Search found 7 matches
- Sat Apr 28, 2007 4:05 pm
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 17859
- Sat Apr 28, 2007 6:21 am
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 17859
- Fri Apr 27, 2007 7:30 pm
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 17859
It's essentially the same thing as Firefox 2.0 uses. I'd like to figure out how to add my own tags though - that would be really useful. I know how to 'catch' URLs - it's a bit of a hack but you can catch a dummy link and act on it in the embedding app. I'd like to improve on this to expose all of t...
- Fri Apr 27, 2007 7:10 pm
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 17859
Embedded Web browser on an Irrlicht poly - example with src
A friend of mine is thinking of using Irrlicht3d for a project and wanted to know if my embedded browser library (http;ubrowser.com) would work with it. It does and I put together a trivial example which is a little rough around the edges so I'm hoping someone who knows Irrlicht will improve on it. ...
- Wed Apr 18, 2007 5:36 pm
- Forum: Advanced Help
- Topic: Rendering dynamic textures
- Replies: 6
- Views: 1112
- Wed Apr 18, 2007 2:11 pm
- Forum: Advanced Help
- Topic: Rendering dynamic textures
- Replies: 6
- Views: 1112
- Tue Apr 17, 2007 4:18 pm
- Forum: Advanced Help
- Topic: Rendering dynamic textures
- Replies: 6
- Views: 1112
Rendering dynamic textures
I want to generate a texture in code and then apply that to objects in my scene. Can someone point me to a code fragment that illustrates how in Irrlicht I can: - use an arbitrary sized block of system memory as a texture and - apply a texture scale (in OpenGL terms) so that non-power of two texture...