Search found 6 matches

by fleven_2001
Sun May 06, 2007 1:03 pm
Forum: Advanced Help
Topic: Playing AVI file in irrlicht - IMPOSSIBLE!
Replies: 11
Views: 3335

G-day all... i have been using evo's player, but even after adding all of the dependencies, it will crash when trying to play...

if anyone knows of a FULL WORKING AVI PLAYER on the forums, i would greatly appreciate it...

also Thankyou all for your quick replies!
by fleven_2001
Sat May 05, 2007 4:06 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Howto: Make Irrlicht GUI's using visual basic 6.0
Replies: 17
Views: 17029

For all of those who dont have VB6, chances are you have word... and if so, you have the visual Basic Editor under tools->macros->Visual Basic Editor... here you can create a vb form just as if you were in vb... just click Insert->UserForm, and the rest is the same...

Happy Coding!
by fleven_2001
Fri May 04, 2007 7:23 pm
Forum: Open Discussion and Dev Announcements
Topic: Possible inclusions for 1.4, or even sooner (hopefully)
Replies: 7
Views: 879

Possible inclusions for 1.4, or even sooner (hopefully)

Of all the things i can think of to be included in the 1.4 version of irrlicht... a couple come to mind: AVI Player. Animation Blending. so long have i searched and tried to get a simple avi playing in irrlicht, and failed, and then how many people would love to have their animated character walk an...
by fleven_2001
Fri May 04, 2007 7:06 pm
Forum: Advanced Help
Topic: Playing AVI file in irrlicht - IMPOSSIBLE!
Replies: 11
Views: 3335

Playing AVI file in irrlicht - IMPOSSIBLE!

Using code taken from a previous post, i have constructed a small app that will attempt to play an avi... unfortunately it just doesn't display anything, and so far all code i have tried has failed... i have also tried irrExtensions.. but i do not use dev, nor do i want to have to recompile irrlicht...
by fleven_2001
Tue Apr 17, 2007 2:11 am
Forum: Advanced Help
Topic: getCollisionResultPosition SLOW! framrate drop
Replies: 7
Views: 1000

thanks everyone for the quick replies!... in an attempt to try and fix this issue, i removed the collidableMeshed from the function, and only used the terrains TriangleSelector (called LevelSelector) like so: bool CollisionManager::CheckCollisionPosition(vector3df &position, vector3df &newDi...
by fleven_2001
Mon Apr 16, 2007 10:03 am
Forum: Advanced Help
Topic: getCollisionResultPosition SLOW! framrate drop
Replies: 7
Views: 1000

getCollisionResultPosition SLOW! framrate drop

Hi all, this is my first post, and I'm sorry it's on a bad note, but i have had some problems with the built in collision detection... and i know it's probably better to use a physics engine, but i only wanted basic collision detection... and it's too late in my project to start something new... Bas...