PS: The mozilla engine is outputting the webpage to a texture? Does this mean we can use "makeColourKeyTexture" and set a colour transparent?
I guess so - after it's rendered to memory/texture, it's just like any other texture so other functions in the API will work on it as expected.
Can you ...
Search found 7 matches
- Sat Apr 28, 2007 4:05 pm
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 25190
- Sat Apr 28, 2007 6:21 am
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 25190
- Fri Apr 27, 2007 7:30 pm
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 25190
It's essentially the same thing as Firefox 2.0 uses.
I'd like to figure out how to add my own tags though - that would be really useful. I know how to 'catch' URLs - it's a bit of a hack but you can catch a dummy link and act on it in the embedding app. I'd like to improve on this to expose all of ...
I'd like to figure out how to add my own tags though - that would be really useful. I know how to 'catch' URLs - it's a bit of a hack but you can catch a dummy link and act on it in the embedding app. I'd like to improve on this to expose all of ...
- Fri Apr 27, 2007 7:10 pm
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 25190
Embedded Web browser on an Irrlicht poly - example with src
A friend of mine is thinking of using Irrlicht3d for a project and wanted to know if my embedded browser library (http;ubrowser.com) would work with it. It does and I put together a trivial example which is a little rough around the edges so I'm hoping someone who knows Irrlicht will improve on it ...
- Wed Apr 18, 2007 5:36 pm
- Forum: Advanced Help
- Topic: Rendering dynamic textures
- Replies: 6
- Views: 1347
- Wed Apr 18, 2007 2:11 pm
- Forum: Advanced Help
- Topic: Rendering dynamic textures
- Replies: 6
- Views: 1347
- Tue Apr 17, 2007 4:18 pm
- Forum: Advanced Help
- Topic: Rendering dynamic textures
- Replies: 6
- Views: 1347
Rendering dynamic textures
I want to generate a texture in code and then apply that to objects in my scene. Can someone point me to a code fragment that illustrates how in Irrlicht I can:
- use an arbitrary sized block of system memory as a texture
and
- apply a texture scale (in OpenGL terms) so that non-power of two ...
- use an arbitrary sized block of system memory as a texture
and
- apply a texture scale (in OpenGL terms) so that non-power of two ...