Search found 241 matches

by katoun
Wed Dec 13, 2006 10:49 pm
Forum: Code Snippets
Topic: irr::core::map replacemant of the one from STL
Replies: 20
Views: 6034

/*===================================================================== BinTree.h - Binary tree template class Author: Per Nilsson Freeware and no copyright on my behalf. However, if you use the code in some manner I'd appreciate a notification about it perfnurt@hotmail.com The Red-Black insertion ...
by katoun
Tue Dec 12, 2006 11:48 pm
Forum: Project Announcements
Topic: K_Game Project UPGRADED (works better!)
Replies: 14
Views: 3360

Try to download it from the SVN.
by katoun
Tue Dec 12, 2006 11:20 pm
Forum: Code Snippets
Topic: irr::core::map replacemant of the one from STL
Replies: 20
Views: 6034

bitplane just emailed katoun and asked if its okay to add this to the core. I've tidied it up a bit, mostly just renamed some functions so they fit with irrlicht's capitalization policy. hopefully Irrlicht will have a core::map class soon Smile YES it is ok :D. Do it! I havent aswered your email bec...
by katoun
Thu Dec 07, 2006 12:46 am
Forum: Code Snippets
Topic: irr::core::map replacemant of the one from STL
Replies: 20
Views: 6034

Free source code :D
It is made out of free source code, started form a Red Black Tree implementation and then I made it a core::map. :D
by katoun
Tue Nov 28, 2006 10:39 pm
Forum: Project Announcements
Topic: K_Game Project UPGRADED (works better!)
Replies: 14
Views: 3360

Hello people. Back from the grave I might say. My old K_Game has become from a game that I wanted to do, TO a GAME ENGINE that I wanted to do and that I have allready started. It is on source forge now and has a SVN and can be downloaded the work I have done so far. I worn you though it has only a b...
by katoun
Tue Nov 28, 2006 10:22 pm
Forum: Code Snippets
Topic: irr::core::map replacemant of the one from STL
Replies: 20
Views: 6034

irr::core::map replacemant of the one from STL

Hello. Here is the code foe a core::map that I have made for my game engine:D It is started from irrlicht code and it tis independant of other classes so it can work with Irrlicht to expecialy that I use the typedefine from it:D Here it is: // Copyright 2006-2007 by Kat'Oun #ifndef _MAP_H_ #define _...
by katoun
Wed Apr 26, 2006 8:44 am
Forum: Project Announcements
Topic: Virtual City
Replies: 80
Views: 91263

SO do I. :D
Keep in mind that it will be rather release of the stage of work you've seen, with no further improvements included, maybe somebody finds it useful.
I would realy find it useful.:D.
Good luck!
by katoun
Sun Feb 12, 2006 11:35 pm
Forum: Open Discussion and Dev Announcements
Topic: I switched to Ogre
Replies: 121
Views: 19025

You know what, the difference between Irrlicht and OGRE is like the difference between Pascal and C/C++ , and I have many reasons to say that because I know both actualy forth :lol:.
by katoun
Wed Feb 08, 2006 10:34 pm
Forum: Code Snippets
Topic: (C++) Red Black Tree for a core::map class
Replies: 20
Views: 9971

(C++) Red Black Tree for a core::map class

Hello, I like the idea of Irrlicht having it's oun std classes they seem to bee fast. Well there is one thing Irrlicht misses a std::map and I finaly found some docs and some sourses and made a RB tree with wich std::maps are made. TODO: 1. the tree does not have a remove function implemented(I don'...
by katoun
Thu Oct 06, 2005 8:58 pm
Forum: Off-topic
Topic: Ramstein
Replies: 23
Views: 1310

I'm not aGearman but I like Ramstein. I mostely like Rock and I have periods when I like very much one band(like 2-4 weeks I liked very much Scorpions or Savatage or Alice Cooper) but all togather I love them all very much(but I ofer them my heart separetly:)) ). But I am not limited only on rock, I...
by katoun
Mon Oct 03, 2005 9:35 pm
Forum: Project Announcements
Topic: Irrlicht-Spintz-0.12
Replies: 75
Views: 36280

Cool.Realy want to see the stl::map code.How are you going to do the search, what method are you going to use, red-black,quick-search,binari-search,trinary-search-tree, because that's the bigeest part of the stl::map code.(something like the array from Irrlicht).
by katoun
Sun Oct 02, 2005 8:51 pm
Forum: Project Announcements
Topic: Irrlicht-Spintz-0.12
Replies: 75
Views: 36280

Or Paging Landscape Manager(like the Ogre users call it).
by katoun
Sun Oct 02, 2005 8:48 pm
Forum: Project Announcements
Topic: Irrlicht-Spintz-0.12
Replies: 75
Views: 36280

That's called cell scene manager like in Morrowind.
by katoun
Thu Sep 29, 2005 6:45 pm
Forum: Project Announcements
Topic: Irrlicht-Spintz-0.12
Replies: 75
Views: 36280

:oops:
Well I realized that I actualy want a modification of both engines,SO I hope I can handel it and I hardely wayt to see what it will become.So I wont bother Irrlicht froum any more,just wish me luck :lol: cause there's a LOT of work I want to do.