Search found 241 matches
- Wed Dec 13, 2006 10:49 pm
- Forum: Code Snippets
- Topic: irr::core::map replacemant of the one from STL
- Replies: 20
- Views: 6034
/*===================================================================== BinTree.h - Binary tree template class Author: Per Nilsson Freeware and no copyright on my behalf. However, if you use the code in some manner I'd appreciate a notification about it perfnurt@hotmail.com The Red-Black insertion ...
- Tue Dec 12, 2006 11:48 pm
- Forum: Project Announcements
- Topic: K_Game Project UPGRADED (works better!)
- Replies: 14
- Views: 3360
- Tue Dec 12, 2006 11:20 pm
- Forum: Code Snippets
- Topic: irr::core::map replacemant of the one from STL
- Replies: 20
- Views: 6034
bitplane just emailed katoun and asked if its okay to add this to the core. I've tidied it up a bit, mostly just renamed some functions so they fit with irrlicht's capitalization policy. hopefully Irrlicht will have a core::map class soon Smile YES it is ok :D. Do it! I havent aswered your email bec...
- Thu Dec 07, 2006 12:46 am
- Forum: Code Snippets
- Topic: irr::core::map replacemant of the one from STL
- Replies: 20
- Views: 6034
- Tue Nov 28, 2006 10:39 pm
- Forum: Project Announcements
- Topic: K_Game Project UPGRADED (works better!)
- Replies: 14
- Views: 3360
Hello people. Back from the grave I might say. My old K_Game has become from a game that I wanted to do, TO a GAME ENGINE that I wanted to do and that I have allready started. It is on source forge now and has a SVN and can be downloaded the work I have done so far. I worn you though it has only a b...
- Tue Nov 28, 2006 10:22 pm
- Forum: Code Snippets
- Topic: irr::core::map replacemant of the one from STL
- Replies: 20
- Views: 6034
irr::core::map replacemant of the one from STL
Hello. Here is the code foe a core::map that I have made for my game engine:D It is started from irrlicht code and it tis independant of other classes so it can work with Irrlicht to expecialy that I use the typedefine from it:D Here it is: // Copyright 2006-2007 by Kat'Oun #ifndef _MAP_H_ #define _...
- Wed Apr 26, 2006 8:44 am
- Forum: Project Announcements
- Topic: Virtual City
- Replies: 80
- Views: 91263
- Sun Feb 12, 2006 11:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I switched to Ogre
- Replies: 121
- Views: 19025
- Sun Feb 12, 2006 11:27 pm
- Forum: Off-topic
- Topic: Who you people really are !!!!!!!!!!!!!!!!!!
- Replies: 90
- Views: 7809
- Wed Feb 08, 2006 10:34 pm
- Forum: Code Snippets
- Topic: (C++) Red Black Tree for a core::map class
- Replies: 20
- Views: 9971
(C++) Red Black Tree for a core::map class
Hello, I like the idea of Irrlicht having it's oun std classes they seem to bee fast. Well there is one thing Irrlicht misses a std::map and I finaly found some docs and some sourses and made a RB tree with wich std::maps are made. TODO: 1. the tree does not have a remove function implemented(I don'...
I'm not aGearman but I like Ramstein. I mostely like Rock and I have periods when I like very much one band(like 2-4 weeks I liked very much Scorpions or Savatage or Alice Cooper) but all togather I love them all very much(but I ofer them my heart separetly:)) ). But I am not limited only on rock, I...
- Mon Oct 03, 2005 9:35 pm
- Forum: Project Announcements
- Topic: Irrlicht-Spintz-0.12
- Replies: 75
- Views: 36280
- Sun Oct 02, 2005 8:51 pm
- Forum: Project Announcements
- Topic: Irrlicht-Spintz-0.12
- Replies: 75
- Views: 36280
- Sun Oct 02, 2005 8:48 pm
- Forum: Project Announcements
- Topic: Irrlicht-Spintz-0.12
- Replies: 75
- Views: 36280
- Thu Sep 29, 2005 6:45 pm
- Forum: Project Announcements
- Topic: Irrlicht-Spintz-0.12
- Replies: 75
- Views: 36280