Search found 44 matches

by Holiday
Thu Aug 20, 2009 10:13 pm
Forum: Beginners Help
Topic: addAnimatedMeshSceneNode hiccups [solved]
Replies: 4
Views: 236

works wonderful, thank you
by Holiday
Thu Aug 20, 2009 10:11 pm
Forum: Beginners Help
Topic: PARALLAX_MAP getting darker with each instance [solved]
Replies: 7
Views: 450

yes, that was the cause.
Now i call it only once and the problem is solved!

Thank you very much
by Holiday
Thu Aug 20, 2009 3:56 pm
Forum: Beginners Help
Topic: addAnimatedMeshSceneNode hiccups [solved]
Replies: 4
Views: 236

well, the hiccups are gone but the clone method returns an ISceneNode, which i cannot add a shadowVolumeNode to and it doesnt clone the shadowVolumeNode attached to the original node..
by Holiday
Thu Aug 20, 2009 3:52 pm
Forum: Beginners Help
Topic: PARALLAX_MAP getting darker with each instance [solved]
Replies: 7
Views: 450

deleted that line with no result..
by Holiday
Thu Aug 20, 2009 12:48 pm
Forum: Beginners Help
Topic: PARALLAX_MAP getting darker with each instance [solved]
Replies: 7
Views: 450

screens: http://img18.imageshack.us/img18/6814/parallaxproblem.jpg code: smgr->getMeshManipulator()->makePlanarTextureMapping(newMesh->getMesh(0), 0.003f); scene::IMesh* tangentMesh = smgr->getMeshManipulator()->createMeshWithTangents(newMesh->getMesh(0)); node = smgr->addMeshSceneNode(tangentMesh);...
by Holiday
Thu Aug 20, 2009 12:46 am
Forum: Beginners Help
Topic: PARALLAX_MAP getting darker with each instance [solved]
Replies: 7
Views: 450

PARALLAX_MAP getting darker with each instance [solved]

Hello, i am creating nodes from tangent meshes with parallax mapping as showed in the tutorial, but with each node created, all the nodes get darker. What could be the problem?
Thank you :)
by Holiday
Tue Aug 18, 2009 8:34 pm
Forum: Code Snippets
Topic: a b-spline animator
Replies: 9
Views: 5741

how? where? what? please explain in a noob way
by Holiday
Tue Aug 18, 2009 7:22 pm
Forum: Code Snippets
Topic: a b-spline animator
Replies: 9
Views: 5741

please anybody? :oops:
by Holiday
Tue Aug 18, 2009 6:34 pm
Forum: Code Snippets
Topic: a b-spline animator
Replies: 9
Views: 5741

i have a little problem.. it gives me cannot allocate an object of type `CBSplineAnimator' because following virtual functions are abstract: blah blah error; its on this line CBSplineAnimator *anim = new CBSplineAnimator(device->getTimer()->getTime(), points, 4.0f); i'm don't know what im doing wron...
by Holiday
Tue Aug 18, 2009 3:58 pm
Forum: Beginners Help
Topic: addAnimatedMeshSceneNode hiccups [solved]
Replies: 4
Views: 236

addAnimatedMeshSceneNode hiccups [solved]

Howdy, i have cars passing by randomly on the road they are created, given two animators (one to drive straight and one to delete after they drive a certain time) the mesh is preloaded, so when a new car creates with addAnimatedMeshSceneNode, the mesh it gets is already loaded from hdd. But the prob...
by Holiday
Mon Oct 08, 2007 4:48 pm
Forum: Beginners Help
Topic: Textured cube edges.
Replies: 4
Views: 479

Yes, yes!
But JUST around it, not each triangle..
by Holiday
Mon Oct 08, 2007 1:21 pm
Forum: Beginners Help
Topic: Textured cube edges.
Replies: 4
Views: 479

Textured cube edges.

Hello,
is there a way how to texture each edge in a mesh with a for example white texture, or do i have to texture it by myself?

What i mean is, that for example a cube would be black, but it will have white lines around itself.

The idea is to get similar cubes like those in Darwinia.

:roll:
by Holiday
Sun Jun 10, 2007 9:45 pm
Forum: Beginners Help
Topic: Turn off that plane on-sided visibility
Replies: 1
Views: 112

Turn off that plane on-sided visibility

Hello, is there a way how to turn off that plane on-sided visibility?

If you know what i mean..
by Holiday
Thu May 24, 2007 1:58 pm
Forum: Beginners Help
Topic: Cinema4D | animated .x | irrlicht | doesn't work
Replies: 8
Views: 702

Oh..
I read the tutorial and it says that only bone animations are to export,
which is not good.. Is there any format for animated 3d meshes, where bone-animating is not necessary? (I would like to use rich animation capabilities of cinema 4d, that i've used to)
by Holiday
Thu May 24, 2007 12:16 pm
Forum: Beginners Help
Topic: Cinema4D | animated .x | irrlicht | doesn't work
Replies: 8
Views: 702

Gee,
I converted all objects to polygonal and works.
Well, it doest, but only for static meshes.

When i set that i want to export frames, it alignes to the center again..