recompile irrlicht...
- Tue Apr 17, 2007 2:11 am
- Forum: Advanced Help
- Topic: getCollisionResultPosition SLOW! framrate drop
- Replies: 7
- Views: 1061
- Mon Apr 16, 2007 10:03 am
- Forum: Advanced Help
- Topic: getCollisionResultPosition SLOW! framrate drop
- Replies: 7
- Views: 1061
getCollisionResultPosition SLOW! framrate drop
Hi all, this is my first post, and I'm sorry it's on a bad note, but i have had some problems with the built in collision detection... and i know it's probably better to use a physics engine, but i only wanted basic collision detection... and it's too late in my project to start something new... Bas...