Try rendering it in Wireframe with a blue/magenta back buffer and see if it's just not rendering the Textures. It looks almost like there is a "Q3A Shader" that may not be rendering correctly and so the Triangles are just drawing black.
also can you take a screenshot of the same place in say Q3A ...
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- Fri Apr 27, 2007 4:51 pm
- Forum: Advanced Help
- Topic: bsp missing triangles
- Replies: 10
- Views: 1087