Search found 13 matches

by PumpkinPieman
Sat May 24, 2008 6:25 pm
Forum: Beginners Help
Topic: Collision Tests on TileGrid
Replies: 2
Views: 394

Collision Tests on TileGrid

Hello there, I've been trying to do collision tests on a tiles attached to the SceneManager. I just migrated the tiles from square tiles to isometric tiles. However the bounding boxes for these tiles still resemble the bounding boxes for square ones. I'm not exactly sure about this but even with Tri...
by PumpkinPieman
Sat Nov 24, 2007 10:42 pm
Forum: Advanced Help
Topic: HLSL Shaders
Replies: 1
Views: 511

HLSL Shaders

Hey guys, I'm new to shaders and am having a little issue with my own shader. What I'm trying to do is enable alpha transparency and If I remember correctly alpha transparency is a render state that needs to be set with the rendering API. (which kind of throws me off seeing as there only seems to be...
by PumpkinPieman
Mon Jun 25, 2007 4:02 pm
Forum: Advanced Help
Topic: Determining Shader Constants
Replies: 1
Views: 311

Alright I found the IVideoDriver->queryFeature function, which solves A. (I'm surprised I missed that.)
Now, if what is displayed on MSDN in SM const reg mins is the same across API's. Then I've solved B.
by PumpkinPieman
Mon Jun 25, 2007 1:16 pm
Forum: Advanced Help
Topic: Determining Shader Constants
Replies: 1
Views: 311

Determining Shader Constants

Is there a few functions burried in the API that allow
A) Querying the current or maximum shader model available
B) Determining the maximum amount of registers for both vertex and pixel shaders given a current Shader Model.

Thanks. :)
by PumpkinPieman
Mon Jun 11, 2007 8:28 am
Forum: Beginners Help
Topic: Transforming a 3d point onto screen space
Replies: 1
Views: 193

Transforming a 3d point onto screen space

I've been recently been having problems getting this going. Basically what I'm trying to do is take a 3d point with the camera applied and transform that point to screen space. I'm going to use this for calculating an offset for drawn screen space sprites on an isometric grid (2.5d). From the things...
by PumpkinPieman
Wed May 30, 2007 1:11 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 79469

Amazing! 8)
I'm going to have to thank you again for your quick response Emil_halim.
by PumpkinPieman
Fri May 11, 2007 4:55 pm
Forum: Beginners Help
Topic: Order of files added to file archive
Replies: 6
Views: 364

Yeah, I tinkered around with the engine a little bit and got the desired effect I was looking for. Thanks! :D
by PumpkinPieman
Tue May 08, 2007 2:26 pm
Forum: Beginners Help
Topic: Order of files added to file archive
Replies: 6
Views: 364

First, you don't have to sound defensive about the topic. I was just asking about the process and if it were possible. Recompiling the library isn't a hassle, just pinpointing where the changes need to be made takes a little longer. Am I to assume that all other classes in Irrlicht use CFileSystem::...
by PumpkinPieman
Mon May 07, 2007 3:20 am
Forum: Beginners Help
Topic: Order of files added to file archive
Replies: 6
Views: 364

Hmmm. Here's my dilema. The order in which the files are to be loaded depend on the mod default.zip default/ <modname>.zip <modname>/ So each consecutive add replace files that previously exist in the file archive. However say I add each of these in this order, if I try and find one of those texture...
by PumpkinPieman
Mon May 07, 2007 1:45 am
Forum: Beginners Help
Topic: Order of files added to file archive
Replies: 6
Views: 364

Order of files added to file archive

I've been fooling around with this for a while trying to get it all to work but nothing seems to work. How does the ordering and overlapping of files within archives work? Say I add a folder and I add a zip file, both of these have the same file inside, different data. Does it choose the last loaded...
by PumpkinPieman
Sun May 06, 2007 9:52 pm
Forum: Beginners Help
Topic: Locking the file system directory
Replies: 2
Views: 139

Yeah. I was just planning on using boost regex and stripping any occurance of (.[^.]*[^/]*) (or something to that effect).

I was just kind of hoping irrlicht could simplify it for me.
by PumpkinPieman
Sun May 06, 2007 8:57 pm
Forum: Beginners Help
Topic: Locking the file system directory
Replies: 2
Views: 139

Locking the file system directory

Before I start my project I've been trying to set a structure up for the application where the file system will only allow access to loading files from "data/<modname>.zip" and "/data/<modname>". However doing a few routine tests I've found that if I set the working directory to ...
by PumpkinPieman
Fri Apr 20, 2007 5:14 pm
Forum: Beginners Help
Topic: Creating custom map scene nodes for an RTS
Replies: 0
Views: 271

Creating custom map scene nodes for an RTS

I'm new to irrlicht so I've been looking through the forums and the API to find a good way to do this. Me and my friend are designing a birds-eye view pen and pencil RTS. Before using irrlicht I used my own written engine, there is nothing wrong with it but this time around I'm going to need a lot m...