Search found 22 matches
- Wed Jun 13, 2007 10:56 am
- Forum: Beginners Help
- Topic: 2D image motion
- Replies: 11
- Views: 732
alt->setRelativePosition(core::rect<s32>(0, time + 387)); I TESTED THIS I TOOK ONE SUCH MISTAKE .. --------------------Configuration: saa - Win32 Debug-------------------- Compiling... main.cpp Compiling Irrlicht with Visual Studio 6.0, support for DX9 is disabled. i:\program files\microsoft visual...
- Fri Jun 01, 2007 7:54 pm
- Forum: Beginners Help
- Topic: 2D image motion
- Replies: 11
- Views: 732
Deleting intermediate files and output files for project 'saa - Win32 Debug'. --------------------Configuration: saa - Win32 Debug-------------------- Compiling... main.cpp Compiling Irrlicht with Visual Studio 6.0, support for DX9 is disabled. i:\program files\microsoft visual studio\myprojects\saa...
- Fri Jun 01, 2007 6:43 pm
- Forum: Beginners Help
- Topic: 2D image motion
- Replies: 11
- Views: 732
- Fri Jun 01, 2007 6:39 pm
- Forum: Beginners Help
- Topic: 2D image motion
- Replies: 11
- Views: 732
- Fri Jun 01, 2007 6:14 pm
- Forum: Beginners Help
- Topic: 2D image motion
- Replies: 11
- Views: 732
http://www.youtube.com/watch?v=bvpHKi-JKnU
I WANT BECOME LIKE IN THE GAME.
I WANT SLIP THE PICTURE DOWN or UP ..
I WANT BECOME LIKE IN THE GAME.
I WANT SLIP THE PICTURE DOWN or UP ..
- Fri Jun 01, 2007 4:44 pm
- Forum: Beginners Help
- Topic: 2D image motion
- Replies: 11
- Views: 732
2D image motion
Code: Select all
alt=devicemenu->getGUIEnvironment()->addImage(drivermenu->getTexture("media/alt.bmp"),
core::position2d<s32>(0,387));
(0,769)
HOW CAN I DO THIS ?
- Mon May 21, 2007 9:18 am
- Forum: Beginners Help
- Topic: code::blocks DIRECTX and OPENGL
- Replies: 8
- Views: 800
code::blocks DIRECTX and OPENGL
I AM USEING Code::blocks and devcpp.. DIRECTX IS GIVING THE MISTAKE...OPENGL ISN'T WORKING...IS THERE THIS SOLUTION ?
OR
FROM WHERE CAN I FIND THE OPENGL and DIRECTX LIBRARY?
OR
FROM WHERE CAN I FIND THE OPENGL and DIRECTX LIBRARY?
- Thu May 17, 2007 4:34 pm
- Forum: Beginners Help
- Topic: IGUIListBox
- Replies: 4
- Views: 249
- Thu May 17, 2007 1:14 pm
- Forum: Beginners Help
- Topic: IGUIListBox
- Replies: 4
- Views: 249
Code: Select all
aaa=boxx->getSelected();
- Thu May 17, 2007 1:07 pm
- Forum: Beginners Help
- Topic: IGUIListBox
- Replies: 4
- Views: 249
* * * s32 selected(2); class MyEventReceiver : public IEventReceiver { public: virtual bool OnEvent(SEvent event) { if (event.EventType == EET_GUI_EVENT) { s32 id = event.GUIEvent.Caller->getID(); IGUIEnvironment* env = device->getGUIEnvironment(); switch(event.GUIEvent.EventType) { case EGET_BUTTO...
- Wed May 16, 2007 8:05 pm
- Forum: Beginners Help
- Topic: IGUIListBox
- Replies: 4
- Views: 249
IGUIListBox
GUIWindow* window = env->addWindow( rect<s32>(150 + cnt, 140 + cnt, 500 + cnt, 330 + cnt),false, L"OPTIONS"); gui::IGUIListBox* boxx = env->addListBox(core::rect<int>(10,25,220,80), window, 1); boxx->addItem(L"Direct3D"); boxx->addItem(L"OpenGL"); boxx->addItem(L"...
- Wed May 16, 2007 6:26 pm
- Forum: Beginners Help
- Topic: close window
- Replies: 1
- Views: 154
close window
Code: Select all
IGUIWindow* window = env->addWindow(
rect<s32>(150 + cnt, 140 + cnt, 500 + cnt, 330 +cnt), false,L"OPTIONS");
HOW DO WE CLOSE AGAIN THIS WINDOW? code?
- Wed May 16, 2007 5:18 pm
- Forum: Beginners Help
- Topic: WINDOW IN addCheckBox
- Replies: 1
- Views: 146
Code: Select all
env->addCheckBox(opengl, core::rect<int>(10,-50,130,135),
window, 4, L"OpenGL");
ok.I DID
- Wed May 16, 2007 3:29 pm
- Forum: Beginners Help
- Topic: WINDOW IN addCheckBox
- Replies: 1
- Views: 146
WINDOW IN addCheckBox
Code: Select all
IGUIWindow* window = env->addWindow(
rect<s32>(150 + cnt, 140 + cnt, 500 + cnt, 330 + cnt),
false,
L"OPTIONS");
CheckBox name L"OpenGL"
PLEASE ,HELP ME
- Sat Apr 21, 2007 2:06 pm
- Forum: Beginners Help
- Topic: MS-DOS(balack screen)
- Replies: 16
- Views: 882